#main
&const Scenarios/ConstantValues/llas_constants
&const @const_character
&const @const_bg
&const @const_default_preset
&const @const_sound
&const Scenarios/ConstantValues/llas_unique_dress
¯o @macro_voice_effect
fade out front 0
viewing enable
preload ui label|0|1|2|3|4
preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16
preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16
preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16
preload ch 207 15|40|41
preload ch 7 15|42|43
preload bg 44
waitload
bg 1 load default|44
bg 2 load default|44
bg 2 scale 1.2 1.2
bg 2 hide
bgmfade in 0
bgmfade out 2.0
sound bgm 0
fadesetting type Default
fade in front 0.5
wait 0.2
ch 1 create
ch 1 visual @setsuna @winter_practice_style
ch 1 face @normal
ch 1 pos @right
ch 2 create
ch 2 visual @nozomi @winter_practice_style
ch 2 face @normal
ch 2 pos @left
ef 1 load intensive
wait 0.2
viewing disable
ch 2 talk
노조미 ||세츠나, 콩 뿌리기에 쓸 콩을 가져왔는데 같이 뿌릴래?|| 1
ch 1 face @smile
ch 1 shake y 3 -5
ch 1 talk
세츠나 ||와, 좋네요. 합시다!|| 2 +
delay 0.8
ch 1 stopshake
enddelay
waitclick
ch 2 face @smile
ch 2 jump 10
wait 0.3
ch 2 talk
노조미 ||신난다! 그럼 누가 도깨비 역할 할래?|| 3
ch 1 face @normal close
wait 0.3
ch 1 talk
세츠나 ||그럼 삼세판 대결로 정할까요?|| 4
ch 2 face @normal
ch 2 talk
노조미 ||좋아. 그럼 처음에는 핸드폰 스톱워치 기능을 써서 대결하자.
누가 더 10초에 근접해서 멈추나 겨루는 거야!|| 5
bgm stop
ch 1 eye open
wait 0.3
ch 1 talk
세츠나 ||네, 좋아요! 그럼 준비… 시작!|| 6 +
delay 2.0
ch 1 eye close
ch 2 eye close
enddelay
delay 2.0
ch 1 nod -10
ch 2 nod -10
sound se 7
enddelay
waitclick
viewing enable
clear
wait 1.0
ch 1 face @normal
ch 1 nod -10
sound se 7
viewing disable
ch 1 talk
세츠나 …지금이에요! 8
ch 2 face @normal
ch 2 nod -10
sound se 7
ch 2 talk
노조미 …지금! 9
bgmfade in 0
bgmfade out 2.0
sound bgm 10
wait 0.3
ch 1 face @surprise
ch 1 talk
세츠나 ||어디 보자, 저는 9초 89예요!|| 11 +
delay 1.6
ch 1 face @smile
enddelay
waitclick
ch 2 face @smile close
ch 2 shake y 3 -5
ch 2 talk
노조미 ||후후후, 나는 딱 10초야.|| 12 +
delay 1.4
ch 2 stopshake
enddelay
delay 0.3
ch 2 eye open
enddelay
waitclick
ch 1 face @surprise
ch 1 jump 10
ch 1 talk
세츠나 ||네에?! 노조미, 대단하네요!!|| 13
ch 2 face @normal
ch 2 talk
노조미 ||후후, 스피리츄얼 파워 덕분인 것 같네♪|| 14
ch 1 face @normal close
ch 1 talk
세츠나 ||그럼 이번에는 만보계 앱을 써서 대결합시다.
30초 동안 누가 더 많이 걷는지 겨루는 거예요.|| 15
ch 2 face @smile
ch 2 talk
노조미 ||좋아, 이번에도 내가 이길게.|| 16
bgm stop
ch 1 eye open
wait 0.3
ch 1 talk
세츠나 ||그럼 갑니다. 준비~ 시작!|| 17
ch 1 hide 0.4
ch 2 hide 0.4
ch 3 create
ch 3 visual @setsuna @winter_practice_style
ch 3 face @surprise
ch 3 scale @size_l1
ch 3 pos @right
ch 3 pos @offset_l1
ch 3 show 0.4
ch 4 create
ch 4 visual @nozomi @winter_practice_style
ch 4 face @ex1
ch 4 scale @size_l1
ch 4 pos @left
ch 4 pos @offset_l1
ch 4 show 0.4
bg 2 show 0.4
wait 0.6
sound se 18
ef 1 play
ch 3 shake y 3 -5
ch 4 shake y 3 -5
ch 3 talk
ch 4 talk
label other
||세츠나 · 노조미|| 하아아아아아압! 19 +
delay 2.5
ef 1 delete
ch 3 stopshake
ch 4 stopshake
soundstop se 18
enddelay
waitclick
ch 4 face @normal
ch 4 talk
노조미 ||…좋아, 103걸음!|| 20
bgmfade in 0
bgmfade out 1.0
sound bgm 21
wait 0.5
ch 3 face @smile
ch 3 shake y 3 -5
ch 3 talk
세츠나 ||해냈어요! 105걸음이에요!|| 22 +
delay 0.5
ch 3 stopshake
enddelay
waitclick
ch 4 face @sad
ch 4 shake x 2 4
wait 0.2
ch 4 talk
노조미 ||으아아, 내가 졌네!|| 23 +
delay 0.8
ch 4 stopshake
enddelay
waitclick
ch 3 face @normal
ch 3 talk
세츠나 ||이제 1대 1이네요!
마지막 대결도 제가 이길 거예요~!|| 24 +
delay 2.0
ch 3 face @smile
enddelay
waitclick
viewing enable
fadesetting type Default
fade out front 0.5