#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 207 15|40|41 preload ch 7 15|42|43 preload bg 44 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @setsuna @winter_practice_style ch 1 face @normal ch 1 pos @right ch 2 create ch 2 visual @nozomi @winter_practice_style ch 2 face @normal ch 2 pos @left ef 1 load intensive wait 0.2 viewing disable ch 2 talk 노조미 ||세츠나, 콩 뿌리기에 쓸 콩을 가져왔는데 같이 뿌릴래?|| 1 ch 1 face @smile ch 1 shake y 3 -5 ch 1 talk 세츠나 ||와, 좋네요. 합시다!|| 2 + delay 0.8 ch 1 stopshake enddelay waitclick ch 2 face @smile ch 2 jump 10 wait 0.3 ch 2 talk 노조미 ||신난다! 그럼 누가 도깨비 역할 할래?|| 3 ch 1 face @normal close wait 0.3 ch 1 talk 세츠나 ||그럼 삼세판 대결로 정할까요?|| 4 ch 2 face @normal ch 2 talk 노조미 ||좋아. 그럼 처음에는 핸드폰 스톱워치 기능을 써서 대결하자.
누가 더 10초에 근접해서 멈추나 겨루는 거야!|| 5 bgm stop ch 1 eye open wait 0.3 ch 1 talk 세츠나 ||네, 좋아요! 그럼 준비… 시작!|| 6 + delay 2.0 ch 1 eye close ch 2 eye close enddelay delay 2.0 ch 1 nod -10 ch 2 nod -10 sound se 7 enddelay waitclick viewing enable clear wait 1.0 ch 1 face @normal ch 1 nod -10 sound se 7 viewing disable ch 1 talk 세츠나 …지금이에요! 8 ch 2 face @normal ch 2 nod -10 sound se 7 ch 2 talk 노조미 …지금! 9 bgmfade in 0 bgmfade out 2.0 sound bgm 10 wait 0.3 ch 1 face @surprise ch 1 talk 세츠나 ||어디 보자, 저는 9초 89예요!|| 11 + delay 1.6 ch 1 face @smile enddelay waitclick ch 2 face @smile close ch 2 shake y 3 -5 ch 2 talk 노조미 ||후후후, 나는 딱 10초야.|| 12 + delay 1.4 ch 2 stopshake enddelay delay 0.3 ch 2 eye open enddelay waitclick ch 1 face @surprise ch 1 jump 10 ch 1 talk 세츠나 ||네에?! 노조미, 대단하네요!!|| 13 ch 2 face @normal ch 2 talk 노조미 ||후후, 스피리츄얼 파워 덕분인 것 같네♪|| 14 ch 1 face @normal close ch 1 talk 세츠나 ||그럼 이번에는 만보계 앱을 써서 대결합시다.
30초 동안 누가 더 많이 걷는지 겨루는 거예요.|| 15 ch 2 face @smile ch 2 talk 노조미 ||좋아, 이번에도 내가 이길게.|| 16 bgm stop ch 1 eye open wait 0.3 ch 1 talk 세츠나 ||그럼 갑니다. 준비~ 시작!|| 17 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 create ch 3 visual @setsuna @winter_practice_style ch 3 face @surprise ch 3 scale @size_l1 ch 3 pos @right ch 3 pos @offset_l1 ch 3 show 0.4 ch 4 create ch 4 visual @nozomi @winter_practice_style ch 4 face @ex1 ch 4 scale @size_l1 ch 4 pos @left ch 4 pos @offset_l1 ch 4 show 0.4 bg 2 show 0.4 wait 0.6 sound se 18 ef 1 play ch 3 shake y 3 -5 ch 4 shake y 3 -5 ch 3 talk ch 4 talk label other ||세츠나 · 노조미|| 하아아아아아압! 19 + delay 2.5 ef 1 delete ch 3 stopshake ch 4 stopshake soundstop se 18 enddelay waitclick ch 4 face @normal ch 4 talk 노조미 ||…좋아, 103걸음!|| 20 bgmfade in 0 bgmfade out 1.0 sound bgm 21 wait 0.5 ch 3 face @smile ch 3 shake y 3 -5 ch 3 talk 세츠나 ||해냈어요! 105걸음이에요!|| 22 + delay 0.5 ch 3 stopshake enddelay waitclick ch 4 face @sad ch 4 shake x 2 4 wait 0.2 ch 4 talk 노조미 ||으아아, 내가 졌네!|| 23 + delay 0.8 ch 4 stopshake enddelay waitclick ch 3 face @normal ch 3 talk 세츠나 ||이제 1대 1이네요!
마지막 대결도 제가 이길 거예요~!|| 24 + delay 2.0 ch 3 face @smile enddelay waitclick viewing enable fadesetting type Default fade out front 0.5