#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset &const @const_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 208 4|40|41 preload bg 42 preload bg 43 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.4 1.4 bg 2 pos /50 /0 bg 3 load default|42 bg 3 scale 1.2 1.2 bg 3 hide movement keep bg2_move bg 2 move - - 5.0 /-100 /0 bgmfade in 0 bgmfade out 1.5 sound bgm 0 volume ambient 6 0 sound ambient 1 fadesetting type Default fade in front 0.5 wait 0.2 wait 2.5 bg 2 hide 1.0 volume ambient 0 1.5 wait 1.5 ch 1 create ch 1 visual @emma @winter_private ch 1 face @surprise ch 1 pos @center wait 0.2 viewing disable ch 1 talk Emma ||Wow! Look how many people are here for their first shrine visit of the year!|| 2 [player] ||Yes, we'll need to be careful so that we don't get separated.|| ch 1 hide 0.4 ch 2 create ch 2 visual @emma @winter_private ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 3 show 0.4 wait 0.6 ch 2 move - - 0.3 /0 /-20 wait 0.5 volume se 7 0 sound se 3 wait 0.2 ch 2 move - - 0.3 /0 /20 wait 0.5 ch 2 talk Emma ||Why don't we hold hands as we walk?|| 4 [player] E-Emma?! ch 2 face @smile ch 2 shake x 1.5 5 wait 0.2 ch 2 talk Emma ||*Giggle* That way we won't lose each other.|| 5 + delay 0.5 ch 2 stopshake enddelay waitclick ch 2 face @normal ch 2 talk Emma ||Okay, time to line up so we can offer our prayers! Off we go!|| 6 + delay 3.0 ch 2 face @smile ch 2 jump 10 enddelay waitclick viewing enable clear fadesetting type Round fadesetting flip disable fade out front 0.7 ch 2 hide bg 3 hide ch 1 visual @emma @winter_private ch 1 face @normal close ch 1 pos @center ch 1 show wait 0.7 fadesetting type Round fadesetting flip enable fade in front 0.7 wait 0.2 movement keep ch1_move ch 1 move - - 0.6 /0 /-15 wait 0.2 viewing disable ch 1 talk Emma ||*Sigh* I'm so happy that we got to offer our prayers!|| 7 + delay 0.8 movement keep ch1_move2 ch 1 move - - 0.5 /0 /15 enddelay waitclick [player] ||Emma, you did every single step of the prayer correctly! You're amazing!|| ch 1 face @smile ch 1 shake x 1.5 5 wait 0.2 ch 1 talk Emma ||*Giggle* I studied up on shrine visits when I was researching the Japanese New Year. I even practiced offering my prayers in my room! I'm pleased that I did it properly.|| 8 + delay 0.5 ch 1 stopshake enddelay waitclick movement end ch1_move movement end ch1_move2 [player] ||There were some parts that I remembered incorrectly, so you did me a huge favor by showing me the steps. Thanks!|| ch 1 face @normal close ch 1 nod -10 wait 0.3 ch 1 talk Emma ||You're welcome!|| 9 ch 1 eye open wait 0.3 ch 1 talk Emma ||Hey, do you want to go over there and draw fortunes?|| 10 [player] ||Great idea! Let's go!|| bgm stop viewing enable clear fadesetting type Horizontal fadesetting flip disable fade out front 0.8 bg 1 load default|43 bg 2 load default|43 bg 2 scale 1.2 1.2 bg 2 hide ch 1 face @smile wait 1.0 bgmfade in 0 bgmfade out 0 sound bgm 11 fadesetting type Horizontal fadesetting flip enable fade in front 0.8 wait 0.3 ch 1 shake y 4 -5 viewing disable ch 1 talk Emma ||Whoa! I got the luckiest one!|| 12 + delay 0.7 ch 1 stopshake enddelay waitclick [player] ||Way to go, Emma!|| ch 1 hide 0.4 ch 2 create ch 2 visual @emma @winter_private ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 ch 2 talk Emma ||Thanks! What does your fortune say?|| 13 [player] ||Mine says that this year will be slightly lucky.|| ch 2 eye close wait 0.3 ch 2 talk Emma ||It does? Okay... Hug time!|| 14 + delay 2.5 volume bgm 0 2.0 ch 2 face @normal movement keep ch2_move ch 2 move - - 0.4 /0 /-60 movement keep ch2_scale ch 2 scaling - - 0.4 1.35 1.35 enddelay delay 1.7 ch 2 face @smile ch 2 shake x 1.5 5 enddelay delay 1.0 ch 2 stopshake enddelay waitclick [player] ||Huh? Why the sudden hug?|| bgm stop volume bgm 10 0 wait 0.2 bgmfade in 0 bgmfade out 1.0 sound bgm 15 wait 0.7 ch 2 face @normal ch 2 talk Emma ||I'm splitting my luckiest power and sending some to you. *Squeeze*|| 16 + delay 4.2 ch 2 face @smile ch 2 shake x 1.5 5 enddelay delay 1.0 ch 2 stopshake enddelay waitclick movement end ch2_move movement end ch2_scale select ||I can tell this year will be another great one.|| select_1 select ||That's lovely, but a bit embarrassing...|| select_2 #select_1 [player] ||You're so warm. I can really sense your super-lucky power through that big hug! I can tell this year will be another great one.|| ch 2 face @normal ch 2 talk Emma ||I really hope so. Maybe my super good luck is already affecting me. I got to do my first shrine visit of the year with you, after all!|| 17 ch 2 move - - 0.4 /0 /60 ch 2 scaling - - 0.4 1.2 1.2 wait 0.6 goto main_1 #select_2 [player] ||E-Emma! That's lovely of you, but I-I'm getting embarrassed!|| ch 2 face @normal ch 2 move - - 0.4 /0 /60 ch 2 scaling - - 0.4 1.2 1.2 wait 0.6 ch 2 talk Emma ||You are? I don't really want to let go... But I guess I won't hug you then. I'll hold your hand tight instead. I hope my super-lucky power gets through! *Squeeze*|| 18 goto main_1 #main_1 [player] ||Thanks, Emma. I'm sure I'm in for a bunch of blessings that are just as lovely as this shrine trip!|| ch 2 face @smile ch 2 talk Emma ||That would be nice!|| 19 [player] ||Hey, was anything else written on your fortune slip?|| ch 2 face @ex1 ch 2 talk Emma ||Let me see... "The one you're waiting for is already nearby."|| 20 [player] ||Ah, okay. I wonder where exactly it means by "nearby," though...|| viewing enable clear ch 2 hide 0.4 bg 2 hide 0.4 wait 0.6 letterbox show 0.5 15% 5 wait 0.7 ch 1 visual @emma @winter_private ch 1 face @normal ch 1 pos @center ch 1 plane 12 ch 1 show wait 0.3 ch 1 shake y 3 -4 viewing disable ch 1 talk Emma ||*Chuckle* The important person I've been waiting for is already here right now, right in front of me. Hurry up and notice!|| 21 + delay 0.5 ch 1 stopshake enddelay delay 8.0 ch 1 eye close enddelay waitclick viewing enable fadesetting type Default fade out front 0.5