#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 205 4|40|41 preload bg 42 preload bg 43 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @ai @winter_private ch 1 face @smile ch 1 pos @center wait 0.2 viewing disable ch 1 talk Ai ||There's the zoo! Ughhh, I can't wait any more. C'mon, let's hurry up and get in there!|| 1 + delay 2.0 ch 1 face @normal enddelay delay 0.3 ch 1 shake x 2 4 enddelay delay 0.8 ch 1 stopshake enddelay waitclick [player] ||Right. Let's go!|| viewing enable clear ch 1 move - - 0.6 /40 /0 ch 1 hide 0.6 sound se 2 bgm stop fadesetting type SlimStripeHorizontal fadesetting flip enable fade out front 1.3 ch 1 face @smile ch 1 pos @center ch 1 show bg 1 load default|43 bg 2 load default|43 bg 2 scale 1.1 1.1 bg 2 show bg 3 load default|43 bg 3 scale 1.2 1.2 bg 3 hide wait 1.0 bgmfade in 0 bgmfade out 2.0 sound bgm 3 fadesetting type SlimStripeHorizontal fadesetting flip disable fade in front 1.3 wait 0.2 viewing disable ch 1 talk Ai ||Ahh, the buns are all huddled together. They're sooo cute!|| 4 [player] ||Oh, there's one heading for your feet.|| ch 1 face @surprise ch 1 talk Ai ||Ohh, you must be bursting with interest in ol' Ai, huh. There you go, good bun.|| 5 + delay 1.0 ch 1 face @smile enddelay delay 3.2 ch 1 shake x 2 3 enddelay delay 0.9 ch 1 stopshake enddelay waitclick [player] ||Ah, now it's up on your lap.|| ch 1 face @normal ch 1 talk Ai ||Good bun. I'll hold you gently, okay? ...There we go.|| 6 + delay 4.0 ch 1 move - - 0.3 /0 /-20 enddelay delay 1.0 ch 1 move - - 0.5 /0 /20 enddelay waitclick select ||That bunny looks pretty pleased to be in your arms.|| select_1 select ||I want to try petting them too.|| select_2 #select_1 [player] ||That bunny looks pretty pleased to be in your arms. That's so cute.|| ch 1 face @smile ch 1 talk Ai ||They're cute, and their fur is super fluffy. Why don't you try giving it a rub too?|| 7 goto main_1 #select_2 [player] ||That looks so nice. I wanna try petting them too.|| ch 1 face @smile ch 1 talk Ai ||Then why don't you pet this little bun in my arms? They're very well-behaved.|| 8 goto main_1 #main_1 ch 1 scaling - - 0.3 1.1 1.1 ch 1 move - - 0.3 /0 /-30 bg 2 scaling - - 0.3 1.2 1.2 bg 2 move - - 0.3 /0 /-30 wait 0.5 [player] ||Can I?! Okay, just a bit then...|| viewing enable clear sound se 9 ch 1 shake x 2 5 bg 2 shake x 2 5 wait 0.7 sound se 9 wait 0.5 ch 1 stopshake bg 2 stopshake viewing disable [player] ||Wow, it's so fluffy! It feels so nice.|| ch 1 face @normal ch 1 talk Ai ||*Giggle* This little bun looks like they're enjoying the petting too.|| 10 ch 1 scaling - - 0.4 1.0 1.0 ch 1 move - - 0.4 /0 /30 bg 2 scaling - - 0.4 1.1 1.1 bg 2 move - - 0.4 /0 /30 wait 0.6 ch 1 face @surprise ch 1 talk Ai ||Oh, what's up little bun? Got your eye on that carrot?|| 11 + delay 2.0 ch 1 face @normal enddelay waitclick ch 1 face @smile ch 1 talk Ai ||All right then, I'll give you one. Here, dig in.|| 12 ch 1 face @normal ch 1 shake y 3 -5 ch 1 talk Ai ||Whoa, it's eating it! What a little cutie!|| 13 + delay 0.5 ch 1 stopshake enddelay delay 1.5 ch 1 face @smile enddelay waitclick ch 1 face @normal ch 1 talk Ai ||Hey, you should help me give them some food.|| 14 [player] ||Good idea!|| [player] ||Here you go... Whoa, they're eating it! I'm so happy. This is amazing!|| ch 1 face @smile ch 1 talk Ai ||That's great! You know what, watching these little ones digging into carrots is giving me a hankering for some myself...|| 15 bgm stop ch 1 face @normal ch 1 talk Ai ||I carrot wait to pick up some on the way home! Geddit?|| 16 + delay 2.0 ch 1 face @ex1 enddelay waitclick [player] ||Ahahaha, where did even that come from? *Giggle* Bahaha.|| bgmfade in 0 bgmfade out 1.0 sound bgm 17 wait 0.5 ch 1 hide 0.4 ch 2 create ch 2 visual @ai @winter_private ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 3 show 0.4 wait 0.6 ch 2 talk Ai ||Oh how I really love that you always have a smile on your face when I drop my puns.|| 18 [player] ||Well, your puns never fail to entertain. But that's not the only thing that puts that smile on my face.|| [player] ||I can't help but smile when I see you gleefully dishing them out.|| ch 2 face @sad ch 2 talk Ai ||Oh, come on! If you just look me in the eyes and say it straight to me like that, you'll set my cheeks on fire!|| 19 + delay 0.6 ch 2 jump 10 enddelay waitclick [player] ||You're cute when you get like this too! I'm gonna start smiling again.|| ch 2 face @sad close ch 2 shake x 2 5 ch 2 talk Ai ||I-I can already see that!|| 20 + delay 0.8 ch 2 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5