#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 109 1|40|41 preload ch 109 1 99|42 preload bg 43 preload bg 44 preload bg 45 preload bg 46 waitload bg 1 load default|43 bg 2 load default|43 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 1.8 sound bgm 0 fadesetting type Slanting fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @ruby @summer_uniform ch 1 face @sad close ch 1 pos @center wait 0.2 viewing disable [player] ||Ahahaha, so that's what happened, huh?|| ch 1 eye open wait 0.3 ch 1 talk Ruby ||That high-tech haunted house at Nijigasaki wowed me. We were practically in tears by the end of it.|| 1 [player] ||Hmm, yeah. Rina never pulls any punches with anything she tries, and she really put her heart into helping out her relative.|| ch 1 face @normal ch 1 talk Ruby ||She said that she'd crank up the intensity of the parts that we were really scared of.|| 2 ch 1 face @sad ch 1 talk Ruby ||It was already terrifying enough, yet she's gonna make it even worse?!|| 3 + delay 3.5 ch 1 eye close enddelay waitclick ch 1 eye open wait 0.3 ch 1 talk Ruby ||After that ordeal, I got a little scared thinking the same might happen to our school as well!|| 4 [player] ||Schools can be pretty scary. There's something unnerving about how quiet it gets after school because it's so bustling and packed during the daytime.|| ch 1 hide 0.4 ch 2 create ch 2 visual @ruby @summer_uniform ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 [player] ||Come to think of it, all schools, from elementary all the way to high school, have their own "seven mysteries" right?|| ch 2 face @surprise ch 2 talk Ruby ||Yeah. Now that you mention it, all schools do have them, huh?|| 5 ch 2 face @normal ch 2 talk Ruby ||Are these "seven mysteries" really that widespread a phenomenon?|| 6 [player] ||The eyes of the portraits hanging in the music room following you, or the skeleton model in the science room moving. Those are the classics, right?|| ch 2 eye close wait 0.3 ch 2 talk Ruby ||Hmm... Don't you think it's strange that schools across the country have the same ghost stories?|| 7 + delay 1.5 ch 2 eye open enddelay waitclick ch 2 face @smile ch 2 jump 15 wait 0.3 ch 2 talk Ruby ||Guess that really means they're all fiction!|| 8 ch 2 face @normal movement keep ch2_move ch 2 move - - 0.4 /0 /-10 wait 0.2 ch 2 talk Ruby ||Thank goodness. That's a relief.|| 9 + delay 0.3 ch 2 move - - 0.4 /0 /10 enddelay waitclick viewing enable clear bg 2 hide 0.5 ch 2 hide 0.5 ch 1 face @normal ch 1 pos @center ch 1 show 0.5 wait 0.7 viewing disable [player] ||And now that you're relieved, I'm gonna go grab something I left in the library. You go on ahead to the entrance, Ruby.|| ch 1 face @surprise ch 1 jump 15 wait 0.3 ch 1 talk Ruby What?! 10 select ||Why are you so rattled?|| select_1 select ||Is there something you still need to do?|| select_2 #select_1 [player] ||Why are you so rattled?|| ch 1 face @sad ch 1 shake x 1 3 wait 0.3 ch 1 talk Ruby ||I was just thinking that the entrance is awfully dark...|| 11 + delay 1.0 ch 1 stopshake enddelay waitclick goto main_1 #select_2 [player] ||Hm? Is there something you still need to do?|| ch 1 face @sad ch 1 shake x 3 4 wait 0.3 ch 1 talk Ruby ||It's not that... It's just... Are you asking me to wait here all on my own?|| 12 + delay 0.5 ch 1 stopshake enddelay waitclick goto main_1 #main_1 ch 1 face @normal ch 1 talk Ruby ||Um, do you mind if I tag along with you?|| 13 [player] ||You could just wait for me.|| ch 1 hide 0.2 ch 2 face @sad ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0.2 wait 0.3 ch 2 shake x 3 4 wait 0.2 ch 2 talk Ruby ||No, I don't wanna!|| 14 + delay 0.3 ch 2 stopshake enddelay waitclick viewing enable clear soundstop bgm 0 fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.8 ch 2 hide bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 pos /50 /0 bg 2 show bg 3 load default|46 bg 3 scale 1.2 1.2 bg 3 pos /-50 /0 bg 4 load default|45 bg 4 scale 1.2 1.2 bg 4 pos /-50 /0 wait 1.0 movement keep bg4_move bg 4 move - - 10 /70 /0 movement keep bg3_move bg 3 move - - 10 /70 /0 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.8 wait 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 15 wait 1.0 bg 4 hide 0.8 wait 3.0 delay 0.4 sound se 16 enddelay movement keep bg2_move bg 2 move - - 7.0 /-70 /0 bg 3 hide 0.8 wait 1.5 viewing disable [player] ||It gets quiet when the sun sets at Uranohoshi. The nightlife around Nijigasaki is pretty lively, so it feels more calming around here.|| viewing enable clear bg 2 hide 0.8 wait 1.5 ch 1 face @normal ch 1 color #C8C8C8FF ch 1 pos @center ch 1 pos /-15 /0 ch 1 move - - 0.4 /15 /0 ch 1 show 0.3 wait 0.6 viewing disable ch 1 talk Ruby ||Y-You think so?|| 17 volume bgm 0 0 sound se 18 wait 0.5 ch 1 face @sad ch 1 jump 15 wait 0.3 ch 1 talk Ruby Eek! 19 + delay 1.0 ch 1 hide 0.2 ch 2 face @sad ch 2 color #C8C8C8FF ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0.2 enddelay waitclick ch 2 eye close [player] ||What's wrong?!|| ch 2 eye open wait 0.3 ch 2 talk Ruby ||I-I heard something just now.|| 20 volume bgm 10 0.5 wait 0.7 [player] ||*Laugh* Didn't you just say the seven mysteries were all fiction?|| ch 2 talk Ruby ||Well, yeah, but...I think I really am scared of the dark. Do you mind if I hold onto you?|| 21 [player] ||If it makes you feel better then go ahead. I'll protect you if any ghosts pop out, okay?|| ch 2 face @surprise ch 2 jump 10 wait 0.3 ch 2 talk Ruby ||What?! But just think of what might happen to you...|| 22 + delay 1.5 ch 2 face @sad enddelay waitclick ch 2 eye close wait 0.3 ch 2 talk Ruby ||Um, you know what? I'm pretty scared, but I'll help you fight against any ghosts that might pop out!|| 23 + delay 3.3 ch 2 face @normal enddelay waitclick fadesetting type Default fade out front 0.5