#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 108 2|40|41 preload bg 42 preload bg 43 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 pos /70 /0 bg 2 hide bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Slanting fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @mari @summer_private ch 1 face @smile ch 1 pos @center wait 0.2 viewing disable ch 1 talk Mari ||Welcome to my room!|| 1 [player] ||I-I'm honored to be here... Oh wow, it's so nice! Even your bedroom looks like a hotel room, Mari.|| ch 1 face @normal ch 1 jump 10 wait 0.3 ch 1 talk Mari ||Well, that's because it is! I'll bring you something to drink, so just sit tight.|| 2 viewing enable clear sound se 3 ch 1 move - - 0.4 /-20 /0 ch 1 hide 0.4 wait 1.5 soundstop se 3 wait 1.0 movement keep bg2_move bg 2 move - - 15 /-140 /0 bg 2 show 0.8 wait 1.0 viewing disable [player] ||This place really is fancy. I can't imagine getting to live in it every day.|| viewing enable clear bg 2 hide 0.8 wait 1.2 viewing disable movement end bg2_move [player] ||Hmm? What's this?|| viewing enable clear soundstop bgm 0 fadesetting type Default fadesetting flip disable fade out front 0.7 bg 2 pos 0 0 wait 1.0 bgmfade in 0 bgmfade out 1.8 sound bgm 4 fadesetting type Default fadesetting flip enable fade in front 0.7 wait 0.2 ch 1 face @smile ch 1 move - - 0.3 /20 /0 ch 1 show 0.2 wait 0.5 viewing disable ch 1 talk Mari ||Thanks for waiting! Oh? What are you looking at?|| 5 + delay 1.8 ch 1 face @normal enddelay waitclick [player] ||Oh, welcome back. I saw something peeking out from the middle of the shelf... Sorry, I took it out without asking.|| ch 1 face @smile ch 1 shake x 2.5 4 wait 0.5 ch 1 talk Mari ||Don't worry about it. *Giggle* Oh, this takes me back. Reversi! The black and white game of strategy and encampment! Kanan, Dia, and I used to play this all the time.|| 6 + delay 0.2 ch 1 stopshake enddelay waitclick [player] ||Yeah, I used to play that too. The rules are simple, but it's really fun!|| ch 1 face @normal ch 1 talk Mari ||Hey, do you want to play a game now?|| 7 [player] ||Well, sure. But I'm warning you: I'm really good.|| ch 1 face @smile ch 1 jump 10 wait 0.3 ch 1 talk Mari ||I'm glad to hear it. It wouldn't be any fun with too big of a gap between our skill levels, after all. I know! Let's add a rule that the loser has to do what the winner asks.|| 8 [player] ||*Giggle* Fine by me. I'll have to think about what I want you to do!|| viewing enable clear fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.9 ch 1 hide bg 2 scale 1.4 1.4 bg 2 pos 0 -70 bg 2 show wait 0.8 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.9 wait 0.5 ch 2 create ch 2 visual @mari @summer_private ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 wait 0.2 ch 2 jump 15 wait 0.3 viewing disable ch 2 talk Mari ||Yay, I won!|| 9 ch 2 face @normal [player] ||Nooo! I lost again. It's 0-10 now... I can't believe this. I've never lost this much before... O-One more round!|| ch 2 face @smile ch 2 nod -10 wait 0.3 ch 2 talk Mari ||Okay! Let's go again from the start.|| 10 viewing enable clear soundstop bgm 4 fadesetting type Round fadesetting flip disable fade out front 0.9 ch 2 hide bg 1 load default|43 bg 2 load default|43 bg 2 scale 1.2 1.2 bg 2 hide wait 1.0 bgmfade in 0 bgmfade out 2.0 sound bgm 11 wait 0.3 fadesetting type Round fadesetting flip enable fade in front 0.9 wait 1.0 ch 1 face @normal ch 1 pos @center ch 1 show wait 0.2 viewing disable [player] ||Gah... Why is this happening?! How am I gonna turn things around now?!|| ch 1 eye close wait 0.3 ch 1 talk Mari ||Right now, your head is chock full of thoughts of your game with me. It's really like I've got you all to myself. I'd love to just keep playing this game forever, but...|| 12 [player] ||Mari? ...Oh, yikes! It's already this late?! I've gotta get home! I'm sorry, I came over to hang out but all we did was play this game.|| ch 1 eye open wait 0.3 ch 1 shake x 3 4 wait 0.3 ch 1 talk Mari ||It's completely fine. I was the one who suggested it! But let's finish our game before you go. Mari Ohara never leaves things half-finished!|| 13 + delay 0.2 ch 1 stopshake enddelay waitclick [player] ||Sure, we can do that. The final round will decide everything!|| viewing enable clear fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.9 ch 1 hide wait 0.8 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.9 wait 0.5 ch 1 face @sad close ch 1 pos @center ch 1 show wait 0.2 ch 1 shake x 2 5 wait 0.2 viewing disable ch 1 talk Mari ||Oh, I lost! Woe is me!|| 14 + delay 1.0 ch 1 stopshake enddelay waitclick select ||You went easy on me, didn't you?!|| select_1 select Yay! select_2 #select_1 [player] ||Mari... You were going easy on me, weren't you?! It's way too convenient that I'd magically win right at the very end!|| ch 1 eye open wait 0.3 ch 1 talk Mari ||You couldn't win before because you lost your cool after losing so many times in a row. But you had a moment for a mental reset earlier which broke you out of the loop. Your victory was all you!|| 15 + delay 5.5 ch 1 face @normal enddelay waitclick goto main_1 #select_2 ch 1 eye open [player] ||Yaaaay! I finally won, right at the very end... I never thought one day I'd be crying happy tears over this game!|| ch 1 face @smile ch 1 shake x 1.5 4 wait 0.2 ch 1 talk Mari ||*Giggle* I'm so happy for you. Oh, but it sure is awful that I lost! I thought I had the last game in the bag too... I guess you really can't judge a victory beforehand.|| 16 + delay 0.8 ch 1 stopshake enddelay delay 2.0 ch 1 face @angry enddelay waitclick goto main_1 #main_1 ch 1 face @smile ch 1 jump 10 wait 0.3 ch 1 talk Mari ||Okay then! As a special present for our lovely victor, I'll do whatever you ask of me. Have you decided?|| 17 ch 1 face @normal [player] ||No, I can't. You got in way, way more wins against me... You're the winner of the overall contest. Go on, tell me what you want me to do.|| ch 1 face @surprise ch 1 talk Mari ||You sure? Well, then I'll take you at your word.|| 18 + delay 1.3 ch 1 face @normal enddelay waitclick soundstop bgm 11 viewing enable clear ch 1 move - - 0.4 /0 /-10 ch 1 hide 0.4 wait 0.5 backeffection enable se 1 blur 2 0.6 ch 2 face @normal ch 2 plane 1 ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 ch 2 pos /0 /-15 ch 2 move - - 0.6 /0 /15 ch 2 show 0.5 wait 1.0 viewing disable [player] ||Huh? W-Wait, Mari! You're way too close! Too close! Too close! Waugh!|| ch 2 face @sad ch 2 talk Mari ||Don't go home yet.|| 19 [player] Ah! wait 1.0 [player] ||Okay then.|| ch 2 face @surprise ch 2 jump 10 wait 0.3 ch 2 talk Mari ||Wait... What?! Really?|| 20 bgmfade in 0 bgmfade out 1.0 sound bgm 21 wait 0.3 [player] ||I-I can't today, but...next time I come over to hang out, I'll plan to spend the night!|| viewing enable clear backeffection enable se 1 blur 0 0.4 ch 2 move - - 0.3 /0 /-10 ch 2 hide 0.3 wait 0.5 backeffection disable ch 1 face @normal close ch 1 pos @center ch 1 pos /0 /-15 ch 1 move - - 0.4 /0 /15 ch 1 show 0.3 wait 0.6 viewing disable ch 1 talk Mari ||... *Snort* Ahahahahaha!|| 22 + delay 1.0 ch 1 face @normal ch 1 shake y 3 -4 enddelay delay 1.0 ch 1 stopshake enddelay waitclick [player] ||What?! Why are you laughing?|| ch 1 face @smile ch 1 shake x 2.5 4 wait 0.3 ch 1 talk Mari ||I'm sorry... *Giggle* Okay then. It's a date. I won't let you leave so easily next time.|| 23 + delay 0.5 ch 1 stopshake enddelay waitclick fadesetting type Default fade out front 0.5