#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 107 4|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|42 bg 3 scale 1.4 1.4 bg 3 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @hanamaru @winter_private ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable [player] ||I never thought I'd be making ehomaki rolls for myself.|| ch 1 face @smile ch 1 shake y 3 -4 ch 1 talk Hanamaru ||*Giggle* It just came to mind when I started to think about how I'd spend my Setsubun with you.|| 1 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @normal ch 1 talk Hanamaru ||I thought it'd be fun of we made ehomaki rolls together. Let's make them nice and tasty, okay?|| 2 [player] ||Yeah. All right, place the seaweed onto the sushi mat...like so. Next up is the rice.|| ch 1 face @smile ch 1 talk Hanamaru ||Yeah. The results all depend on how much rice you can evenly fit into the roll. I'm going to do my best, zura!|| 3 + delay 0.1 ch 1 nod -10 enddelay waitclick ch 1 face @surprise movement keep ch1_scale ch 1 scaling - - 0.4 1.05 1.05 movement keep ch1_move ch 1 move - - 0.4 /0 /-15 wait 0.2 ch 1 talk Hanamaru ||Let's see... First you pile on rice little by little and gradually fill in the gaps... Like so.|| 4 [player] ||Wow, you're good at this, Hanamaru.|| movement end ch1_scale movement end ch1_move ch 1 face @smile ch 1 shake y 3 -4 ch 1 talk Hanamaru ||*Giggle* Probably because I was visualizing this back at home! All right, next up are the fillings, zura.|| 5 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @normal movement keep ch1_move2 ch 1 move - - 0.4 /0 /-10 wait 0.1 ch 1 talk Hanamaru ||Line the roll from top to bottom with cucumber and sashimi, put some egg on top...there.|| 6 + delay 2.5 movement end ch1_move2 ch 1 move - - 0.3 /0 /10 enddelay waitclick select ||It looks so tasty packed with fillings.|| select_1 select ||Maybe we should ease up on fillings a little.|| select_2 #select_1 [player] ||Wow, Hanamaru. It looks so tasty packed with fillings.|| ch 1 face @smile ch 1 talk Hanamaru ||I figured that it'll be tastier when packed with fillings. I can't wait to try these now, zura.|| 7 goto main_1 #select_2 [player] ||Oh, these look so tasty, Hanamaru. But maybe we should ease up a little on the fillings. It should make them easier to roll up.|| ch 1 face @surprise ch 1 jump 10 ch 1 talk Hanamaru ||That's smart, zura. But I'm still gonna pack these rolls with fillings, zura!|| 8 + delay 1.0 ch 1 face @smile enddelay waitclick goto main_1 #main_1 [player] ||All right, it's finally time to wrap them up.|| ch 1 face @normal ch 1 talk Hanamaru ||Yeah. Let's both give this our very best!|| 9 bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.2 ch 1 face @normal ch 1 scale @size_m ch 1 pos @center wait 1.0 bgmfade in 0 bgmfade out 1.8 sound bgm 10 fadesetting type Round fadesetting flip enable fade in front 1.2 wait 0.3 viewing disable [player] ||And done! It's not the neatest roll, but it does look tasty, if you ask me.|| ch 1 face @smile ch 1 talk Hanamaru ||I think so too, zura!|| 11 [player] ||Your ehomaki roll is...how do I put it? Dynamically big?|| ch 1 face @smile close ch 1 shake y 3 -5 ch 1 talk Hanamaru ||*Giggle* I may have put in too many fillings. Still, I'll wolf it down in no time flat, zura. Now, face your lucky direction, then eat it.|| 12 + delay 0.5 ch 1 stopshake enddelay delay 1.0 ch 1 eye open enddelay waitclick [player] ||Sure. Since we can't talk while eating them, let's chat after, okay?|| ch 1 face @normal ch 1 nod -10 wait 0.3 ch 1 talk Hanamaru ||Roger that, zura! Okay then...|| 13 ch 1 hide 0.4 ch 3 create ch 3 visual @hanamaru @winter_private ch 3 face @smile ch 3 scale @size_l2 ch 3 pos @center ch 3 pos @offset_l2 ch 3 show 0.4 bg 3 show 0.4 wait 0.6 ch 3 talk label other Both ||Time to dig in!|| 14 ch 3 face @normal movement keep ch3_move ch 3 move - - 0.4 /0 /-10 wait 0.1 ch 3 talk Hanamaru ||Homph... *Munch* *Chew*|| 15 + delay 0.4 movement end ch3_move ch 3 move - - 0.3 /0 /10 enddelay delay 1.6 ch 3 move - - 0.2 /0 /-8 enddelay delay 0.3 ch 3 move - - 0.2 /0 /8 enddelay delay 0.4 ch 3 move - - 0.2 /0 /-8 enddelay delay 0.3 ch 3 move - - 0.2 /0 /8 enddelay waitclick bgm stop viewing enable clear fadesetting type Default fadesetting flip disable fade out front 1.2 ch 3 hide bg 3 hide ch 2 create ch 2 visual @hanamaru @winter_private ch 2 face @surprise close ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show bg 2 show wait 1.0 delay 0.7 bgmfade in 0 bgmfade out 1.0 sound bgm 16 enddelay fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 movement keep ch2_move ch 2 move - - 0.3 /0 /-8 wait 0.1 viewing disable ch 2 talk Hanamaru ||Ahhh, all done, zura!|| 17 + delay 0.3 movement end ch2_move ch 2 move - - 0.2 /0 /8 enddelay delay 1.0 ch 2 eye open enddelay waitclick [player] ||Wow, you're something else, Hanamaru!|| ch 2 face @sad ch 2 shake x 1.5 7 wait 0.2 ch 2 talk Hanamaru ||That really was a little tough to get through. zura. Sorry I took so long to finish eating.|| 18 + delay 0.5 ch 2 stopshake enddelay waitclick [player] ||Don't worry about it. Seeing you munch away so happily really put me in a good mood.|| ch 2 face @normal ch 2 talk Hanamaru ||Now you're gonna make me blush...|| 19 ch 2 face @smile ch 2 shake y 3 -5 ch 2 talk Hanamaru ||*Giggle* I'm so glad I got to make ehomaki rolls together with you, zura! Let's spend Setsubun together again next year.|| 20 + delay 0.5 ch 2 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5