#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 107 1|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 0 sound bgm 0 wait 0.3 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @hanamaru @summer_uniform ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable [player] ||It's gotten so late.|| ch 1 face @sad ch 1 nod -10 wait 0.3 ch 1 talk Hanamaru ||Yeah, it has. It's way past when they turn all the lights off. The school building is already pitch black too...|| 1 [player] ||There's something a little ominous about the school at night.|| ch 1 face @normal ch 1 talk Hanamaru ||Yeah, 'cause it's such a big building but there's no one around at all. Thinking about it makes me a little...|| 2 bgm stop ch 1 face @surprise ch 1 jump 15 ch 1 talk Hanamaru ZURA?! 3 select ||What's wrong?!|| select_1 select ||Huh? What was it?|| select_2 #select_1 [player] ||What's wrong?! Why did you scream out of nowhere?|| bgmfade in 0 bgmfade out 2.0 sound bgm 4 wait 0.1 ch 1 face @sad ch 1 jump 10 wait 0.3 ch 1 talk Hanamaru ||L-Look over there!|| 5 [player] Huh? ch 1 face @surprise ch 1 shake x 4.0 5 wait 0.2 ch 1 talk Hanamaru ||The hall! In the haaall!|| 6 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||The hall?|| viewing enable clear ch 1 hide 0.5 bg 2 scale 1.3 1.3 bg 2 pos -50 -90 bg 2 show 0.5 wait 0.8 letterbox show 1.0 33% 6 bg 2 movex Cubic EaseInOut 1.5 /-160 wait 2.5 viewing disable label aqours @hanamaru Hanamaru ||Yeah! You saw it, right?!|| 7 viewing enable clear letterbox hide 0.7 bg 2 hide 0.7 wait 0.9 bg 2 scale 1.2 1.2 bg 2 pos 40 0 ch 1 face @sad ch 1 pos @center ch 1 show wait 0.5 viewing disable goto main_1 #select_2 ch 1 face @sad [player] ||What? What was it? What happened?|| bgmfade in 0 bgmfade out 2.0 sound bgm 4 wait 0.2 ch 1 face @surprise ch 1 shake x 3.0 5 wait 0.2 ch 1 talk Hanamaru ||I'm sure I just...saw something terrible, zura!|| 8 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||What was it that was so terrible?|| goto main_1 #main_1 ch 1 face @sad close ch 1 shake x 2.0 5 wait 0.2 ch 1 talk Hanamaru ||Well, um... Just now, I saw something sorta pale... It looked like a person!|| 9 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||Huh? I didn't see anything. Are you sure your eyes weren't just playing a trick on you?|| ch 1 face @surprise ch 1 talk Hanamaru ||I know I saw something cross the hallway, zura!|| 10 [player] Really? ch 1 face @sad ch 1 talk Hanamaru Zura! 11 + delay 0.1 ch 1 nod -10 enddelay waitclick [player] ||Hmm. I wonder what it was. How curious.|| viewing enable clear ch 1 hide bg 2 move - - 0.4 /-40 /0 bg 2 show 0.4 wait 1.0 viewing disable [player] ||Let's go look for it.|| bgm stop ch 2 create ch 2 visual @hanamaru @summer_uniform ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 pos /-40 /0 ch 2 move - - 0.3 /40 /0 ch 2 show 0.3 wait 0.5 ch 2 talk Hanamaru ||No, we can't!|| 12 ch 2 face @sad ch 2 talk Hanamaru ||It might have been a...ghost. I read about this when I was little, zura. They say that any school has its seven scary mysteries!|| 13 ch 2 face @surprise ch 2 talk Hanamaru ||We're gonna go home right away, zura!|| 14 bgmfade in 0 bgmfade out 1.0 sound bgm 15 wait 0.3 [player] ||Okay, got it.|| ch 2 face @normal ch 2 talk Hanamaru ||And first thing's first! Reach out your hand!|| 16 viewing enable clear bg 2 scaling - - 0.3 1.25 1.25 ch 2 scaling - - 0.3 1.25 1.25 ch 2 move - - 0.3 /0 /-8 wait 0.6 ch 2 face @smile viewing disable ch 2 talk Hanamaru ||There. Now grip it tight and don't let go, zura!|| 17 + delay 0.1 ch 2 nod -10 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5