#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset &const @const_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 105 1|40|41 preload ch 107 1|42|43 preload bg 44 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 pos /-150 /0 bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @you @summer_uniform ch 1 face @sad close ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 wait 0.3 ch 1 shake x 3 4 wait 0.2 viewing disable ch 1 talk You Hmm... 1 + delay 0.5 ch 1 stopshake enddelay waitclick viewing enable clear ch 1 hide wait 0.2 bg 2 move - - 0.7 /300 /0 wait 0.7 ch 2 create ch 2 visual @hanamaru @summer_uniform ch 2 face @sad close ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 wait 0.3 ch 2 shake x 3 4 wait 0.2 viewing disable ch 2 talk Hanamaru Hrmmm... 2 + delay 0.5 ch 2 stopshake enddelay waitclick viewing enable clear ch 2 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 3 create ch 3 visual @you @summer_uniform ch 3 face @sad close ch 3 pos @right ch 4 create ch 4 visual @hanamaru @summer_uniform ch 4 face @sad close ch 4 pos @left wait 0.4 ch 3 shake x 4 3 ch 4 shake x 2 5 wait 0.2 viewing disable ch 4 talk ch 3 talk label aqours ||Hanamaru, You|| Hmmmph. 3 + delay 0.5 ch 3 stopshake ch 4 stopshake enddelay waitclick ch 3 face @sad ch 3 jump 10 wait 0.3 ch 3 talk You ||This isn't working. I can't think of anything!|| 4 ch 4 eye open wait 0.3 ch 4 talk Hanamaru ||And we have to come up with a plan for our next live show's production by tomorrow...|| 5 ch 3 eye close wait 0.3 ch 3 talk You ||What are we gonna do? If we don't come up with anything, we're gonna put stress on everyone else.|| 6 ch 4 face @normal ch 4 jump 10 wait 0.3 ch 4 talk Hanamaru ||Let's calm down a bit first, You.|| 7 ch 3 eye open wait 0.3 ch 3 talk You But— 8 bgm stop ch 4 face @smile ch 4 talk Hanamaru ||You won't come up with any good ideas while you're panicking, zura. We'll take a nice deep breath now. Ready...|| 9 ch 4 face @normal close ch 3 face @normal close movement keep ch4_move ch 4 move - - 0.5 /0 /10 movement keep ch3_move ch 3 move - - 0.5 /0 /10 wait 0.2 ch 4 talk ch 3 talk label aqours ||Hanamaru, You|| ||*Inhale* *Exhale*|| 10 + delay 1.5 ch 4 move - - 0.5 /0 /-10 ch 3 move - - 0.5 /0 /-10 enddelay waitclick ch 4 eye open wait 0.3 ch 4 talk Hanamaru Better? 11 movement end ch3_move movement end ch4_move bgmfade in 0 bgmfade out 2.0 sound bgm 12 wait 0.2 ch 3 eye open wait 0.3 ch 3 talk You ||Yeah, I feel calmer. Thanks, Hanamaru.|| 13 + delay 0.1 ch 3 nod -10 enddelay waitclick ch 4 face @smile ch 4 talk Hanamaru ||You're welcome. Think of it as thanks for helping me out before during that storm, zura.|| 14 ch 3 face @surprise ch 3 talk You ||Oh, you mean at Nijigasaki? That was one wild day, what with the trains stopping and the power going out.|| 15 + delay 2.0 ch 3 face @sad enddelay waitclick ch 4 face @normal ch 4 talk Hanamaru ||Yeah. Still, Rina brought out that disco ball when it was really dark. That really helped us out, zura.|| 16 + delay 0.1 ch 4 nod -10 enddelay waitclick bgm stop ch 3 face @surprise ch 3 talk You ||The disco ball...|| 17 ch 4 face @surprise ch 4 talk Hanamaru ||Huh? What's up, zura?|| 18 bgmfade in 0 bgmfade out 1.0 sound bgm 19 wait 0.2 ch 3 face @smile ch 3 nod -10 wait 0.3 ch 3 talk You ||That's it! Let's get her to lend us that disco ball for our next live show!|| 20 ch 4 face @smile ch 4 jump 10 wait 0.3 ch 4 talk Hanamaru ||Oh! Yeah, that might work! Its light sparkles in the dark in such a magical way. It's perfect for our next show, zura!|| 21 ch 3 face @normal ch 3 talk You ||Right? We both agree, so let's call her right away!|| 22 viewing enable fadesetting type Default fade out front 0.5