#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset &const @const_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 9 4|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @nico @winter_private ch 1 face @normal close ch 1 pos @center wait 0.3 movement keep ch1_move ch 1 move - - 0.3 /0 /10 wait 0.1 viewing disable ch 1 talk Nico ||Ahhh, what gorgeous weather. It feels amazing out here.|| 1 + delay 1.2 movement end ch1_move ch 1 move - - 0.3 /0 /-10 enddelay delay 0.8 ch 1 eye open enddelay waitclick [player] ||Sure does! What a beautiful autumn day. Perfect conditions for our picnic!|| ch 1 face @smile ch 1 talk Nico ||Look, there are little kids playing soccer over there.|| 2 [player] ||Oh, I see them.|| ch 1 face @surprise ch 1 jump 10 ch 1 talk Nico ||Now's your chance! Take the shot!|| 3 viewing enable clear sound se 4 wait 2.0 viewing disable ch 1 face @normal [player] ||Yes! Gooooooal!|| ch 1 eye close wait 0.3 ch 1 talk Nico ||That's some talent right there. Those cuts and jukes aren't something most kids can pull off.|| 5 [player] ||Since we're here, wanna go watch?|| ch 1 face @normal ch 1 nod -10 wait 0.3 ch 1 talk Nico ||Sure. Let's do it.|| 6 [player] ||Okay, let's eat lunch here.|| ch 1 face @smile ch 1 talk Nico ||Having a picnic lunch and watching a soccer game isn't such a bad way to spend an afternoon.|| 7 bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.0 ch 1 face @normal wait 1.2 bgmfade in 0 bgmfade out 2.0 sound bgm 8 fadesetting type Round fadesetting flip enable fade in front 1.0 wait 0.2 viewing disable [player] ||I made this especially for you, Nico. Here.|| ch 1 face @surprise ch 1 jump 10 ch 1 talk Nico ||Wow! This is pretty awesome. You made all this yourself?!|| 9 + delay 0.8 ch 1 face @normal enddelay waitclick [player] ||Yup! I got up early and everything. I put a lot of energy into it since it was for our date today!|| ch 1 eye close wait 0.3 ch 1 talk Nico ||That's so sweet of you to say.|| 10 [player] ||What do you feel like having first?|| ch 1 eye open wait 0.3 ch 1 talk Nico ||Let's see what we've got here... Fried chicken would be good, but the rolled eggs look yummy too... Wait, we should probably start with the sandwiches...|| 11 ch 1 face @sad ch 1 shake x 3 5 wait 0.2 ch 1 talk Nico ||Argh, I can't decide! You pick. What do you recommend?|| 12 + delay 0.5 ch 1 stopshake enddelay delay 1.5 ch 1 face @angry enddelay waitclick [player] ||Me? I guess...|| select ||The fried chicken?|| select_1 select ||The rolled eggs?|| select_2 #select_1 [player] ||How about a crispy, juicy bite of fried chicken? I seasoned it, coated it with potato starch, then fried it till everything was golden brown. I'm really proud of this dish!|| ch 1 face @surprise ch 1 talk Nico ||Crispy and juicy?! Just imagining it has my mouth watering. All right, let's start with the fried chicken!|| 13 + delay 2.0 ch 1 face @smile enddelay waitclick goto main_1 #select_2 [player] ||I practiced over and over again until I could make rolled eggs just right. How about trying them first?|| ch 1 face @surprise ch 1 talk Nico ||You practiced just for me? Then we've gotta go with the rolled eggs!|| 14 + delay 2.0 ch 1 face @smile enddelay waitclick goto main_1 #main_1 bgm stop ch 1 hide 0.4 ch 2 create ch 2 visual @nico @winter_private ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 [player] ||That settles that then. Lemme feed you. Say ahh!|| ch 2 face @normal close movement keep ch2_scale ch 2 scaling - - 0.5 1.25 1.25 movement keep ch2_move ch 2 move - - 0.5 /0 /-10 wait 0.1 ch 2 talk Nico Ahhh... 15 bgmfade in 0 bgmfade out 1.0 sound bgm 16 wait 0.4 ch 2 face @sad ch 2 talk Nico ||Ugh, this is so embarrassing. But it tastes so good!|| 17 + delay 0.5 movement end ch2_scale movement end ch2_move ch 2 scaling - - 0.2 1.2 1.2 ch 2 move - - 0.2 /0 /10 enddelay delay 1.5 ch 2 face @smile enddelay waitclick viewing enable clear ch 2 face @surprise sound se 4 wait 2.0 ch 2 hide 0.4 bg 2 hide 0.4 ch 1 face @normal ch 1 pos @center ch 1 show 0.4 wait 0.6 viewing disable [player] ||Ooh, they scored another goal.|| ch 1 face @surprise ch 1 jump 10 ch 1 talk Nico ||What?! I totally missed it!|| 18 + delay 1.0 ch 1 face @sad ch 1 shake x 3 6 enddelay delay 1.0 ch 1 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5