#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 9 4|40|41 preload ch 5 4|42|43 preload bg 44 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 pos /-120 /0 bg 3 load default|44 bg 3 scale 1.2 1.2 bg 3 pos /60 /0 bg 3 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 3 create ch 3 visual @nico @winter_private ch 3 face @normal ch 3 plane 1 ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 wait 0.2 viewing disable ch 3 talk Nico ||Five seconds left!|| 1 viewing enable clear ch 3 hide bg 3 move - - 0.5 /60 /0 bg 3 show 0.5 wait 0.7 bg 2 pos -60 /0 bg 2 hide ch 4 create ch 4 visual @rin @winter_private ch 4 face @surprise ch 4 scale @size_l1 ch 4 pos @center ch 4 pos @offset_l1 wait 0.3 ch 4 jump 10 wait 0.3 viewing disable ch 4 talk Rin ||Oh no! I'm not gonna make it!|| 2 viewing enable clear ch 4 hide bg 2 plane 3 bg 2 move - - 0.5 /-60 /0 bg 2 show 0.5 wait 0.7 bg 3 hide ch 3 face @normal ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Nico ||Four, three, two, one, and time!|| 3 viewing enable clear sound se 4 wait 1.0 ch 3 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 1 create ch 1 visual @nico @winter_private ch 1 face @normal ch 1 pos @right ch 2 create ch 2 visual @rin @winter_private ch 2 face @sad close ch 2 pos @left wait 0.3 ch 2 shake x 3 5 wait 0.2 viewing disable ch 2 talk Rin ||Aw, lame. I had two left.|| 5 + delay 0.8 ch 2 stopshake enddelay waitclick ch 1 eye close wait 0.3 ch 1 talk Nico ||Hey, you still got seven of them. Not too shabby.|| 6 ch 2 eye open wait 0.3 ch 2 talk Rin ||Yeah, but I was trying to get a perfect score.|| 7 ch 1 face @smile ch 1 talk Nico ||'Kay, let's switch. My turn now.|| 8 viewing enable clear ch 1 hide 0.4 ch 2 hide 0.4 ch 3 face @normal ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 ch 3 show 0.4 bg 2 plane 4 bg 2 pos -120 /0 bg 2 show 0.4 wait 0.7 volume bgm 3 0.5 letterbox show 0.5 15% 3 bg 2 coloring - - 0.5 #696969 wait 1.0 ch 3 face @normal close %voice_recollect viewing disable label muse @nico Nico ||(Heh heh. The goal of the game's to use the balls and strike out the nine targets within the time limit. I've already figured out the key to winning.)|| 9 + delay 0.2 ch 3 nod -10 enddelay delay 0.3 ch 3 nod -10 enddelay delay 0.3 ch 3 nod -10 enddelay waitclick ch 3 eye open wait 0.3 %voice_recollect label muse @nico Nico ||(It's easy to fall back on the momentum of your arm, but that won't cut it here. It's all about throwing with the wrist for that fine control.)|| 10 ch 3 face @smile %voice_recollect label muse @nico Nico ||(And now that I know that, I'm a shoe-in for the winner!)|| 11 viewing enable clear volume bgm 10 0.4 letterbox hide 0.4 bg 2 hide 0.4 bg 2 coloring - - 0.4 white ch 3 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 1 face @normal close ch 1 pos @right ch 1 show ch 2 face @normal ch 2 pos @left ch 2 show wait 0.2 viewing disable ch 1 talk Nico ||I've got this game in the bag!|| 12 + delay 1.0 ch 1 face @smile ch 1 jump 10 enddelay waitclick ch 2 face @smile ch 2 talk Rin ||Okay. Ready, set, go!|| 13 viewing enable clear bgm stop fadesetting type Round fadesetting flip disable fade out front 1.2 ch 1 face @sad close ch 1 pos @right ch 1 show ch 2 face @normal ch 2 pos @left ch 2 show wait 1.5 sound se 4 wait 1.5 delay 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 14 enddelay fadesetting type Round fadesetting flip enable fade in front 1.2 wait 0.3 ch 1 shake x 2 4 wait 0.2 viewing disable ch 1 talk Nico Urrgh! 15 + delay 0.8 ch 1 stopshake enddelay waitclick ch 2 face @smile ch 2 talk Rin ||You got six and I got seven. That means I win!|| 16 ch 1 face @surprise ch 1 jump 10 wait 0.3 ch 1 talk Nico ||How could this happen to me?! I could have sworn I'd win!|| 17 ch 1 face @angry ch 1 talk Nico ||I want a rematch in sharp shooting!|| 18 ch 2 face @surprise ch 2 talk Rin ||Again?! I feel like you should give up...|| 19 ch 1 face @sad ch 1 talk Nico Hmmph... 20 ch 2 face @sad ch 2 talk Rin ||C'mon, don't be so upset.|| 21 ch 1 face @angry ch 1 talk Nico ||So, are we on for a rematch or not?|| 22 ch 2 face @sad close ch 2 shake x 2 4 wait 0.2 ch 2 talk Rin ||Hmm, fine. Let's do it. But I'm not gonna give you a handicap, okay?|| 23 + delay 0.8 ch 2 stopshake enddelay delay 1.2 ch 2 face @normal enddelay waitclick ch 1 face @normal close ch 1 nod -10 wait 0.3 ch 1 talk Nico ||Of course. Where's the fun in it if we don't try our best?|| 24 + delay 1.0 ch 1 face @smile enddelay waitclick viewing enable fadesetting type Default fade out front 0.5