#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 9 3|40|41 preload ch 103 3|42|43 preload bg 44 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 3 load default|44 bg 3 scale 1.4 1.4 bg 3 color #BBBBBB bgmfade in 0 bgmfade out 0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 plane 12 clip 0 0 plane 12 clip 100% 20% 0.5 plane 12 magnet center plane 12 pos /0 /140 plane 12 frame all double white bg 4 load empty bg 4 scale 5 5 bg 4 color #00000080 bg 4 plane 12 ch 4 create ch 4 visual @nico @winter_uniform ch 4 face @surprise ch 4 pos @right ch 4 scale 2.2 2.2 ch 4 pos /0 /-350 ch 4 plane 12 ch 4 show wait 0.8 viewing disable ch 4 talk Nico ||We don't have much time left to deal with that bomb in the room... And if we pick the wrong wire to cut out of the blue and red ones, it'll explode!|| 1 viewing enable clear plane 13 clip 0 0 plane 13 clip 100% 20% 0.5 plane 13 magnet center plane 13 pos /0 /-60 plane 13 frame all double white bg 5 load empty bg 5 scale 5 5 bg 5 color #00000080 bg 5 plane 13 ch 5 create ch 5 visual @kanan @winter_uniform ch 5 face @sad ch 5 pos @left ch 5 scale 2.2 2.2 ch 5 pos /0 /-450 ch 5 plane 13 ch 5 show wait 0.8 viewing disable ch 5 talk Kanan ||Nico, we don't have time. Which one should we cut?|| 2 ch 4 face @sad close ch 4 shake x 2.5 5 wait 0.2 ch 4 talk Nico ||Red... No, there's still a chance it could be blue. Ugh, which one IS it?!|| 3 + delay 0.5 ch 4 stopshake enddelay delay 3.7 ch 4 face @angry enddelay waitclick viewing enable clear plane 12 clip 0% 0% 0.9 plane 13 clip 0% 0% 0.9 bg 3 hide 0.9 wait 1.5 ch 1 create ch 1 visual @nico @winter_uniform ch 1 face @sad close ch 1 scale @size_l1 ch 1 pos @right ch 1 pos @offset_l1 ch 2 create ch 2 visual @kanan @winter_uniform ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @left ch 2 pos @offset_l1 wait 0.2 viewing disable ch 2 talk Kanan ||Hurry up, Nico!|| 4 ch 1 face @angry ch 1 shake x 2.5 5 wait 0.2 ch 1 talk Nico ||Wait. I'm still thinking it through!|| 5 + delay 0.5 ch 1 stopshake enddelay waitclick volume se 0 0 sound se 6 movement keep volume_up volume se 10 1.5 wait 0.5 ch 2 face @sad ch 2 jump 10 ch 2 talk Kanan ||We can't wait anymore. We're out of time—!|| 7 soundstop se 6 wait 0.3 sound se 8 wait 3.0 ch 2 face @surprise ch 1 face @surprise wait 0.5 soundstop se 6 soundstop se 8 bgm stop viewing enable clear sound se 9 fadesetting flip disable fadesetting type Default fade out front 1.0 White ch 1 hide ch 2 hide bg 2 hide bg 3 color #FFFFFF bg 3 pos /-250 /0 wait 1.5 fadesetting flip enable fadesetting type Default fade in front 1.3 White wait 0.5 bgmfade in 0 bgmfade out 2.0 sound bgm 10 ch 1 face @sad ch 1 scale @size_m ch 1 pos @right ch 1 show ch 2 face @sad ch 2 scale @size_m ch 2 pos @left ch 2 show wait 0.3 ch 1 shake x 3.0 5 wait 0.2 viewing disable ch 1 talk Nico ||Argh! Another game over!|| 11 + delay 0.5 ch 1 stopshake enddelay waitclick ch 2 eye close wait 0.3 ch 2 talk Kanan ||This puzzle game is really tough.|| 12 ch 1 face @angry ch 1 jump 10 ch 1 talk Nico ||It's TOO tough for supposedly "normal" difficulty! Forget normal, this is obviously VERY HARD!|| 13 ch 2 face @smile ch 2 talk Kanan ||Still though, I'm surprised you've gotten into puzzle games in a big way.|| 14 ch 1 face @normal ch 2 face @normal ch 2 talk Kanan ||Does it have something to do with that scavenger hunt we all went on with Hanayo recently?|| 15 bgm stop ch 1 face @normal close ch 1 nod -10 wait 0.3 ch 1 talk Nico ||Well, I guess. I noticed something back then, that's all.|| 16 ch 1 eye open wait 0.3 ch 1 talk Nico ||There are a ton of puzzle-solving shows on TV and online, right?|| 17 bgmfade in 0 bgmfade out 1.0 sound bgm 18 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 create ch 3 visual @nico @winter_uniform ch 3 face @smile ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 ch 3 plane 1 ch 3 show 0.4 bg 3 show 0.4 wait 0.6 ch 3 talk Nico ||I'm telling you, in the years to come, there'll be a time where we'll need school idols who can sing, dance, and solve puzzles as well.|| 19 ch 3 face @normal ch 3 talk Nico ||That's why I'm using this time to build up a strong foundation in puzzle-solving skills.|| 20 viewing enable clear ch 3 hide 0.4 bg 3 hide 0.4 ch 1 face @normal ch 1 pos @right ch 1 show 0.4 ch 2 face @smile ch 2 pos @left ch 2 show 0.4 wait 0.7 ch 2 shake x 2.0 5 wait 0.2 viewing disable ch 2 talk Kanan ||So you say. But from where I'm looking, it just looks like you're obsessed with games.|| 21 + delay 0.5 ch 2 stopshake enddelay waitclick ch 2 face @normal ch 1 face @sad ch 1 talk Nico ||Hmph. This is just one step that I must take as part of my activities as a full-fledged school idol.|| 22 + delay 0.1 ch 1 nod -10 enddelay delay 1.0 ch 1 face @normal close enddelay waitclick ch 1 eye open wait 0.3 ch 1 talk Nico ||Okay, Kanan, let's keep at it. I'll show you that I can solve it this time, for sure!|| 23 ch 2 face @smile ch 2 nod -10 wait 0.3 ch 2 talk Kanan ||Got it. Let's give it another try.|| 24 ch 1 face @smile ch 1 jump 10 ch 1 talk Nico ||All right, time to start the game back up!|| 25 viewing enable fadesetting type Default fade out front 0.5