#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 6 4|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 1.5 sound bgm 0 volume ambient 4 0 sound ambient 1 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @maki @winter_private ch 1 face @sad ch 1 pos @center wait 0.2 viewing disable ch 1 talk Maki ||It's always so noisy whenever I come here.|| 2 [player] ||That's just how arcades are. Still, it's unusual for you to invite me to hang out with you, Maki.|| ch 1 face @normal ch 1 shake x 3 4 wait 0.2 ch 1 talk Maki ||We aren't here to hang out! We're here to practice the dance game for our rematch!|| 3 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||R-Right. Yeah, μ's did lose in that last match against us, didn't they? Kind of unusual...|| ch 1 face @angry ch 1 jump 10 wait 0.3 ch 1 talk Maki ||I would have won if Nico hadn't made me laugh! I swear that next time I'll win for sure, so you'd better work with me on this!|| 4 [player] ||Um, when you say "work with you," you mean checking your dance form and how you do the steps, right? You're not asking me to dance with you... Right?!|| viewing enable clear movement keep volume_down volume ambient 0 2.0 fadesetting type Round fadesetting flip disable fade out front 0.7 ch 1 hide wait 0.5 fadesetting type Round fadesetting flip enable fade in front 0.7 wait 0.2 viewing disable [player] ||*Huff* *Puff* *Pant*|| soundstop ambient 1 ch 1 face @normal close ch 1 pos @center ch 1 show wait 0.2 movement keep ch1_move ch 1 move - - 0.4 /0 /-7 wait 0.2 ch 1 talk Maki ||*Gasp* You aren't bad at this. I got a higher score, but you got a pretty decent result too.|| 5 + delay 0.5 ch 1 move - - 0.3 /0 /7 enddelay waitclick volume ambient 10 0 [player] ||*Pant* I can't believe I ended up dancing after all...|| ch 1 eye open wait 0.3 ch 1 talk Maki ||Okay, now let's turn up the difficulty for the next round.|| 6 + delay 0.1 ch 1 nod -10 enddelay waitclick [player] ||H-Hey, Maki. Since we're here at the arcade, we should go try out some of the other games. We can take a break at the same time!|| viewing enable clear fadesetting type StripeHorizontal fadesetting flip enable fade out front 1.0 ch 1 hide wait 0.3 fadesetting type StripeHorizontal fadesetting flip disable fade in front 1.0 wait 0.5 ch 1 face @ex1 ch 1 pos @center ch 1 pos /-20 /0 ch 1 move - - 0.4 /20 /0 ch 1 show 0.3 wait 0.6 viewing disable ch 1 talk Maki ||So... How come we're playing a light gun game?|| 7 select ||All the other games were occupied.|| select_1 select ||To test our courage!|| select_2 #select_1 [player] ||All the other games still had people playing them. Besides, I've played this one before.|| ch 1 face @normal ch 1 nod -10 wait 0.3 ch 1 talk Maki ||Aha. You want to play something you think you'd win at?|| 8 goto main_1 #select_2 [player] ||It's a way to test your courage, I guess? Enemies leap out randomly, and you take them all down without panicking! That presence of mind is so important in live shows too.|| ch 1 face @sad ch 1 shake x 1.5 5 wait 0.2 ch 1 talk Maki ||You should think up better excuses if you're trying to get out of playing the dance game.|| 9 + delay 0.8 ch 1 stopshake enddelay waitclick goto main_1 #main_1 [player] ||W-Well, I didn't mean...|| ch 1 face @normal close wait 0.2 ch 1 shake x 3 4 wait 0.2 ch 1 talk Maki ||Hey, it's fine. I don't dislike these kinds of games.|| 10 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||Um, Maki... I can see you're all fired up to play against me, but this game only has co-op mode.|| ch 1 face @surprise ch 1 jump 10 wait 0.3 ch 1 talk Maki ||Wh... You should've told me that earlier!|| 11 viewing enable clear bgm stop fadesetting type AlternateStripeHorizontal fadesetting flip disable fade out front 0.8 ch 1 hide bg 3 load default|42 wait 0.7 bgmfade in 0 bgmfade out 2.0 sound bgm 12 fadesetting type AlternateStripeHorizontal fadesetting flip enable fade in front 0.8 wait 0.5 letterbox show 0.6 15% 3 movement keep bg3_scale bg 3 scaling - - 0.6 1.4 1.4 movement keep bg3_move bg 3 move - - 0.6 /0 /-50 wait 1.0 ch 2 create ch 2 visual @maki @winter_private ch 2 face @normal ch 2 plane 2 ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable [player] ||Pop the coin in the slot, and off we go! Grab your gun, Maki! Oh nooo, a whole bunch of enemies jumped out!|| ch 2 face @surprise ch 2 jump 15 ch 2 talk Maki ||Hey now, isn't this a lot to deal with right from the start?! There's too many of them for me to aim properly!|| 13 ch 2 face @angry ch 2 talk Maki ||Ugh, I've had enough of this!|| 14 viewing enable clear bg 4 load empty 2 bg 4 color #ffffff90 bg 4 show 0.1 sound se 15 wait 0.1 bg 4 hide 0.1 wait 0.2 bg 4 show 0.1 sound se 15 wait 0.1 bg 4 hide 0.1 wait 0.5 viewing disable [player] ||Waaah! A really big enemy showed up! Maki, we should focus our fire on that one!|| ch 2 face @normal ch 2 nod -10 wait 0.3 ch 2 talk Maki ||Got it! Take this!|| 16 viewing enable clear ch 2 face @angry wait 0.3 bg 4 show 0.1 sound se 15 wait 0.1 bg 4 hide 0.1 wait 0.2 bg 4 show 0.1 sound se 15 wait 0.1 bg 4 hide 0.1 wait 0.5 bg 4 show 0.1 sound se 15 wait 0.1 bg 4 hide 0.1 wait 0.8 ch 2 face @normal ch 2 jump 15 wait 0.3 viewing disable ch 2 talk Maki ||Awesome! We beat it!|| 17 [player] ||*Chuckle* Fighting other players is fun, but so is teaming up to clear a challenge together, huh?|| ch 2 face @ex1 ch 2 shake x 3.5 5 wait 0.2 ch 2 talk Maki ||W-Wait until we actually clear the stage to celebrate! The game only just started!|| 18 + delay 0.3 ch 2 stopshake enddelay delay 3.0 ch 2 face @normal enddelay waitclick [player] Okay! viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.0 letterbox hide 0 ch 2 hide bg 3 hide wait 1.0 bgmfade in 0 bgmfade out 4.0 sound bgm 19 fadesetting type Default fadesetting flip enable fade in front 1.0 wait 0.2 viewing disable [player] ||Yay, we beat it! You're incredible, Maki. Your aim kept getting better as the game went on, and by the end it was like you were taking them out solo!|| ch 1 face @sad close ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Maki ||I feel more worn out after that than from the dance game... Hm?|| 20 + delay 3.8 ch 1 eye open enddelay waitclick bgm stop ch 1 face @angry ch 1 talk Maki ||You got a better score than me. I guess that means you took out more enemies than I did.|| 21 [player] ||Huh? Oh, so I did. Did I really beat that many? I was having such fun I didn't notice.|| ch 1 face @sad ch 1 talk Maki ||I can't stand getting overtaken as sneakily as that. I must have lost ground at the beginning. I won't lose next time. Let's play again!|| 22 + delay 3.0 ch 1 face @angry enddelay waitclick [player] ||Maki, it looks like the racing game just opened up!|| bgmfade in 0 bgmfade out 1.0 sound bgm 23 ef 1 load intensive ef 1 plane 1 ch 1 hide 0.3 ch 2 face @angry ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0.3 bg 3 show 0.3 wait 0.4 ef 1 play ch 2 jump 10 wait 0.3 ch 2 talk Maki ||I already put the coins into the machine. C'mon, it's starting!|| 24 ef 1 delete [player] ||Whaaat?! Didn't we say we were gonna play lots of different games, Maki?!|| viewing enable fadesetting type Circle fade out front 2.0 wait 0.5