#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset &const @const_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 5 15|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 2 create ch 2 visual @rin @winter_practice_style ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 wait 0.3 movement keep ch2_move ch 2 move - - 0.3 /-30 /0 wait 0.2 viewing disable ch 2 talk Rin ||One, two, three, four, spin and pose! And that's it!|| 1 + delay 0.5 ch 2 move - - 0.3 /30 /0 enddelay delay 0.6 ch 2 move - - 0.3 /-30 /0 enddelay delay 0.7 ch 2 move - - 0.3 /30 /0 enddelay delay 3.0 ch 2 jump 20 enddelay waitclick [player] ||Wow, Rin! Your dancing's perfect!|| movement end ch2_move viewing enable clear bg 2 hide 0.4 ch 2 hide 0.4 ch 1 create ch 1 visual @rin @winter_practice_style ch 1 face @normal ch 1 pos @center ch 1 show 0.4 wait 0.6 ch 1 shake x 3 4 wait 0.3 viewing disable ch 1 talk Rin ||*Giggle* Thanks! I get wiggly with butterflies when you compliment me for some reason!|| 2 + delay 0.5 ch 1 stopshake enddelay waitclick viewing enable clear ch 1 face @surprise sound se 3 wait 1.7 viewing disable ch 1 face @sad ch 1 talk Rin ||I'm super hungry now after working hard at practice.|| 4 [player] ||Wanna go grab a bite to eat then?|| ch 1 face @smile ch 1 talk Rin ||Yeah! Let's do that!|| 5 + delay 0.1 ch 1 nod -10 enddelay waitclick select ||What do you want to eat?|| select_1 select ||There's a place I want to go.|| select_2 #select_1 [player] ||What do you want to eat, Rin?|| ch 1 face @normal ch 1 jump 15 wait 0.3 ch 1 talk Rin ||Ramen! There's a ramen restaurant that I really like, so I wanna go there with you!|| 6 goto main_1 #select_2 [player] ||Wanna go to the cupcake shop that opened up in front of the station? I heard it's supposed to be tasty.|| ch 1 face @normal ch 1 talk Rin ||I've had my eye on that place too! I'm so glad that I get to go with you.|| 7 goto main_1 #main_1 [player] ||How about we get going once you've cooled down?|| ch 1 face @smile ch 1 talk Rin ||Yeah! But I'm so hungry that I can't even move right now. If only I had a bit of candy or something...|| 8 + delay 0.1 ch 1 nod -10 enddelay delay 1.0 ch 1 face @sad enddelay waitclick bgm stop ch 1 face @smile ch 1 talk Rin ||Oh, I know!|| 9 ch 1 hide 0.4 ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 ch 2 talk Rin ||Hey! Trick or treat!|| 10 + delay 1.5 ch 2 face @smile ch 2 jump 10 enddelay waitclick ch 2 face @normal [player] ||Whaaat?! Uhhh, do I have any candy on me?|| viewing enable clear sound se 11 wait 0.3 bg 2 shake x 2 4 ch 2 shake x 2 4 wait 1.5 bg 2 stopshake ch 2 stopshake wait 0.2 viewing disable [player] ||Ack, no! I've got nothing!|| bgmfade in 0 bgmfade out 1.0 sound bgm 12 ch 2 face @smile movement keep ch2_move ch 2 move - - 0.3 /0 /-10 movement keep ch2_scale ch 2 scaling - - 0.3 1.3 1.3 wait 0.5 ch 2 talk Rin ||Then you're in for a trick! *Tickle* *Tickle* *Tickle*|| 13 + delay 4.0 sound se 14 ch 2 shake y 3 -4 enddelay delay 2.0 ch 2 stopshake enddelay waitclick bg 2 shake x 4 4 ch 2 shake x 4 4 wait 0.3 [player] ||Ahaha! S-Stop that, Rin! *Laugh*|| + delay 2.0 bg 2 stopshake ch 2 stopshake enddelay waitclick movement end ch2_move movement end ch2_scale ch 2 face @normal ch 2 talk Rin ||No can do! *Tickle* *Tickle*|| 15 + delay 2.0 ch 2 face @smile ch 2 shake y 3 -4 enddelay delay 1.5 ch 2 stopshake enddelay waitclick bg 2 shake x 4 4 ch 2 shake x 4 4 wait 0.3 [player] ||Ahaha, aha, no! Hahaha, stop!|| + delay 1.5 bg 2 stopshake ch 2 stopshake enddelay waitclick viewing enable clear ch 2 face @normal movement keep ch2_move ch 2 move - - 0.5 /0 /10 movement keep ch2_scale ch 2 scaling - - 0.5 1.2 1.2 wait 0.7 viewing disable ch 2 talk Rin ||Tickle time over!|| 16 [player] ||*Huff* *Huff* I didn't expect you to spring that tickle attack.|| ch 2 face @smile ch 2 shake x 3 4 wait 0.3 ch 2 talk Rin ||*Giggle* A successful trick!|| 17 + delay 0.5 ch 2 stopshake enddelay waitclick movement end ch2_move movement end ch2_scale [player] ||All righty then, two can play that game! Rin, trick or treat!|| ch 2 face @sad ch 2 jump 10 ch 2 talk Rin ||What?! H-Hold up!|| 18 ch 2 face @surprise ch 2 talk Rin ||Oh nooo! I don't have anything on me!|| 19 + delay 2.0 ch 2 shake x 3 6 enddelay delay 1.0 ch 2 stopshake enddelay waitclick viewing enable clear movement keep ch2_move ch 2 move - - 0.3 /0 /-10 movement keep bg2_scale bg 2 scaling - - 0.3 1.3 1.3 movement keep ch2_scale ch 2 scaling - - 0.3 1.3 1.3 wait 0.5 viewing disable [player] ||Here we go then, Rin! Prepare yourself!|| sound se 14 wait 0.3 ch 2 face @smile ch 2 shake x 3 5 wait 0.3 ch 2 talk Rin ||Gahhh! No, don't tickle me! Ahahaha!|| 20 + delay 2.0 ch 2 stopshake enddelay waitclick movement end ch2_move movement end bg2_scale movement end ch2_scale viewing enable clear movement keep ch2_move ch 2 move - - 0.5 /0 /10 movement keep bg1_scale bg 2 scaling - - 0.5 1.2 1.2 movement keep ch2_scale ch 2 scaling - - 0.5 1.2 1.2 wait 0.7 viewing disable [player] ||*Chuckle* I'll be nice and leave it at that!|| ch 2 face @sad ch 2 talk Rin ||I lost! All that tickling made me laugh so hard that now my stomach hurts. It was so much fun, though.|| 21 + delay 7.0 ch 2 face @smile enddelay waitclick [player] ||Yeah! I had a blast laughing a bunch as well!|| ch 2 face @normal ch 2 talk Rin ||Really? Then I'll tickle you again! Here I go!|| 22 + delay 6.0 ch 2 face @smile enddelay waitclick viewing enable fadesetting type Default fade out front 0.5