#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 5 3 1|40|41 preload ch 5 3 2|40|41 preload ch 5 3 5|40|41 preload ch 5 3 4|40|41 preload bg 42 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.6 1.6 bg 2 pos /-150 /120 bg 2 hide bgmfade out 1.0 sound bgm 0 fadesetting type Slanting fade in front 0.5 wait 0.2 viewing disable [player] ||That didn't take as long as I expected. I think I had time to deliver those sweets to Otonokizaka after all. I feel bad for turning Setsuna down.|| [player] ||It sounds like Emma was able to do it for me, though, so it should be okay. I wonder if she's already done.|| label muse @rin Rin Heeey! 1 [player] Hm? viewing enable clear bg 2 show 0.5 wait 0.5 bgmfade in 1.0 bgmfade out 1.0 sound bgm 2 wait 0.3 ch 1 create ch 1 visual @rin @winter_uniform ch 1 face @smile ch 1 scale @size_s1 ch 1 pos @right ch 1 pos @offset_s1 ch 1 show wait 0.5 ch 1 jump 10 wait 0.3 ch 1 jump 10 wait 0.3 viewing disable [player] ||Oh, Rin!|| viewing enable clear sound se 3 ch 1 move - - 0.3 /-15 /0 ch 1 hide 0.3 bg 2 hide 0.3 wait 1.0 ch 1 face @normal ch 1 scale @size_m ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.2 wait 0.3 soundstop se 3 wait 0.2 viewing disable ch 1 talk Rin ||It really was you. I saw you from the window and thought it might be. Did you come to hang out?|| 4 [player] ||Kind of, but I'm mostly here to see how things went. Did Emma stop by Otonokizaka today?|| ch 1 face @smile ch 1 talk Rin ||Yup, she's still here. She brought tons of sweets for us!|| 5 + delay 0.1 ch 1 nod -10 enddelay waitclick [player] ||I see. I'm glad you're all happy about the sweets.|| ch 1 face @normal ch 1 talk Rin ||We're eating them together right now. All of the μ's members, and Emma, and Setsuna, and Ruby, and Chika. Oh, Chika's in time-out, actually.|| 6 [player] ||Setsuna is here? And Ruby and Chika? Wait, why is Chika in time-out?|| ch 1 face @sad ch 1 talk Rin ||Umm, Chika secretly took the sweets that Emma brought and ran away. We caught her, so she's not allowed to have any.|| 7 select ||That really happened?!|| select_1 select ||Why are Chika and Ruby here in the first place?|| select_2 #select_1 [player] ||Wow, that really happened?!|| ch 1 face @normal ch 1 talk Rin ||I ran all around the school and school grounds chasing after Chika and Ruby.|| 8 goto main_1 #select_2 [player] ||Wait... Chika and Ruby were already here at Otonokizaka?|| ch 1 face @normal ch 1 talk Rin ||We had plans to hang out after practice. But when I got to the clubroom, Chika and Ruby sprinted out and Umi told me to chase after them. I was so surprised.|| 9 goto main_1 #main_1 ch 1 face @sad ch 1 talk Rin ||They were impossible to catch, and then they split up and I lost track of them... My heart was pounding the whole time, even though I was the one doing the chasing.|| 10 [player] ||You're really fast, so I thought you'd catch them right away. Chika and Ruby must've really pushed themselves. Well, that's what they get for trying to steal in the first place.|| ch 1 face @normal ch 1 talk Rin ||In the end, Emma and I found Ruby hiding, and Umi caught Chika sneaking back to the clubroom to get the sweets.|| 11 [player] ||I see. So that's why she's in time-out. I can't believe Chika successfully got away, but still went back to the clubroom for the sweets. Talk about persistence.|| [player] ||Anyway, I can't believe all that happened over some sweets.|| [player] ||Maybe I should've just canceled my plans and brought them over myself. It sounds like it was fun... But I guess I'll get in trouble if I say that.|| ch 1 face @smile ch 1 shake x 1.5 5 wait 0.2 ch 1 talk Rin ||*Giggle* I had fun, too! Chasing Chika and Ruby felt like playing tag. I hope something like this happens again soon.|| 12 + delay 0.8 ch 1 stopshake enddelay waitclick [player] ||If anyone hears you say that, you might end up in time-out, too.|| ch 1 face @surprise ch 1 talk Rin ||Oh! I-I sure hope not! Please don't tell anyone!|| 13 + delay 3.2 ch 1 face @normal enddelay waitclick [player] ||*Laugh* You got it. Don't tell anyone I said it sounded fun either. It'll be our little secret!|| ch 1 face @smile ch 1 talk Rin ||Okay. Just between us!|| 14 + delay 0.1 ch 1 nod -10 enddelay waitclick bg 2 scale 1.2 1.2 bg 2 pos 0 0 [player] ||At any rate, it sounds like everything worked out in the end. The sweets made it safely into everyone's stomachs.|| viewing enable clear ch 1 hide 0.3 ch 2 create ch 2 visual @rin @winter_uniform ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.3 bg 2 show 0.3 wait 0.5 viewing disable ch 2 talk Rin ||Oh! You should come have some with us.|| 15 [player] ||Oh, but aren't those sweets meant for μ's? Is that okay?|| ch 2 talk Rin ||Of course! I think everyone would want to see you, too.|| 16 + delay 0.1 ch 2 nod -10 enddelay waitclick [player] ||Well then... I think I'll take you up on that.|| ch 2 face @smile ch 2 jump 15 wait 0.3 ch 2 talk Rin ||Yay! Let's go! Everyone's waiting!|| 17 fadesetting type Default fade out front 0.5