#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 1|40|41 preload ch 4 1 99|42 preload bg 43 waitload bg 1 load default|43 bg 2 load default|43 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Slanting fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @umi @summer_uniform ch 1 face @angry ch 1 pos @center wait 0.2 ch 1 jump 10 wait 0.3 viewing disable ch 1 talk Umi ||Please listen, this is a calamity!|| 1 [player] ||What's wrong?|| ch 1 face @sad ch 1 talk Umi ||Honoka, Kotori, and I went out to an amusement park over the weekend.|| 2 [player] ||Really? You three sure are close.|| ch 1 face @normal ch 1 talk Umi ||Yes. It had been so long since I let myself go like that.|| 3 + delay 0.1 ch 1 nod -10 enddelay waitclick ch 1 hide 0.2 ch 2 create ch 2 visual @umi @summer_uniform ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.2 bg 2 show 0.2 wait 0.3 ch 2 jump 15 wait 0.3 ch 2 talk Umi ||I mean, no! That's not the point!|| 4 ch 2 face @normal ch 2 talk Umi ||It was very fun at first, however, things took a turn after we entered the haunted house.|| 5 [player] ||The haunted attraction? You mean THE haunted house that was blowing up online?|| ch 2 face @sad ch 2 talk Umi ||Yes. Constant screams could be heard bellowing from inside. The attraction certainly lived up to the rumors surrounding it.|| 6 + delay 0.1 ch 2 nod -10 enddelay waitclick [player] Eep... ch 2 eye close wait 0.3 ch 2 talk Umi ||I strongly suggested to the others that we reconsider going inside, but Honoka was so excited that she urged us to go in.|| 7 ch 2 eye open wait 0.3 ch 2 talk Umi ||Kotori was reluctant, but she was eventually forced into going in.|| 8 [player] ||You three are really brave.|| ch 2 face @angry ch 2 talk Umi ||However, as expected, after very little progress we eventually froze in our tracks. The other two girls then latched onto me and would not let go.|| 9 select ||Were you okay, Umi?|| select_1 select ||Was it scary?|| select_2 #select_1 [player] ||Were you okay, Umi?|| ch 2 face @surprise ch 2 jump 15 wait 0.3 ch 2 talk Umi ||O-Of course I was fine!|| 10 goto main_1 #select_2 [player] ||Was it really that scary?|| ch 2 face @sad ch 2 shake x 2.5 4 wait 0.2 ch 2 talk Umi ||I-I was not really paying much attention.|| 11 + delay 0.3 ch 2 stopshake enddelay waitclick goto main_1 #main_1 [player] ||So did you make it to the end?|| ch 2 face @normal ch 2 talk Umi ||Both Honoka and Kotori were terrified, so we gave up mid-way.|| 12 [player] ||Yeah? I did read online that people were bailing out left, right, and center. Were you okay afterward?|| ch 2 face @sad ch 2 talk Umi ||Honoka forced us onto a roller coaster three times in a row to blast away all of our fears.|| 13 [player] ||*Laugh* That sounds like something Honoka would do.|| ch 2 eye close wait 0.3 ch 2 talk Umi ||But that was not enough for her. We continued to go on other terrifying rides to no end after that. Both Kotori and I could barely keep it together.|| 14 ch 2 face @normal ch 2 talk Umi ||Honoka was the only one who seemed rather satisfied. *Giggle*|| 15 [player] ||Both you and Kotori must love Honoka a lot if you sacrifice so much of your mental energy while tagging along with her.|| ch 2 talk Umi ||I-I suppose. We have known each other for a long time now. I must stay by Honoka's side.|| 16 + delay 0.8 ch 2 nod -10 enddelay waitclick [player] ||Aw, I'm so jealous.|| ch 2 face @surprise ch 2 talk Umi ||What?! What are you jealous of? Oh. You mean because we went to the amusement park? We will take you along with us next time.|| 17 + delay 1.0 ch 2 face @normal enddelay delay 2.5 ch 2 nod -10 enddelay waitclick ch 2 eye close wait 0.3 ch 2 talk Umi ||I have the map memorized now, so I can show you around. It would be ideal if we could avoid the haunted house, though...|| 18 + delay 4.3 ch 2 face @sad enddelay waitclick ch 2 face @normal ch 2 talk Umi ||Although, perhaps it might be nice to give it another attempt with you around.|| 19 fadesetting type Default fade out front 0.5