#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset &const @const_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload ch 3 3|17|18 preload bg 19 waitload bg 1 load default|19 ch 1 create ch 1 visual @kotori @winter_uniform @normal ch 1 pos @center bgmfade in 0 bgmfade out 1 sound bgm 0 fade in front 0.5 wait 0.2 viewing disable [player] ||So this is the cheesecake that everyone raved about at the tomato hotpot party!|| ch 1 face @smile wait 0.2 ch 1 nod -5 ch 1 talk Kotori ||Yup, that's right. I really like it as well. The place I got it from has become a favorite of mine since. I even go there with Honoka and the others!|| 1 [player] ||I didn't think you'd bring me one, though.|| ch 1 face @normal ch 1 talk Kotori ||I just wanted you to try my favorite cheesecake. Was it wrong of me to?|| 2 select ||Not at all!|| select_1 select Yeah... select_2 #select_1 [player] ||Not at all! I'm so happy you did!|| ch 1 face @smile wait 0.2 ch 1 shake y 4 2 ch 1 talk Kotori ||*Giggle* Glad to hear it.|| 3 + delay 0.4 ch 1 stopshake enddelay waitclick goto main_1 #select_2 [player] ||Yeah... Because now I'm gonna happily gobble it all up!|| ch 1 face @surprise wait 0.2 ch 1 jump 5 ch 1 talk Kotori ||Oh gosh! My heart stopped for a moment!|| 4 [player] ||Sorry about teasing you. I'm actually really happy!|| goto main_1 #main_1 [player] ||I'm gonna dig in! Huh? Your cheesecake has a different shape to mine.|| ch 1 face @normal ch 1 talk Kotori ||Yup. Mine's a baked one and yours is a no-bake one.|| 5 [player] ||Oh, really?|| ch 1 eye close ch 1 talk Kotori ||I thought we could try out both flavors if we both have different ones, right?|| 6 [player] ||Yeah, we get more bang for our buck this way!|| ch 1 eye open wait 0.2 ch 1 nod -5 ch 1 talk Kotori ||Uh-huh! Oh, we should eat up before our tea gets cold.|| 7 [player] ||Ah, right! Thanks for the cheesecake, Kotori!|| ch 1 face @smile ch 1 talk Kotori ||Go on and dig in!|| 8 [player] ||*Munch* It's as tasty as everyone said it was!|| ch 1 face @normal ch 1 talk Kotori ||I know, right?! *Giggle* I'm glad you like it. Guess I'll have some too!|| 9 ch 1 face @smile wait 0.2 ch 1 shake x 1 8 ch 1 talk Kotori ||Mmm! This really is delicious.|| 10 + delay 2 ch 1 stopshake enddelay waitclick [player] ||You look so happy, Kotori.|| ch 1 face @normal ch 1 talk Kotori ||You're making the same face as well, you know? Hey, you wanna try some of mine?|| 11 [player] ||Ooh! Thanks!|| viewing enable bgmfade in 1 sound bgm 12 backeffection enable ch 1 hide 0.4 ch 1 movey - - 0.4 /-15 wait 0.6 se 1 blur 2 0.4 ch 2 create ch 2 plane 3 ch 2 visual @kotori @winter_uniform @normal ch 2 pos @center ch 2 scale @size_l4 ch 2 pos @offset_l4 ch 2 pos /0 /-15 ch 2 show 0.4 ch 2 movey - - 0.4 /15 wait 0.6 viewing disable ch 2 talk Kotori ||Here you go. Open up wide.|| 13 [player] ||Wh-Whaaa?! Th-That's kinda embarrassing!|| ch 2 shake x 3 3 ch 2 talk Kotori ||Come on now, don't just leave me hanging! Here! Say, "ahh."|| 14 + delay 0.6 ch 2 stopshake enddelay waitclick [player] ||R-Right. H-Here I go then... A-Ahh. Th-This is really tasty, too! Okay, my turn next! Here you go Kotori, open up wide.|| viewing enable ch 2 hide 0.4 se 1 blur 0 0.4 ch 1 face @surprise ch 1 show 0.4 wait 0.6 viewing disable ch 1 jump 10 ch 1 talk Kotori ||What?! I-I'm fine. I already had some before so I know how good it tastes!|| 15 [player] ||You're not gonna let me feed you?|| ch 1 face @sad wait 0.2 ch 1 shake x 2 4 ch 1 talk Kotori ||Aww, how can I refuse when you give me those puppy dog eyes?|| 16 + delay 0.6 ch 1 stopshake enddelay waitclick viewing enable se 1 blur 2 0.6 ch 2 face @normal ch 1 hide 0.6 ch 2 show 0.6 wait 0.8 viewing disable ch 2 talk Kotori ||Oh, fine. I'll let you feed me then. A-Ahh.|| 17 ch 2 eye close ch 2 talk Kotori ||It tastes good, but this is really embarrassing. Ack, stop staring at me! You're making me blush.|| 18 + delay 3 ch 2 face @smile enddelay waitclick viewing enable fadesetting type Default fade out front 1.5