#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset &const @const_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 204 32003|40|41 preload ch 7 4|42|43 preload bg 44 preload cg 45 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.4 1.4 bg 2 pos /-250 /0 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @karin @gacha_sr_3 ch 1 face @smile ch 1 pos @center wait 0.2 viewing disable ch 1 talk Karin ||It's a good thing I set out so early. I even managed to grab that candle I had my eye on.|| 1 ch 1 face @normal ch 1 talk Karin ||It's still a bit early to head over to meet the others. Maybe I should go over there first and have a drink at a nearby café...|| 2 wait 0.3 bgm stop viewing enable clear cg 1 load card|45 cg 1 scale 2.3 2.3 cg 1 pos /585 /20 cg 1 move - - 0.6 /40 /0 cg 1 show 0.6 wait 1.0 viewing disable ch 1 hide ch 3 create ch 3 visual @karin @gacha_sr_3 ch 3 face @sad ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 bg 2 show label niji @karin Karin ||Hm? I feel like I've been down this street already.|| 3 label niji @karin Karin ||Okay, I definitely saw that shop before too.|| 4 bgmfade in 0 bgmfade out 2.0 sound bgm 5 wait 0.2 cg 1 scaling - - 0.45 1.0 1.0 cg 1 move - - 0.45 /-625 /-20 wait 0.6 label niji @karin Karin ||Oh, come on! Did I do it again?!|| 6 ch 1 talk Karin ||Nope, just calm down. I'll be able to tell where I am if I just check the map app. Right?|| 7 viewing enable clear cg 1 hide 0.6 wait 0.8 movement keep ch3_move ch 3 move - - 0.3 /-40 /0 wait 0.2 viewing disable ch 3 talk Karin ||Huh...? Wh-What?|| 8 + delay 1.0 ch 3 move - - 0.6 /80 /0 enddelay delay 1.5 ch 3 move - - 1.0 /-40 /0 enddelay waitclick movement end ch3_move bgm stop wait 0.4 viewing enable clear ch 3 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 2 create ch 2 visual @nozomi @winter_private ch 2 face @normal ch 2 pos @left ch 2 pos /-30 /0 ch 2 move - - 0.4 /30 /0 ch 2 show 0.4 wait 0.6 viewing disable ch 2 talk Nozomi ||Wait, Karin?|| 9 ch 1 face @surprise ch 1 pos @right ch 1 show wait 0.2 ch 1 jump 10 ch 1 talk Karin ||N-Nozomi! You must be heading to the meet-up spot now, right?!|| 10 + delay 2.0 ch 1 face @sad enddelay waitclick ch 2 face @smile ch 2 talk Nozomi ||Yep. Did you leave something behind?|| 11 + delay 0.1 ch 2 nod -10 enddelay waitclick ch 1 face @surprise ch 1 talk Karin Sorry? 12 ch 2 face @normal ch 2 talk Nozomi ||You were going backwa—ahhh. Is that what's the matter?|| 13 + delay 2.5 ch 2 eye close enddelay waitclick ch 1 face @ex1 ch 1 talk Karin ||What do you mean, "that"?|| 14 bgmfade in 0 bgmfade out 1.0 sound bgm 15 wait 0.6 ch 2 face @normal ch 2 talk Nozomi ||You and maps don't get along very well, do you?|| 16 ch 1 eye close wait 0.3 ch 1 talk Karin ||Me and maps...|| 17 ch 1 face @sad ch 1 shake x 3 4 wait 0.2 ch 1 talk Karin ||N-No, I get along just fine with maps, thanks.|| 18 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @ex1 ch 2 face @smile ch 2 talk Nozomi ||Oh? I won't press you any further, then.|| 19 ch 2 face @normal ch 2 talk Nozomi ||I was thinking of getting there early and having tea or something. How does that sound?|| 20 ch 1 face @normal ch 1 talk Karin ||Sounds great. I was thinking of doing the same thing myself. I know a good café we can go to.|| 21 + delay 0.1 ch 1 nod -10 enddelay waitclick ch 1 face @smile ch 1 jump 10 ch 1 talk Karin ||Great! Now that that's settled, let's get going! But you can lead the way, Nozomi.|| 22 viewing enable fadesetting type Default fade out front 0.5