#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon aqours|5|6|7|8|9|10|11|12|13|14|15|16 preload ch 108 3 1|17|18 preload ch 108 3 2|17|18 preload ch 108 3 5|17|18 preload ch 108 3 4|17|18 preload ch 102 3 1|19|20 preload ch 102 3 2|19|20 preload ch 102 3 5|19|20 preload ch 102 3 4|19|20 preload bg 21 preload cg 22 waitload bg 1 load default|21 bgmfade out 2.0 sound bgm 0 fadesetting type Slanting fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @mari @winter_uniform ch 1 face @smile ch 1 pos @center wait 0.2 viewing disable ch 1 talk Mari ||What are you two grimacing at me like that for? You're ruining your adorable faces.|| 1 ch 1 pos @right ch 2 create ch 2 visual @riko @winter_uniform ch 2 face @sad ch 2 pos @left wait 0.2 ch 2 talk Riko ||We can't help it, Mari. We're having trouble coming up with the vision for our new song.|| 2 [player] ||Hmm, the last one was cutesy, so maybe it'd be good to go with a cooler vibe this time.|| ch 1 face @normal ch 1 talk Mari ||I see. So you're stuck?|| 3 ch 2 face @normal [player] ||Do you have any good ideas, Mari?|| ch 1 eye close wait 0.3 ch 1 talk Mari ||Hmm, I suppose. But I can't just give them away for free.|| 4 + delay 4.2 ch 1 face @smile enddelay waitclick ch 1 face @normal ch 2 face @sad ch 2 jump 10 wait 0.3 ch 2 talk Riko Please! 5 ch 1 face @smile ch 1 shake x 2.5 5 wait 0.3 ch 1 talk Mari ||Just kidding! Okay, here's a good idea for you.|| 6 + delay 0.3 ch 1 stopshake enddelay waitclick ch 1 face @normal ch 1 talk Mari ||If we're going for a cool vibe, how about metal?|| 7 ch 2 face @normal ch 2 talk Riko ||Metal? We definitely haven't done anything like that before. I think that'd make for a nice change of pace!|| 8 ch 1 face @smile ch 1 jump 10 wait 0.3 ch 1 talk Mari ||Right? Right?|| 9 + delay 0.2 ch 1 jump 10 enddelay waitclick [player] ||Umm, sorry. I haven't listened to very much metal music. What is it like?|| viewing enable clear fadesetting type AlternateStripeHorizontal fadesetting flip enable fade out front 0.5 ch 1 hide ch 2 hide cg 1 load card|22 wait 0.5 fadesetting type AlternateStripeHorizontal fadesetting flip disable fade in front 0.5 wait 0.2 soundstop bgm 0 viewing disable label aqours @mari Mari ||I was actually just listening to some. Here. Listen to this.|| 10 sound se 11 wait 0.3 [player] ||Thanks, Mari!|| wait 0.5 viewing enable clear fadesetting type Circle fadesetting flip disable fade out front 0.7 bg 2 load default|21 bg 2 scale 1.2 1.2 bg 2 hide wait 2.5 fadesetting type Circle fadesetting flip enable fade in front 0.7 wait 0.2 viewing disable [player] ||Yeah, this is really cool!|| + delay 0.2 volume ambient 0 3.0 enddelay waitclick viewing enable clear cg 1 hide 0.5 wait 0.5 soundstop se 11 bgmfade out 1.0 sound bgm 12 wait 0.2 ch 1 face @normal ch 1 pos @right ch 1 show ch 2 face @normal ch 2 pos @left ch 2 show wait 0.2 viewing disable ch 2 talk Riko ||It feels like the music is pulsing through my body. Can we really sing a song like this?|| 13 ch 1 face @smile ch 1 jump 15 wait 0.3 ch 1 talk Mari ||Of course we can! We can do anything! Especially with our super dependable helper by our side.|| 14 ch 1 face @normal ch 2 face @smile ch 2 nod -10 wait 0.3 ch 2 talk Riko ||*Chuckle* You're right.|| 15 viewing enable clear ch 1 hide 0.4 ch 2 hide 0.4 ch 3 create ch 3 visual @mari @winter_uniform ch 3 face @smile ch 3 scale @size_l2 ch 3 pos @right ch 3 pos @offset_l2 ch 3 show 0.4 ch 4 create ch 4 visual @riko @winter_uniform ch 4 face @normal ch 4 scale @size_l2 ch 4 pos @left ch 4 pos @offset_l2 ch 4 show 0.4 bg 2 show 0.4 wait 0.6 viewing disable ch 3 talk ch 4 talk label aqours ||Riko, Mari|| ||So with that said, we'll be counting on your support!|| 16 [player] ||Huh?! I-I'll try my best!|| fadesetting type Default fade out front 0.5