#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 105 33002|40|41 preload bg 42 preload bg 43 preload cg 44 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 pos -120 0 movement keep bg2_move bg 2 move - - 10 /240 /0 bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.5 viewing disable [player] ||How about this park?|| viewing enable clear bg 2 hide 0.6 wait 1.0 viewing disable [player] ||I think it'd be a perfect fit for our video.|| ch 1 create ch 1 visual @you @gacha_ur_2 ch 1 face @surprise ch 1 pos @center wait 0.2 ch 1 talk You ||Whoa, I never knew a place like this existed.|| 1 ch 1 face @smile ch 1 jump 15 wait 0.3 ch 1 talk You ||Mm, it feels amazing out here!|| 2 ch 1 face @normal ch 1 talk You ||I wanna take a stroll to look around the park. Would you show me around?|| 3 [player] ||I'd be happy to!|| viewing enable clear sound se 4 fadesetting type StripeHorizontal fadesetting flip enable fade out front 0.9 movement end bg2_move wait 1.2 fadesetting type StripeHorizontal fadesetting flip disable fade in front 0.9 wait 0.2 viewing disable [player] ||This place is really huge, so there are lots of different areas. There are always flowers blooming throughout the year, so it's fun whenever you visit.|| ch 1 face @surprise ch 1 talk You ||Whoa, I never knew.|| 5 ch 1 face @normal ch 1 talk You ||It might be fun to have a picnic or something out here.|| 6 ch 1 face @sad ch 1 shake x 3 4 wait 0.2 ch 1 talk You ||No, scratch that. I've gotta take some pictures of a place we can use for our video.|| 7 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 hide 0.4 ch 2 create ch 2 visual @you @gacha_ur_2 ch 2 face @sad ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 pos 0 0 bg 2 show 0.4 wait 0.6 [player] ||That area over there is lovely too.|| ch 2 face @normal ch 2 jump 10 wait 0.3 ch 2 talk You ||No kidding! It looks great.|| 8 [player] ||That place just ahead would work too. There's a really big tree there.|| ch 2 face @normal close ch 2 nod -10 wait 0.3 ch 2 talk You ||That could work.|| 9 ch 2 face @sad ch 2 shake x 1.5 5 wait 0.2 ch 2 talk You ||Hmm. There are so many videos I could shoot with Aqours that it's hard to pick.|| 10 + delay 0.8 ch 2 stopshake enddelay waitclick [player] ||*Laugh* You have a point there. Did you start out with a scene in mind?|| ch 2 face @normal ch 2 talk You ||I figured I'd get some inspiration once we got to the park, but everywhere is so gorgeous that I keep getting new ideas. I'm stuck!|| 11 viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.0 bg 2 hide ch 2 hide ch 1 face @normal ch 1 pos @center ch 1 show wait 1.0 bgmfade in 0 bgmfade out 2.5 sound bgm 12 fadesetting type Default fadesetting flip enable fade in front 1.0 wait 0.5 viewing disable [player] ||We've been walking for a while.|| select ||I'm tired.|| select_1 select ||Aren't you tired?|| select_2 #select_1 [player] ||I'm tired.|| ch 1 face @normal close ch 1 nod -10 wait 0.3 ch 1 talk You ||Now that you mention it, I'm a bit worn out, too.|| 13 goto main_1 #select_2 [player] ||Aren't you tired after walking around so much?|| ch 1 face @normal close ch 1 shake x 2.5 5 wait 0.2 ch 1 talk You ||No, I'm fine. I'm really sorry to drag you all over the place, though.|| 14 + delay 0.5 ch 1 stopshake enddelay delay 1.5 ch 1 face @normal enddelay waitclick goto main_1 #main_1 ch 1 face @sad ch 1 talk You ||Pretty much any given part of this place would work, so I don't think I could pick no matter how much I walked around.|| 15 wait 0.3 movement keep volume_down volume bgm 5 3.0 ch 1 face @normal bgm stop wait 0.5 sound se 16 wait 1.2 ch 1 eye close wait 0.3 ch 1 talk You ||Ah, that breeze feels nice.|| 17 wait 1.0 movement end volume_down viewing enable clear sound se 16 movement keep volume_up volume bgm 10 3.0 delay 1.0 bgmfade in 0 bgmfade out 1.0 sound bgm 18 enddelay cg 2 load card|44 cg 2 scale 1.4 1.4 cg 2 pos -50 -120 movement keep cg2_move cg 2 move - - 10 /180 /0 cg 2 show 0.6 wait 1.5 viewing disable ch 1 talk You ||That was a refreshing wind just now, wasn't it?|| 19 cg 1 load card|44 cg 1 show 0.6 wait 0.7 ch 1 talk You ||The weather's so nice. I know I said as much earlier, but I really wanna have a picnic out here!|| 20 ch 1 talk You ||Just you and me, of course. How about it?|| 21 [player] ||We can do that whenever you like! We could make plans now if you want.|| ch 1 talk You ||Let's do it! Hey, why don't we buy some ice cream cones from that vendor over there? Then we could sit and chat on that bench as we eat!|| 22 [player] ||That sounds like a plan! I'm a bit hungry from all the walking.|| ch 1 talk You ||*Laugh* Same here. Off we go!|| 23 viewing enable fadesetting type Default fade out front 0.5