#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 104 3|40|41 preload bg 42 preload cg 43 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide cg 1 load card|43 cg 1 scale 1.8 1.8 cg 1 hide bgmfade in 0 bgmfade out 0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @dia @winter_uniform ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable ch 1 talk Dia ||I'm thinking of having Aqours do an intensive training session so we can level up even further.|| 1 [player] ||You sound very motivated, Dia.|| ch 1 eye close wait 0.3 ch 1 shake x 2.5 5 wait 0.2 ch 1 talk Dia ||I am not the only one who is feeling motivated.|| 2 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @smile ch 1 talk Dia ||So are our composer Riko and our lyric writer Chika. They have both said they want to take hints from new sources this time, and they're devising ways to do that.|| 3 ch 1 face @normal ch 1 talk Dia ||Recently, Ruby and You went to see an exhibition on ancient ruins so they could see various things and get costume ideas.|| 4 [player] ||Wow, everyone in Aqours really is motivated! I can't wait for your next new song.|| ch 1 face @smile ch 1 nod -10 wait 0.3 ch 1 talk Dia ||Thank you.|| 5 ch 1 face @sad ch 1 shake x 2.5 4 wait 0.2 ch 1 talk Dia ||However, there's one troubling thing... I wanted to discuss it with you, which is why I had you come here.|| 6 + delay 0.3 ch 1 stopshake enddelay waitclick [player] ||Something troubling? I'll do anything I can to help.|| ch 1 face @smile ch 1 nod -10 wait 0.3 ch 1 talk Dia ||I appreciate that. As I've just said, every member wants to level themselves up.|| 7 ch 1 face @normal ch 1 talk Dia ||Kanan and I agreed that we need to raise our baseline stamina so we can handle any sort of song.|| 8 [player] ||And that's the intensive training you mentioned at the start, right?|| ch 1 talk Dia ||Yes. However...|| 9 + delay 0.1 ch 1 nod -10 enddelay delay 1.0 ch 1 face @sad enddelay waitclick ch 1 eye close wait 0.3 ch 1 talk Dia ||When I presented my training regimen for raising our stamina, everyone froze up.|| 10 ch 1 hide 0.4 ch 2 create ch 2 visual @dia @winter_uniform ch 2 face @sad close ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 [player] ||C-Can I ask what kind of regimen you drew up?|| ch 2 face @normal ch 2 talk Dia ||Yes, here it is.|| 11 + delay 0.1 ch 2 nod -10 enddelay delay 0.5 sound se 12 enddelay waitclick select ||Oh, gosh...|| select_1 select ||It's certainly...possible.|| select_2 #select_1 [player] ||Oh, gosh...|| ch 2 face @sad ch 2 talk Dia ||Everyone else made the exact face you're making.|| 13 goto main_1 #select_2 [player] ||It's certainly...possible. But it's pretty demanding.|| ch 2 face @sad ch 2 talk Dia ||I did have an inkling of that, but I suppose that really is the case.|| 14 goto main_1 #main_1 [player] ||Still, I think if anyone can do it, it's Aqours. You're all at a high level of stamina to begin with.|| ch 2 face @surprise [player] ||However, it takes time to feel that you've gained stamina, and until then it's very tough. It might be more motivating if you had some sort of reward, though.|| ef 1 load intensive 2 ch 2 face @normal [player] ||Like...a party at the end of the training session where everyone can try all kinds of protein drink flavors.|| bgm stop delay 0.2 sound se 15 enddelay cg 1 pos -70 -200 movement keep cg1_scale cg 1 scaling - - 0.2 1.0 1.0 movement keep cg1_move cg 1 move - - 0.2 0 0 cg 1 show 0.2 wait 0.2 ef 1 play wait 0.1 ch 2 talk Dia ||That's it!|| 16 ef 1 delete [player] Whoa! bgmfade in 0 bgmfade out 1.0 sound bgm 17 wait 0.3 ch 2 talk Dia ||Creating a system to keep motivation high before a long-term goal is reached... That's a wonderful idea!|| 18 ch 2 face @surprise ch 2 scale 1.3 1.3 ch 2 pos /0 /-30 ch 2 talk Dia ||I'll go propose it to Kanan right away!|| 19 [player] ||D-Dia, you're too close...|| cg 1 hide 0.4 wait 0.5 ch 2 jump 15 ch 2 talk Dia ||I am?! Oh! I cannot believe I did that!|| 20 ch 2 face @normal ch 2 scaling - - 0.4 @size_l1 ch 2 move - - 0.4 /0 /30 wait 0.6 ch 2 talk Dia ||Er, I do apologize. But it's all thanks to you. Now my troubles have a potential solution.|| 21 + delay 2.0 ch 2 face @smile enddelay waitclick viewing enable fadesetting type Default fade out front 0.5