#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 205 23002|40|41 preload bg 42 preload cg 43 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 volume ambient 6 0 sound ambient 1 fadesetting type Default fade in front 0.5 wait 0.5 sound se 2 wait 1.5 ch 1 create ch 1 visual @ai @fes_ur_2 ch 1 face @normal ch 1 pos @center ch 1 pos /20 /0 ch 1 move - - 0.4 /-20 /0 ch 1 show 0.4 wait 0.4 soundstop se 2 wait 0.5 ch 1 face @surprise movement keep volume_down volume ambient 2 2.0 viewing disable ch 1 talk Ai ||I knew it. Look at this line! We should have come here a bit earlier.|| 3 + delay 2.2 ch 1 face @normal enddelay waitclick [player] ||Still, it looks like the line's moving quickly. It'll pass in no time once we get to talking.|| ch 1 face @smile ch 1 shake y 3 -4 ch 1 talk Ai ||*Laugh* So true.|| 4 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||Besides, I know you can rattle off a hundred puns in a row whenever you need to.|| ch 1 face @ex1 ch 1 jump 10 ch 1 talk Ai ||That's my secret weapon! I can whip it out anytime!|| 5 ch 1 face @normal ch 1 talk Ai ||Hey, let's check out the menu while we wait.|| 6 viewing enable clear ch 1 hide 0.4 ch 2 create ch 2 visual @ai @fes_ur_2 ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.7 ch 2 face @sad ch 2 shake x 2 5 wait 0.2 viewing disable ch 2 talk Ai ||I thought about it last night before I went to sleep and I still can't pick!|| 7 + delay 0.8 ch 2 stopshake enddelay waitclick ch 2 face @normal ch 2 talk Ai ||Do you already know what you're gonna order?|| 8 [player] ||No, I'm just as stuck as you. Everything looks so good...|| ch 2 face @sad ch 2 nod -10 wait 0.3 ch 2 talk Ai ||Doesn't it just? It's so hard to pick.|| 9 [player] ||Which is why I was thinking...|| ch 2 face @surprise ch 2 talk Ai Yeah? 10 [player] ||Why don't we grab food here once, go do a little shopping, and then come back here for more?|| ch 2 face @normal ch 2 talk Ai ||So we'll get food from here twice?|| 11 [player] ||Y-Yes. Only if it's okay with you, though...|| ch 2 face @smile ch 2 jump 15 wait 0.3 ch 2 talk Ai ||You're a genius! Let's do that!|| 12 ch 2 face @normal ch 2 talk Ai ||That way we can eat a lot and spend the whole day together too...|| 13 [player] ||What was that?|| ch 2 face @surprise ch 2 talk Ai ||Uhh, I mean, er... That way we can eat lots! Woohoo!|| 14 + delay 0.5 ch 2 shake x 4 5 enddelay delay 0.5 ch 2 stopshake enddelay delay 1.6 ch 2 face @smile enddelay waitclick ch 2 face @sad ch 2 jump 10 wait 0.3 ch 2 talk Ai ||And now that I just said that it's already our turn! Uh oh, I gotta decide what to order first!|| 15 viewing enable clear movement keep volume_down2 volume ambient 0 2.0 bgm stop fadesetting type StripeHorizontal fadesetting flip enable fade out front 1.5 cg 1 load card|43 cg 2 load card|43 cg 2 scale 1.3 1.3 cg 2 pos /-120 /-70 cg 2 hide bg 2 scale 1.4 1.4 bg 2 pos /0 /-50 bg 2 show wait 1.0 bgmfade in 0 bgmfade out 1.0 sound bgm 16 fadesetting type Default fadesetting flip disable fade in front 0.7 wait 0.2 ch 2 face @normal ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show viewing disable ch 2 talk Ai ||Mission complete!|| 17 ch 2 talk Ai ||Hey, I know. I'll take a photo to show the others. You get over here too!|| 18 cg 2 move - - 0.4 /-30 /0 cg 2 show 0.3 wait 0.6 ch 2 talk Ai ||We gotta take it together, that's a fact! Now say cheese!|| 19 viewing enable clear sound se 20 bg 3 load empty 2 bg 3 color #ffffff95 bg 3 show wait 0.2 bg 3 hide wait 0.8 cg 2 hide 0.5 wait 0.8 viewing disable [player] ||Whoa, it came out perfect! Now let's eat. *Munch* Whoa, it's so good...|| ch 2 talk Ai ||Mm, it's amazing!|| 21 select ||There's some on your face.|| select_1 select ||I spilled a bit.|| select_2 #select_1 cg 1 hide 0.5 wait 0.7 [player] ||Um, Ai? There's some on your face.|| ch 2 eye close wait 0.3 ch 2 shake x 2 5 wait 0.2 ch 2 talk Ai ||Hmm? Get it for me then!|| 22 + delay 1.0 ch 2 stopshake enddelay waitclick goto main_1 #select_2 cg 1 hide 0.5 wait 0.7 [player] ||Um, I spilled some of it...|| ch 2 face @ex1 ch 2 shake x 2 4 ch 2 talk Ai ||No sweat. Just stay still... There, all fixed!|| 23 + delay 0.8 ch 2 stopshake enddelay delay 1.0 ch 2 face @normal enddelay waitclick goto main_1 #main_1 ch 2 face @smile ch 2 shake y 4 5 ch 2 talk Ai ||Heehee, I was all over you! I wanna do it again...|| 24 + delay 0.5 ch 2 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5