#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 107 23004|40|41 preload bg 42 preload cg 43 waitload bg 1 load default|42 bg 2 load default|42 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @hanamaru @fes_ur_4 ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable [player] ||I read the novel you told me about recently, Hanamaru! It was sooo good!|| ch 1 face @smile ch 1 talk Hanamaru ||I'm so glad you liked it, zura! I'll have to recommend you another book.|| 1 select ||I can't wait!|| select_1 select ||I'll recommend you one too!|| select_2 #select_1 [player] ||Thanks! I can't wait!|| ch 1 face @normal close ch 1 shake y 3 -5 ch 1 talk Hanamaru ||*Giggle* You go ahead and look forward to it, zura.|| 2 + delay 0.8 ch 1 stopshake enddelay delay 0.2 ch 1 eye open enddelay waitclick goto main_1 #select_2 [player] ||Then next time I'll recommend a book to you too.|| ch 1 face @normal ch 1 jump 10 ch 1 talk Hanamaru ||Wow, I can't wait to find out what it is, zura! I'm looking forward to it!|| 3 goto main_1 #main_1 [player] ||Yeah! Anyway, that book you lent me really was interesting. Are there any scenes you found particularly memorable?|| ch 1 face @smile close ch 1 talk Hanamaru ||I love the scene where they're throwing paper planes into the sea.|| 4 movement keep ch1_scale ch 1 scaling - - 0.3 1.08 1.08 movement keep ch1_move ch 1 move - - 0.3 /0 /-22 movement keep bg1_scale bg 1 scaling - - 0.3 1.08 1.08 movement keep bg1_move bg 1 move - - 0.3 /0 /-22 wait 0.1 [player] ||Oh yeah, that's one is great! Where they say whoever throws one the furthest gets treated to a soda.|| ch 1 face @normal ch 1 talk Hanamaru ||Right. They're just about to be separated, so they have a contest just to spend a little more time together having memorable experiences.|| 5 ch 1 face @sad ch 1 talk Hanamaru ||They had no choice but to go their separate ways to achieve their dreams, but it's still painful, zura.|| 6 movement keep ch1_scale2 ch 1 scaling - - 0.4 1.0 1.0 movement keep ch1_move2 ch 1 move - - 0.4 /0 /22 movement keep bg1_scale2 bg 1 scaling - - 0.4 1.0 1.0 movement keep bg1_move2 bg 1 move - - 0.4 /0 /22 wait 0.2 [player] ||Yeah. And the scene after that where they're drinking ramune together is great too.|| ch 1 face @normal ch 1 shake y 3 -5 ch 1 talk Hanamaru ||I know, zura! When they were making plans for their final summer break as they drank, I just started tearing up.|| 7 + delay 1.0 ch 1 stopshake enddelay delay 1.0 ch 1 eye close enddelay waitclick [player] ||It was a sad scene, but those can be nice too. I kind of wish something like that could happen to me.|| bgm stop ch 1 face @smile ch 1 talk Hanamaru ||...Why don't we do it together, then?|| 8 bgmfade in 0 bgmfade out 1.0 sound bgm 9 ch 1 hide 0.4 ch 2 create ch 2 visual @hanamaru @fes_ur_4 ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 ch 2 talk Hanamaru ||I actually wanted to recreate the paper plane scene with you. I even brought paper with me...|| 10 [player] ||Really?! Let's do it! I wanted to do that too!|| ch 2 face @smile ch 2 talk Hanamaru ||I'm so relieved to hear you say that, zura. Okay, let's make some planes!|| 11 viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.2 cg 1 load card|43 cg 1 hide 0 cg 2 load card|43 2 cg 2 scale 2.2 2.2 cg 2 pos /250 /-400 cg 3 load card|43 1 cg 3 color #ffffff70 cg 3 scale 2.2 2.2 cg 3 pos /250 /-400 wait 1.0 fadesetting type Round fadesetting flip enable fade in front 1.2 wait 0.3 movement keep cg1 cg 3 scaling - - 0.4 2.8 2.8 movement keep cg2 cg 3 move - - 0.4 /250 /-200 cg 3 show 0.2 wait 0.2 cg 3 hide 0.2 wait 0.4 cg 1 show ch 2 face @normal ch 2 pos @center ch 2 pos @offset_l1 viewing disable ch 2 talk Hanamaru ||I'm done!|| 12 [player] ||Me too!|| viewing enable clear cg 2 hide 0.6 wait 0.8 viewing disable ch 2 talk Hanamaru ||Okay! Now let's throw them at the same time, zura!|| 13 ch 2 talk Hanamaru ||Here I go! Hah!|| 14 viewing enable clear cg 1 hide 0.6 wait 0.8 viewing disable ch 2 face @smile ch 2 jump 10 ch 2 talk Hanamaru ||Wow, it's a close one, zura! Come on!|| 15 ch 2 face @surprise ch 2 talk Hanamaru ||Ahhh! It's falling, zura!|| 16 + delay 0.9 ch 2 face @sad enddelay delay 0.1 ch 2 shake x 2 5 enddelay delay 1.0 ch 2 stopshake enddelay waitclick [player] ||Yes! I win!|| ch 2 face @smile ch 2 talk Hanamaru ||Okay, I'll treat you to a ramune then, zura.|| 17 [player] ||Huh? Are you sure?|| ch 2 face @normal ch 2 nod -10 wait 0.3 ch 2 talk Hanamaru ||Of course! I mean, they had ramune after the paper plane contest, right?|| 18 + delay 1.8 ch 2 eye close enddelay waitclick [player] ||Wow, what is this? I'm getting so excited!|| ch 2 face @smile ch 2 shake y 3 -5 ch 2 talk Hanamaru ||*Giggle* Once I've bought our ramunes, let's make plans to have more fun!|| 19 + delay 0.8 ch 2 stopshake enddelay waitclick viewing enable fadesetting type Default fade out front 0.5