#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const @const_dress &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 104 23002|40|41 preload bg 42 preload bg 43 preload cg 44 waitload bg 1 load default|42 bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @dia @fes_ur_2 ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable [player] ||Look over there, Dia! Let's play that dance game!|| ch 1 face @smile ch 1 talk Dia ||I shall watch as you play. I can enjoy myself just from watching you.|| 1 [player] ||Don't be like that! C'mon!|| ch 1 face @sad ch 1 shake x 2.5 5 wait 0.2 ch 1 talk Dia ||No, I really don't have much experience with these kinds of games... I'm afraid that I'll disgrace myself in front of you.|| 2 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||It's not like I'm especially good at this game either, but it's fun once you start playing. C'mon, try it just once?|| ch 1 eye close wait 0.3 ch 1 talk Dia ||I don't know...|| 3 [player] ||It'll be fun even if we're bad at it, as long as we're together!|| ch 1 eye open wait 0.3 ch 1 talk Dia ||That has some truth to it, I suppose.|| 4 [player] ||It might turn into a battle of low scores.|| ch 1 face @smile ch 1 shake y 3 -4 ch 1 talk Dia ||*Giggle* How about we make it so that whoever gets the lower score will win?|| 5 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||What?! I dunno how it would feel to win that kind of battle... Still, I won't lose!|| bgm stop viewing enable clear fadesetting type Default fadesetting flip enable fade out front 0.8 ch 1 hide bg 3 load empty bg 3 color #000000 wait 1.0 fadesetting type Default fadesetting flip disable fade in front 0.8 wait 0.2 cg 1 load card|44 cg 1 show 0.1 cg 2 load card|44 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load card|44 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 bgmfade in 0 bgmfade out 2.0 sound bgm 6 movement keep cg_move cg 3 scaling - - 0.3 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.3 0 0 movement keep cg_move3 cg 3 hide 0.3 wait 0.1 cg 2 scaling - - 0.3 1.05 1.05 cg 2 move - - 0.3 0 0 cg 2 hide 0.3 wait 0.5 bg 3 hide ch 1 face @sad ch 1 pos @center ch 1 show viewing disable label aqours @dia Dia ||I think I'm getting better and better at this!|| 7 label aqours @dia Dia ||Turn! Step! Jump!|| 8 ch 1 talk Dia ||I did it! This is the highest score I've ever reached today! Look, I didn't miss a single note!|| 9 [player] ||Aww. No fair, Dia. You got the hang of it right away! Meanwhile, I... Well, look at my score.|| viewing enable clear cg 1 hide 0.4 wait 0.6 ch 1 shake x 3.0 5 wait 0.2 viewing disable ch 1 talk Dia Oh... 10 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @surprise ch 1 jump 10 ch 1 talk Dia ||E-Even so! This was a battle of low scores, meaning that you won!|| 11 [player] ||*Laugh* I knew winning would feel weird.|| bgm stop viewing enable clear fadesetting type Round fadesetting flip disable fade out front 1.0 bg 1 load default|43 bg 2 load default|43 bg 2 scale 1.2 1.2 bg 2 hide ch 1 face @normal wait 1.5 bgmfade in 0 bgmfade out 2.5 sound bgm 12 fadesetting type Round fadesetting flip enable fade in front 1.0 wait 0.2 movement keep ch1_move ch 1 move - - 0.5 /0 /-10 wait 0.2 viewing disable ch 1 talk Dia ||Phew. I have many things to which I must attend, but even so, I enjoyed myself quite a lot.|| 13 + delay 0.5 ch 1 move - - 0.5 /0 /10 enddelay waitclick bgm stop [player] ||Could you try forgetting about those "things to which you must attend" for just a little while?|| ch 1 face @surprise ch 1 talk Dia Huh? 14 ch 1 hide 0.4 ch 2 create ch 2 visual @dia @fes_ur_2 ch 2 face @surprise ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 [player] ||I'll be honest—Mari and the others asked me to do this. They said to take you out somewhere as you've been working so hard, even on your days off.|| bgmfade in 0 bgmfade out 1.0 sound bgm 15 wait 0.6 ch 2 face @sad ch 2 jump 10 wait 0.3 ch 2 talk Dia ||Mari and the others asked you?!|| 16 ch 2 face @normal ch 2 talk Dia I...see... 17 select ||They're wonderful friends.|| select_1 select ||That's why I want you to have fun.|| select_2 #select_1 [player] ||Yeah. They're wonderful friends, aren't they, Dia?|| ch 2 face @smile ch 2 talk Dia ||Yes. I'm proud to call them my friends.|| 18 + delay 0.1 ch 2 nod -10 enddelay waitclick goto main_1 #select_2 [player] ||Yeah. That's why I want you to have fun, Dia.|| ch 2 face @smile ch 2 shake y 3 -4 ch 2 talk Dia ||*Chuckle* Well, I certainly achieved that.|| 19 + delay 0.5 ch 2 stopshake enddelay waitclick goto main_1 #main_1 ch 2 face @normal ch 2 talk Dia ||...If it's all right with you, I'd like to relax for a little while longer.|| 20 ch 2 face @smile ch 2 talk Dia ||Will you walk home with me through the park? I wish to walk by your side.|| 21 viewing enable fadesetting type Default fade out front 0.5