#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 3 23002|40|41 preload ch 3 2|42|43 preload bg 44 preload cg 45 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 hide bgmfade in 0 bgmfade out 2.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @kotori @summer_private ch 1 face @normal ch 1 pos @center wait 0.2 viewing disable [player] ||I'm so glad that you're gonna let me see one of the costumes you're working on, Kotori! Are you sure it's okay?|| ch 1 face @smile ch 1 talk Kotori ||Yeah. The thing is, I'm not sure if I should call this finished or not, so I thought I'd ask you what you thought.|| 1 + delay 0.1 ch 1 nod -10 enddelay delay 1.0 ch 1 face @normal enddelay waitclick ch 1 face @sad ch 1 talk Kotori ||Sorry that it's not a fully realized costume!|| 2 [player] ||It's fine! I was kinda nervous wondering if it was really okay for me to see it before the rest of μ's, so that actually makes me feel much better.|| ch 1 face @smile ch 1 shake y 3 -4 ch 1 talk Kotori ||*Giggle* You're so strange. Were you really that worried? All of us in μ's think of you as one of our own, so none of us would have minded at all.|| 3 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @normal ch 1 talk Kotori ||All right, I'm gonna go get changed. Just hold on for a bit.|| 4 viewing enable clear bgm stop fadesetting type Default fadesetting flip enable fade out front 0.8 bg 3 load empty bg 3 color #000000 bg 3 scale 1.2 1.2 bg 3 plane 4 ch 1 create ch 1 visual @kotori @fes_ur_2 ch 1 face @normal ch 1 pos @center ef 1 load intensive wait 1.5 fadesetting type Default fadesetting flip disable fade in front 0.8 wait 0.2 delay 0.05 ef 1 play enddelay viewing disable ch 1 talk Kotori ||Agh! Somebody help!|| 5 ef 1 delete [player] Kotori?! viewing enable clear sound se 6 fadesetting type Horizontal fadesetting flip enable fade out front 0.3 white bg 3 hide cg 1 load card|45 wait 0.2 delay 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 7 enddelay fadesetting type Default fadesetting flip disable fade in front 1.7 white wait 0.2 viewing disable ch 1 talk Kotori ||I can't tie this ribbon right!|| 8 ch 1 talk Kotori ||What am I gonna do?|| 9 ch 1 talk Kotori ||Oh, I know! Will you tie it for me?|| 10 [player] ||Got it!|| viewing enable clear fadesetting type Default fadesetting flip enable fade out front 0.8 cg 1 hide ch 1 face @normal close volume se 9 0 sound se 11 wait 2.0 fadesetting type Default fadesetting flip disable fade in front 0.8 wait 0.3 movement keep ch1_move ch 1 move - - 0.3 /0 /-10 wait 0.2 viewing disable volume se 10 0 ch 1 talk Kotori ||Phew. Well, it's finally on. Thank you.|| 12 + delay 0.4 ch 1 move - - 0.5 /0 /10 enddelay delay 1.0 ch 1 face @normal enddelay waitclick [player] ||Hey, I'm sorry, Kotori...|| ch 1 face @surprise ch 1 talk Kotori Huh? 13 [player] ||Every time I tie bows, they always wind up crooked. I'm sorry that I'm not better at this.|| ch 1 face @normal ch 1 shake y 3 -4 ch 1 talk Kotori ||*Giggle* Oh, is that all?|| 14 + delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @smile ch 1 nod -10 wait 0.3 ch 1 talk Kotori ||Don't worry. I won't tell anyone about it. It'll be our little secret.|| 15 viewing enable clear ch 1 hide 0.4 ch 2 create ch 2 visual @kotori @fes_ur_2 ch 2 face @normal ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 viewing disable ch 2 talk Kotori ||So anyway, what do you think? Is there anything that you think could be improved on this outfit?|| 16 select ||Of course not.|| select_1 select ||There's one thing.|| select_2 #select_1 [player] ||Of course not! This one's just as beautiful as your outfits always are!|| ch 2 face @smile ch 2 jump 10 wait 0.3 ch 2 talk Kotori ||Really? *Giggle* Well, that's a relief.|| 17 goto main_1 #select_2 [player] ||Well, there is one thing. I think that it should have a ribbon that won't go crooked no matter who is tying it.|| ch 2 face @smile ch 2 shake y 3 -4 ch 2 talk Kotori ||Hahaha, that would be an awfully convenient ribbon, huh? I suppose I'll have to think about how I can make it easier to tie then.|| 18 + delay 0.5 ch 2 stopshake enddelay waitclick goto main_1 #main_1 [player] ||You really are always making incredible costumes, Kotori. Do you ever get designer's block?|| ch 2 face @surprise ch 2 talk Kotori ||Designer's block? No, I don't think so...|| 19 + delay 2.9 ch 2 face @normal enddelay waitclick ch 2 eye close wait 0.3 ch 2 talk Kotori ||When I listen to Maki's songs, I start getting vague ideas of what I want to make.|| 20 ch 2 eye open wait 0.3 ch 2 talk Kotori ||And when Umi puts lyrics to those songs, those vague ideas start to take shape.|| 21 ch 2 face @smile ch 2 talk Kotori ||So, as long as we're all together, I'll never run out of ideas!|| 22 viewing enable clear ch 2 hide 0.4 bg 2 hide 0.4 ch 1 face @normal ch 1 pos @center ch 1 show 0.4 wait 0.6 viewing disable ch 1 talk Kotori ||And as it turns out, I have an idea in my head right now too. One about the two of us.|| 23 [player] Huh? ch 1 face @smile ch 1 jump 15 wait 0.3 ch 1 talk Kotori ||I'm thinking about getting some drinks at a cute café! So let's get going!|| 24 viewing enable fadesetting type Default fade out front 0.5