#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 23001|40|41 preload bg 42 preload bg 43 preload cg 44 waitload bg 1 load default|42 bg 2 load default|42 bg 2 pos /50 /0 bg 2 scale 1.2 1.2 bg 3 load default|42 bg 3 scale 1.4 1.4 bg 3 hide movement keep bg2_move bg 2 move - - 7.0 /-50 /0 volume ambient 7 0 sound ambient 0 fadesetting type Slanting fade in front 0.5 wait 3.0 bg 2 hide 0.8 wait 1.5 ch 1 create ch 1 visual @honoka @fes_ur_1 ch 1 face @sad close ch 1 pos @center wait 0.2 viewing disable volume ambient 3 2.0 ch 1 talk Honoka ||Finally... We're here. Are you mentally ready for this?|| 1 + delay 1.5 ch 1 eye open enddelay waitclick [player] ||...Yeah. Of course I am, Honoka. I've been dreaming of this day forever.|| ch 1 face @normal ch 1 talk Honoka ||So have I. Okay then, here we go!|| 2 movement end bg2_move bg 2 pos 0 0 ef 1 load intensive movement keep ambient_down volume ambient 0 2.0 wait 0.3 [player] Okay! ch 1 hide 0.4 ch 2 create ch 2 visual @honoka @fes_ur_1 ch 2 face @smile ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0.4 bg 3 show 0.4 wait 0.6 ef 1 play ch 2 jump 15 wait 0.3 ch 2 talk Honoka ||Excuse me! One hyper version multi-flavor ice cream cone, please!|| 3 + delay 2.0 ef 1 delete enddelay waitclick [player] ||I'd like the same thing!|| viewing enable clear fadesetting type AlternateStripeHorizontal fadesetting flip disable fade out front 0.6 bg 3 hide ch 2 hide wait 0.7 bgmfade in 0 bgmfade out 1.8 sound bgm 4 wait 0.3 soundstop ambient 0 fadesetting type AlternateStripeHorizontal fadesetting flip enable fade in front 0.6 wait 0.2 ch 1 face @smile ch 1 pos @center ch 1 show wait 0.2 ch 1 jump 10 wait 0.3 viewing disable ch 1 talk Honoka ||Aaahh! Here it is! Finally, a multi-flavor cone, right before my eyes!|| 5 [player] ||I-I pass by this stand every day, but this ice cream cone is always sold out.|| ch 1 face @normal ch 1 talk Honoka ||I'm not dreaming, right? I really have this legendary ice cream in my hands?|| 6 [player] ||Hmm? Hold on, now I feel worried, too. We're not sleepwalking, are we?|| ch 1 face @sad ch 1 shake x 3 4 wait 0.2 ch 1 talk Honoka ||Oh no! We might be dreaming! Okay, we need to do something to check if we are!|| 7 + delay 0.8 ch 1 stopshake enddelay waitclick select ||Pinch my cheek|| select_1 select ||But how?|| select_2 #select_1 [player] ||Please! Could you pinch my cheek?!|| ch 1 face @normal ch 1 talk Honoka ||O-Okay! But pinch mine, too! Really hard!|| 8 + delay 0.2 ch 1 nod -10 enddelay waitclick goto main_1 #select_2 [player] ||In a situation like this, what do people usually do again?!|| ch 1 face @normal ch 1 talk Honoka ||Let's pinch each other's cheeks! Don't make it hurt too much, okay?|| 9 + delay 3.0 ch 1 face @sad enddelay waitclick goto main_1 #main_1 ch 1 hide 0.4 ch 3 create ch 3 visual @honoka @fes_ur_1 ch 3 face @normal ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 ch 3 show 0.4 bg 2 show 0.4 wait 0.6 ch 3 talk Honoka ||Okay, then on the count of three! One...two...three!|| 10 viewing enable clear soundstop bgm 4 fadesetting type AlternateStripeVertical fadesetting flip disable fade out front 0.7 ch 3 hide bg 2 hide wait 1.0 fadesetting type AlternateStripeVertical fadesetting flip enable fade in front 0.7 wait 0.2 viewing disable [player] Ouch. bgmfade in 0 bgmfade out 1.0 sound bgm 11 ch 1 face @sad close ch 1 pos @center ch 1 show wait 0.2 ch 1 shake x 2.5 4 wait 0.3 ch 1 talk Honoka ||Owww. But, we're not dreaming! This is no dream and this ice cream is the real thing!|| 12 + delay 0.5 ch 1 stopshake enddelay delay 3.5 ch 1 face @smile ch 1 jump 10 enddelay waitclick [player] ||I always missed out on trying it, so it doesn't feel real... We finally did it, Honoka!|| ch 1 face @normal ch 1 talk Honoka ||Yeah! Okay, time for a taste. Here I go!|| 13 + delay 0.1 ch 1 nod -10 enddelay waitclick [player] ||Me too! *Chomp* ...Mmm! It's so good!|| ch 1 eye close wait 0.3 ch 1 shake x 2.5 4 wait 0.2 ch 1 talk Honoka ||Mmm! It really is! It's ridiculously, deliciously good! I've gotta tell everyone at school about it tomorrow!|| 14 + delay 0.5 ch 1 stopshake enddelay delay 2.5 ch 1 face @smile ch 1 jump 10 enddelay waitclick [player] ||Me too! And this is a pretty big cone, but I just know I'm going to lick it up in a flash!|| ch 1 face @normal ch 1 talk Honoka ||I almost want to add another scoop... Pff! Ahahaha!|| 15 + delay 5.0 ch 1 face @smile enddelay waitclick [player] ||Hmm? What is it?|| ch 1 face @normal ch 1 shake y 3 -4 ch 1 talk Honoka ||Ahaha! You have ice cream around your mouth.|| 16 + delay 0.5 ch 1 stopshake enddelay waitclick [player] ||I do?! Ahh, but it's just so good.|| ch 1 hide 0.4 ch 2 face @smile ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0.4 wait 0.6 ch 2 talk Honoka ||It really is. I completely get you! Let me wipe it off for you. Come on, stay still.|| 17 + delay 0.1 ch 2 nod -10 enddelay delay 0.5 ch 2 nod -10 enddelay waitclick viewing enable clear fadesetting type Slanting fadesetting flip enable fade out front 0.4 white cg 1 load card|44 wait 0.3 fadesetting type Slanting fadesetting flip disable fade in front 0.4 white wait 0.2 viewing disable [player] ||H-Honoka! Um, umm, thank you.|| label muse @honoka Honoka ||You're very welcome! *Giggle* When you really get into something, you lose sight of everything around you. I learned something new about you!|| 18 label muse @honoka Honoka ||But you can't show this cute side of you to anyone but me, okay?|| 19 [player] ||Huh? What do you mean?|| label muse @honoka Honoka ||I mean, I wanna keep that adorable face all to myself! Just kidding, hehe.|| 20 fadesetting type Default fade out front 0.5