#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload ch 7 1|17|18 preload ch 2 1|19|20 preload cg 21 preload bg 22 waitload bg 1 load default|22 bgmfade in 1 bgmfade out 1 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.2 ch 1 create ch 1 visual @nozomi @summer_uniform ch 1 pos @right ch 2 create ch 2 visual @eli @summer_uniform @sad ch 2 pos @left wait 0.2 viewing disable ch 2 eye close ch 2 movey - - 0.2 /-10 ch 2 talk Eli *Sigh* 1 ch 1 talk Nozomi ||What's the matter, Eli-chi?|| 2 ch 2 eye open ch 2 movey - - 0.2 /10 ch 2 talk Eli ||I was thinking about this year's club expenses. I want to increase the budget for all the clubs, but it's tough.|| 3 ch 1 face @sad ch 1 shake x 1 4 ch 1 talk Nozomi ||Hmm. It's not like we have that much to work with to begin with.|| 4 + delay 1 ch 1 stopshake enddelay waitclick ch 2 eye close ch 2 talk Eli ||I think that any club would be more eager to expand and put on events if they got a bigger portion of the budget.|| 5 ch 1 face @ex1 ch 1 talk Nozomi ||Well, let me teach you something nice, Eli-chi.|| 6 ch 1 face @normal close ch 1 talk Nozomi ||What isn't there isn't there! So how about thinking about it like that?|| 7 + delay 0.8 ch 2 face @surprise ch 2 jump 10 enddelay waitclick ch 1 eye open ch 1 talk Nozomi ||You need to think of things you can do without increasing the budget.|| 8 + delay 0.2 ch 2 face @sad enddelay waitclick ch 1 eye close ch 1 talk Nozomi ||Like how about we save by having some clubs hold events together?|| 9 ch 2 face @surprise ch 2 talk Eli ||Hmm. You know, that sounds like something worth thinking about!|| 10 ch 1 face @smile ch 1 talk Nozomi ||It may be tough to make a proposal down to the details right now, but you might come up with some good ideas if you talk with the students.|| 11 sound bgm 12 ch 1 face @normal ch 1 talk Nozomi ||And besides, we have her with us.|| 13 ch 2 face @normal ch 2 talk Eli ||Ah, the girl who came to support us.|| 14 ch 1 face @smile ch 1 nod -15 ch 1 talk Nozomi ||Yeah! She may not think she's too useful, but...|| 15 ch 2 eye close ch 2 talk Eli ||It feels like new winds are blowing behind us. I'm really grateful she's here.|| 16 ch 1 face @normal ch 1 nod -10 ch 1 talk Nozomi ||Yeah, exactly. And since we've got a new girl with us, you don't need to think all by yourself. Let's all get together and talk things over.|| 17 + delay 0.3 ch 1 nod -10 enddelay waitclick ch 2 face @smile ch 2 talk Eli ||Nozomi, you know... *Giggle* You're right.|| 18 cg 1 load card|21 cg 1 show 0.5 wait 0.7 viewing disable label @nozomi Nozomi ||*Giggle* Got a laugh out of you, Eli-chi.|| 19 label @nozomi Nozomi ||If you sighed, you'd ruin that cute face of yours.|| 20 label @eli Eli ||Urgh. I'll be careful.|| 21 + waitclick label @eli Eli ||Having more people to consult sounds like it will make things easier. Let's go talk with her right away!|| 22 label @nozomi Nozomi ||*Giggle* How exciting. And things are going to get more fun from here on out!|| 23 viewing enable fadesetting type Default fade out front 1