#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 window hide click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload ch 3 2 1|17|18 preload ch 3 2 2|17|18 preload ch 3 2 5|17|18 preload ch 3 2 4|17|18 preload cg 19 preload bg 20 preload bg 21 preload bg 22 waitload bg 1 load default|21 bgmfade in 1 sound bgm 0 ch 1 create ch 1 visual @kotori @summer_private @normal ch 1 pos @center ch 1 pos /-30 /0 ch 1 hide 0 ch 2 create ch 2 visual @kotori @summer_private @normal ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 hide 0 ch 3 create ch 3 visual @kotori @summer_private @normal ch 3 face @smile ch 3 scale 1.4 1.4 ch 3 pos @left ch 3 pos @offset_l2 ch 3 hide 0 fadesetting type Default fade in front 1 wait 0.5 ch 1 movex - EaseOut 0.3 /30 ch 1 show wait 0.3 click enable window show ch 1 talk Kotori ||Hello! Sorry for the wait.|| 1 [player] ||Oh no, I just got here myself.|| ch 1 face @smile ch 1 talk Kotori ||You really can't come to an amusement park by yourself, so I'm really glad you invited me!|| 2 [player] ||No problem. You'd said before that you really wanted to go to one, too.|| ch 1 shake y 3 2 ch 1 face @surprise ch 1 talk Kotori ||Wow, you remembered what I said?|| 3 + delay 0.4 ch 1 stopshake enddelay waitclick ch 1 face @smile ch 1 talk Kotori ||That makes me so happy! Let's have a ton of fun today, then.|| 4 ch 1 face @normal ch 1 talk Kotori ||Er, so how about we start with the merry-go-round? Or teacups ride?|| 5 select ||The rollercoaster!|| select_1 select ||The merry-go-round!|| select_2 #select_1 [player] ||Let's give the rollercoaster a try!|| ch 1 face @surprise ch 1 talk Kotori ||Wait, what?! That...might be a tad too scary.|| 6 + delay 0.1 ch 1 shake x 5 2 enddelay delay 0.4 ch 1 stopshake enddelay waitclick ch 1 face @sad ch 1 talk Kotori ||You like this kind of stuff?|| 7 [player] ||Yeah! But if you're not into them, we can do something else.|| ch 1 face @normal ch 1 talk Kotori ||Well, it's scary, but since we're actually at the amusement park together, I want to stay with you.|| 8 ch 1 face @smile ch 1 scaling Quadratic EaseInOut 0.5 1.2 1.2 ch 1 move Quadratic EaseInOut 0.5 /0 /-45 wait 0.5 ch 1 talk Kotori ||I can keep it together if you hold hands with me! And make sure you don't let go, either.|| 9 fadesetting type AlternateStripeHorizontal fadesetting flip disable clear viewing enable fade out front 1 wait 1 ch 1 face @normal ch 1 scale 1 1 ch 1 pos @center ch 1 hide 0 effection enable Back se 1 blur 2 0 fadesetting flip enable fade in front 1 wait 1 viewing disable [player] Urgh. [player] ||(It was WAY faster and scarier than I expected. I'm really sorry for putting Kotori through that.)|| se 1 blur 0 0.4 ch 1 show wait 0.6 ch 1 face @smile ch 1 shake x 4 4 ch 1 talk Kotori ||Wow! That was scary, but it was super fun! My heart was just racing!|| 10 + delay 0.4 ch 1 stopshake enddelay waitclick [player] ||Kotori, you were fine with it?!|| ch 1 talk Kotori ||It wasn't scary at all because we were holding hands! Thanks!|| 11 [player] S-Sure! [player] ||(I was probably more scared than she was.)|| goto main_1 #select_2 [player] ||How about we try the merry-go-round?|| ch 1 face @smile ch 1 talk Kotori ||Yay! I love the merry-go-round!|| 12 fadesetting type Horizontal fadesetting flip disable clear viewing enable fade out front 0.5 wait 0.2 ch 1 face @normal fadesetting flip enable fade in front 0.5 wait 0.2 viewing disable ch 1 face @smile ch 1 talk Kotori ||The merry-go-round here is amazing, isn't it? There's a chariot with white horses, angels, and even pastel blue pegasi!|| 13 ch 1 face @normal ch 1 talk Kotori ||So, which should we ride? The chariot, that we can ride together?|| 14 [player] ||Good question. Well, how about we each ride on one? Like, you can be a prince on a white horse.|| ch 1 face @surprise ch 1 shake x 5 2 ch 1 talk Kotori ||Huh! Me, a prince on a white horse?|| 15 + delay 0.3 ch 1 stopshake enddelay waitclick ch 1 face @smile ch 1 talk Kotori ||Hey, that sounds interesting!|| 16 ch 1 face @normal ch 1 hide ch 1 talk ch 2 talk ch 3 talk Kotori ||I'll have a sword and go hah! Yah! Haha. I'll be protecting you today!|| 17 + delay 0.4 ch 2 move - - 0.2 /20 /0 ch 2 show ch 2 jump enddelay delay 0.4 ch 2 hide enddelay delay 0.4 ch 3 move - - 0.2 /-20 /0 ch 3 show ch 3 jump enddelay waitclick ch 3 hide goto main_1 #main_1 viewing enable fadesetting type Round fadesetting flip disable fade out front 2 wait 1 ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center bg 2 load default|20 3 bg 2 scale @size_l1 bg 2 show 0 bg 1 load default|22 cg 1 load card|19 4 cg 1 hide 0 cg 2 load card|19 4 cg 2 hide 0 cg 1 scale 0.8 0.8 cg 2 scale 1.4 1.4 bgmfade in 1.5 sound bgm 18 wait 0.2 movement keep bg_move bg 2 movey - - 5 100 delay 0.5 movement keep bg_move2 bg 2 scaling - - 5 1.4 1.4 enddelay fadesetting type Default fade in front 1 wait 0.7 bg 2 hide 1 wait 1.2 ch 1 show wait 0.2 viewing disable ch 1 talk Kotori ||Today was really fun! It feels like I got a different experience from usual since you invited me.|| 19 [player] ||*Giggle* It was really fun!|| ch 1 face @normal ch 1 talk Kotori ||I feel like I can do all sorts of stuff if we're together! I'd love for us to go out even more.|| 20 ch 1 talk Kotori ||So, when do we go out next? Are you free next week? We could go to a café, or go out for a walk!|| 21 viewing enable ch 1 hide 0.2 wait 0.4 cg 1 scaling - - 0.4 1 1 cg 2 scaling - - 0.4 1 1 cg 1 show 0.4 cg 2 show 0.4 wait 0.6 viewing disable label muse @kotori Kotori ||Eheheh. I can't wait! We can't really make a bunch of plans at once, so I want us to arrange things one by one.|| 22 + waitclick [player] ||We've still got some time today, right? Well, how about we have some food on the way back?|| label muse @kotori Kotori ||Wow, you're right! Let's make today an amazing one first!|| 23 + waitclick [player] ||(I'm so glad she liked it! I can't wait until our next outing, either.)|| fadesetting type Default fade out front 0.5