#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 window hide click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload ch 2 1 1|17|18 preload ch 2 1 2|17|18 preload ch 2 1 3|17|18 preload ch 2 1 5|17|18 preload ch 2 1 4|17|18 preload cg 19 preload bg 20 preload bg 21 preload bg 22 waitload bg 1 load default|21 sound bgm 0 ch 1 create ch 1 visual @eli @summer_uniform @surprise ch 1 pos @center fadesetting type Default fade in front 1 wait 0.2 click enable window show ch 1 talk Eli ||I wouldn't say I'm too good at bowling, but I can do it as well as anyone else. How come?|| 1 [player] ||I went bowling with my family the other day, but they laughed at me. I couldn't knock over a single pin.|| ch 1 face @normal ch 1 talk Eli ||*Giggle* So you want to practice, then?|| 2 ch 1 eye close ch 1 talk Eli ||Sure, I'll help you out!|| 3 viewing enable fadesetting type Horizontal fadesetting flip enable fade out front 0.7 ch 1 create ch 1 visual @eli @summer_uniform @normal ch 1 pos @center soundstop bgm 0 ch 1 scale 1.1 1.1 ch 1 pos /0 /-45 bg 1 hide bg 2 load default|22 bg 2 scale 1.2 1.2 bg 2 pos 0 -35 sound bgm 4 wait 0.5 cg 1 load card|19 cg 2 load card|19 cg all hide 0 fadesetting type Default fadesetting flip disable fade in front 0.7 wait 0.5 viewing disable ch 1 talk Eli ||It's pretty common to throw the ball too hard and totally miss. Instead of giving it a powerful throw, you want to give it a balanced roll.|| 5 [player] ||Oh, I get it. So you'd roll it like this, I think?|| + delay 0.3 ch 1 shake y 1 15 bg 2 shake y 1 15 enddelay delay 0.5 ch 1 stopshake bg 2 stopshake enddelay waitclick ch 1 hide wait 0.2 ch 2 create ch 2 visual @eli @summer_uniform @sad ch 2 pos @center ch 2 pos /-150 /0 ch 2 pos @offset_l3 ch 2 scale @size_l3 ch 2 show wait 0.2 ch 2 talk Eli ||You're still putting in too much force.|| 6 ch 2 face @normal ch 2 eye close ch 2 talk Eli ||You want to relax your shoulders, like this. Now lower your center of gravity.|| 7 [player] Wh-Whoa. [player] ||(Eli's so close...and whispering into my ear! Getting nervous!)|| ch 2 eye open ch 2 nod ch 2 talk Eli ||Swing your arm straight, and the ball will naturally roll out like a pendulum.|| 8 [player] ||(Urgh, I'm so nervous.)|| viewing enable ch 2 hide 0.5 ch 1 scale @size_m ch 1 pos @left_near ch 1 pos /0 /-55 ch 1 show 0.5 wait 0.7 viewing disable ch 1 talk Eli ||All right, let's try this right away.|| 9 [player] ||(I hope I didn't miss anything she told me out of nerves. Hm, so how should I throw it?)|| select ||Throw it as hard as you can.|| select_1 select ||Loosen up and roll the ball.|| select_2 #select_1 [player] ||All right, throwing it as hard as I can!|| ch 1 move Cubic EaseOut 0.5 /-250 /-20 ch 1 scaling Cubic EaseOut 0.5 1.3 1.3 bg 2 scaling Cubic EaseOut 0.5 1.4 1.4 bg 2 move Cubic EaseOut 0.5 /-210 /-10 [player] Urah! sound se 10 [player] ||Aww, I blew it!|| ch 1 face @sad ch 1 talk Eli ||Hey, you're still tensing up too much.|| 11 ch 1 face @normal ch 1 talk Eli ||Let's try practicing this again. I just know you can do this!|| 12 [player] ||(Oops! I'll...I'll practice it right next time.)|| [player] ||You've shown me the right way, so I'll get it next time!|| goto main_1 #select_2 [player] ||First, I loosen up.|| viewing enable sound se 13 wait 1.2 viewing disable ch 1 face @normal ch 1 talk Eli ||Oh, my, nice form! It's really good that you can accept and apply something you've been told.|| 14 [player] ||(So I swing my arm straight, just as Eli showed me.)|| goto main_1 #main_1 viewing enable fadesetting type Round fadesetting flip enable fade out front 0.7 clear ch 1 face @normal ch 1 scale @size_m ch 1 pos @left_near ch 1 pos /0 /-55 bg 2 scale 1.1 1.1 bg 2 pos 0 -35 fadesetting type Round fadesetting flip disable fade in front 0.7 wait 0.5 viewing disable ch 1 move Quadratic EaseOut 0.6 /-250 /-20 ch 1 scaling Quadratic EaseOut 0.6 1.3 1.3 bg 2 scaling Quadratic EaseOut 0.6 1.4 1.4 bg 2 move Quadratic EaseOut 0.6 /-210 /-10 [player] Ee-yah! viewing enable ch 1 hide wait 0.3 sound se 13 wait 1 cg 1 show wait 0.5 viewing disable label muse @eli Eli ||Woo! You did it, you knocked over eight pins!|| 15 [player] ||Wow, the pins are down! I can't believe it!|| label muse @eli Eli ||Next, take a good look at those last two pins and go for a spare!|| 16 [player] Yeah! [player] ||(If Eli teaches me, it feels like I'm going to get even better!)|| viewing enable fadesetting type Default fadesetting flip enable fade out front 0.7 soundstop bgm 4 cg 1 hide 0 ch 1 show 0 ch 1 face @normal ch 1 scale @size_m ch 1 pos @center bg 2 scale 1.1 1.1 bg 2 pos 0 -35 wait 0.4 fadesetting flip disable fade in front 0.7 sound bgm 17 wait 0.2 viewing disable ch 1 jump ch 1 talk Eli ||Oh, that was fun! You pick things up really easily, so it's really worth teaching you!|| 18 ch 1 face @normal [player] ||Oh, you're just such a good teacher, Eli. Thanks for today!|| [player] ||You got so deeply into teaching, and when I knocked those pins down, you were just so happy for me. I loved it!|| ch 1 hide ch 2 pos @center ch 2 pos @offset_l2 ch 2 scale @size_l2 ch 2 face @normal ch 2 show wait 0.3 ch 2 eye close ch 2 nod ch 2 talk Eli ||Oh, the pleasure for today is all mine!|| 19 ch 2 eye open ch 2 talk Eli ||I had a really fun day, thanks to you! Let's come here again sometime!|| 20 [player] Yeah! fadesetting type Default fade out front 0.5