#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 204 4|40|41 preload ch 205 4|42|43 preload bg 44 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|44 bg 3 scale 1.4 1.4 bg 3 hide delay 0.4 bgmfade in 0 bgmfade out 1.5 sound bgm 0 enddelay fadesetting type Default fade in front 1.0 wait 0.3 viewing disable animation [player] ||Over here, Ai!|| ch 1 create ch 1 visual @ai @winter_private ch 1 face @surprise ch 1 pos @center ch 1 pos /20 /0 ch 1 movex - - 0.3 /-20 ch 1 show 0.3 wait 0.5 ch 1 talk Ai ||Whoa, you're early! I would've sworn I'd be the first one here, but here you are.|| 1 [player] ||I was so excited for today that I woke up early.|| ch 1 face @normal ch 1 talk Ai ||Me too, actually.|| 2 ch 1 face @smile movement keep ch1_scale ch 1 scaling - - 0.3 1.07 1.07 movement keep ch1_move ch 1 move - - 0.3 /0 /-18 wait 0.1 ch 1 talk Ai ||Let's have lots of fun at DiverCity today and think about what to do for our event!|| 3 [player] ||Yeah. Let's hope we can come up with the perfect idea.|| viewing enable clear bgm stop fadesetting type Round fadesetting flip disable fade out front 1.2 movement end ch1_scale movement end ch1_move ch 1 face @surprise ch 1 scale @size_m ch 1 pos @center ch 1 show wait 0.4 bgmfade in 0 bgmfade out 2.0 sound bgm 4 fadesetting type Round fadesetting flip enable fade in front 1.2 wait 0.3 viewing disable ch 1 talk Ai ||Are we still waiting on Karin?|| 5 [player] ||Hmm... Maybe...|| ch 1 face @sad close ch 1 talk Ai ||Maybe she's...|| 6 bgm stop ch 1 hide 0.4 ch 2 create ch 2 visual @ai @winter_private ch 2 face @sad ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 ch 2 talk Ai ||Sleeping in again?|| 7 ch 2 face @normal ch 2 talk Ai ||I'll message Emma-chi—|| 8 viewing enable clear ch 2 hide 0.4 bg 2 hide 0.4 wait 0.8 ch 3 create ch 3 visual @karin @winter_private ch 3 face @sad ch 3 pos @left ch 3 pos /-20 /0 ch 3 movex - - 0.4 /20 ch 3 show 0.4 wait 0.6 viewing disable ch 3 talk Karin Morning. 9 bgmfade in 0 bgmfade out 2.0 sound bgm 10 wait 0.7 [player] ||Ah, Karin!|| ch 1 face @smile ch 1 pos @right ch 1 show wait 0.2 ch 1 talk Ai ||Thank goodness. I was just about to message Emma-chi to see if you'd slept in.|| 11 ch 3 face @surprise ch 3 talk Karin ||I got up bright and early!|| 12 ch 1 face @normal ch 3 face @ex1 close ch 3 shake x 2.5 4 wait 0.2 ch 3 talk Karin ||It's just...|| 13 + delay 0.8 ch 3 stopshake enddelay waitclick ch 3 eye open wait 0.3 ch 3 talk Karin ||I saw a really interesting-looking store on the way here. Sorry.|| 14 ch 1 face @surprise ch 1 talk Ai ||Wow, what kind of store? Take us there!|| 15 + delay 2.0 ch 1 face @smile enddelay waitclick ch 3 face @surprise ch 3 talk Karin ||Huh? Oh, of course!|| 16 + delay 1.1 ch 3 face @normal close ch 3 nod -12 enddelay waitclick ch 1 hide 0.4 ch 3 hide 0.4 ch 4 create ch 4 visual @karin @winter_private ch 4 face @normal ch 4 scale @size_l2 ch 4 pos @center ch 4 pos @offset_l2 ch 4 show 0.4 bg 3 pos 250 /0 bg 3 show 0.4 wait 0.6 ch 4 talk Karin ||Later, though. We're on a mission to find some clues for our festival today, right?|| 17 [player] ||Oh, that's right! I just forgot why we're here.|| ch 4 face @smile ch 4 talk Karin ||Oh well. Now come with me!|| 18 viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 bg 3 hide ch 4 hide ch 1 face @normal close ch 1 pos @right ch 1 show ch 3 face @normal ch 3 pos @left ch 3 show wait 1.2 bgmfade in 0 bgmfade out 1.0 sound bgm 19 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 movement keep ch1_move ch 1 move - - 0.45 /0 /-10 wait 0.1 viewing disable ch 1 talk Ai ||*Yawn* I'm exhausted!|| 20 + delay 0.75 movement end ch1_move ch 1 move - - 0.4 /0 /10 enddelay waitclick [player] ||It kind of feels like we were just having our usual fun, but did we find anything special about DiverCity?|| ch 1 face @normal ch 3 face @smile ch 3 talk Karin ||Well, I suppose nowhere else has a giant robot like that.|| 21 ch 1 face @smile ch 1 jump 12 wait 0.3 ch 1 talk Ai ||That's right! I hope we can do something with that robot.|| 22 ch 3 face @normal ch 1 face @surprise ch 1 talk Ai ||Such as...|| 23 ch 3 face @surprise ch 1 face @ex1 ch 1 talk Ai ||Decorating it with paper lanterns!|| 24 ch 3 face @ex1 ch 3 talk Karin ||I-I don't know about that... Maybe Christmas lights or something...|| 25 ch 1 face @surprise ch 1 talk Ai ||Huh? But it's a festival! You've gotta have paper lanterns at a festival!|| 26 + delay 1.0 ch 1 face @normal enddelay waitclick ch 1 face @smile ch 1 talk Ai ||They have them at Daikoku Festival, Uchiura Festival... Even the festival in the shopping district where I live has them! They're essential!|| 27 ch 3 face @normal ch 3 talk Karin ||But don't you want to come up with something more fitting for DiverCity?|| 28 bgm stop ch 1 face @surprise close ch 1 talk Ai Hmmm... 29 bgmfade in 0 bgmfade out 0 sound bgm 30 ch 1 hide 0.4 ch 3 hide 0.4 ch 2 face @smile ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 ch 2 show 0.4 bg 3 pos -250 /0 bg 3 show 0.4 wait 0.6 ch 2 jump 12 wait 0.3 ch 2 talk Ai ||I've got it! We'll decorate the lanterns with Christmas lights! That's a good idea, right? || 31 + delay 1.0 ch 2 face @ex1 enddelay waitclick ch 2 face @smile ch 2 shake y 3 -5 ch 2 talk Ai ||Man, I can just picture it!|| 32 + delay 1.0 ch 2 stopshake enddelay waitclick viewing enable clear ch 2 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 face @normal close ch 1 pos @right ch 1 show ch 3 face @normal ch 3 pos @left ch 3 show wait 0.2 viewing disable ch 1 talk Ai ||Hey, you know that game we played today where we threw a ball to earn points?|| 33 ch 3 face @surprise ch 3 talk Karin ||Where your score depended on how fast you threw the ball and where it hit?|| 34 ch 1 face @normal ch 1 nod -10 ch 1 talk Ai ||That's it! Didn't that feel really futuristic?|| 35 [player] ||That was all lit up and stylish looking too.|| ch 3 face @normal ch 3 nod -10 wait 0.3 ch 3 talk Karin ||Yes. It really lifted my spirits.|| 36 ch 1 face @smile ch 1 shake y 4 4 ch 1 talk Ai ||Right?! It was like I was being sucked into those sparkling lights in front of me!|| 37 + delay 0.5 ch 1 stopshake enddelay waitclick ch 3 eye close wait 0.3 ch 3 talk Karin ||That futuristic atmosphere is very Odaiba, I think.|| 38 ch 1 face @normal ch 1 talk Ai ||A fusion of a festival and the future!|| 39 ch 3 eye open wait 0.3 ch 3 talk Karin ||In that case, how about something like a cyber Bon dance?|| 40 ch 3 face @smile ch 3 talk Karin ||When I think of festivals, I do think of people doing a Bon dance on a bandstand or something.|| 41 ch 1 face @smile ch 1 nod -12 ch 1 talk Ai ||Good, good! We can decorate the bandstand so it looks suuuper stylish!|| 42 + delay 0.7 ch 1 nod -12 enddelay waitclick ch 1 face @normal ch 1 talk Ai ||If we want to make it more cyber, hopefully we can use some futuristic technology.|| 43 ch 3 face @surprise [player] Technology? ch 1 face @surprise ch 1 talk Ai ||Like AR and VR.|| 44 ch 3 face @normal ch 3 talk Karin ||Like a game, right?|| 45 ch 1 hide 0.4 ch 3 hide 0.4 ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show 0.4 ch 4 face @normal ch 4 scale @size_l1 ch 4 pos @left ch 4 pos @offset_l1 ch 4 show 0.4 bg 2 pos 0 /0 bg 2 show 0.4 wait 0.6 ch 2 talk Ai ||And since it's me and you, maybe we could have some kind of dance battle?|| 46 ch 4 face @smile ch 4 talk Karin ||You want to have a contest in the middle of a contest for which sub-unit is best?|| 47 ch 2 face @normal close ch 2 talk Ai ||Well, we might as well, right?|| 48 ch 4 eye close wait 0.3 ch 4 talk Karin ||You're hopeless. Well, I won't lose either contest.|| 49 + delay 2.0 ch 4 face @normal enddelay waitclick ch 2 face @smile ch 2 jump 15 ch 2 talk Ai ||Yayyy! It's set!|| 50 [player] ||Seems like you've got things figured out.|| ch 4 face @smile ch 4 talk Karin ||Yes, I think we're going to be able to put our own spin on a festival.|| 51 + delay 0.1 ch 4 nod -10 enddelay waitclick ch 2 face @normal ch 2 talk Ai ||Then today's mission is complete!|| 52 viewing enable clear ch 2 hide 0.4 ch 4 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 1 face @normal ch 1 pos @right ch 1 show ch 3 face @normal ch 3 pos @left ch 3 show wait 0.2 viewing disable ch 1 talk Ai ||Hey, we're still good for time, right? Let's check out that store Karin found this morning!|| 53 bgm stop ch 3 face @sad ch 3 jump 18 ch 3 talk Karin Huhhh?! 54 bgmfade in 0 bgmfade out 1.0 sound bgm 55 wait 0.3 ch 3 face @ex1 close ch 3 shake x 2 4 wait 0.2 ch 3 talk Karin ||Um... Let's leave it until next time.|| 56 + delay 0.5 ch 3 stopshake enddelay delay 1.5 ch 3 eye open enddelay waitclick ch 1 face @sad ch 1 shake x 1.5 6 wait 0.2 ch 1 talk Ai ||Huh? But I'm so curious!|| 57 + delay 0.8 ch 1 stopshake enddelay waitclick ch 3 face @smile ch 3 talk Karin ||It's a date for next time, I promise!|| 58 ch 1 face @smile ch 1 jump 15 wait 0.3 ch 1 talk Ai ||Okay, you'd better take me next time!|| 59 viewing enable animation fadesetting type Default fade out front 1.0