#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 201 3|40|41 preload ch 202 3|42|43 preload ch 203 3|44|45 preload ch 204 3|46|47 preload ch 205 3|48|49 preload ch 206 3|50|51 preload ch 207 1|52|53 preload ch 208 3|54|55 preload ch 210 3|56|57 preload ch 211 3|58|59 preload ch 212 3|60|61 preload ch 9999 3|62|63 preload bg 64 waitload bg 1 load default|64 bg 2 load default|64 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|64 bg 3 scale 1.4 1.4 bg 3 hide fadesetting type Default fade in front 1.0 wait 0.3 delay 0.3 bgmfade in 0 bgmfade out 2.2 sound bgm 0 enddelay sound se 1 wait 0.55 ch 1 create ch 1 visual @shioriko @winter_uniform ch 1 face @surprise ch 1 pos @center ch 1 pos /-30 /0 ch 1 movex - - 0.3 /30 ch 1 show 0.2 wait 0.4 viewing disable ch 1 talk Shioriko G-Girls! 2 [player] ||Wh-What's wrong? I've never seen you so worked up, Shioriko.|| ch 1 face @surprise close movement keep ch1_move ch 1 move - - 0.35 /0 /-8 wait 0.2 ch 1 talk Shioriko ||*Pant* *Pant* ...Um...|| 3 + delay 0.3 movement end ch1_move ch 1 move - - 0.35 /0 /8 enddelay delay 0.6 ch 1 move - - 0.35 /0 /-8 enddelay delay 0.5 ch 1 move - - 0.35 /0 /8 enddelay delay 0.6 ch 1 face @sad enddelay waitclick viewing enable clear ch 1 hide 0.4 bg 3 pos 100 /0 bg 3 show 0.4 wait 0.6 ch 2 create ch 2 visual @shioriko @winter_uniform ch 2 face @sad ch 2 scale @size_l1 ch 2 pos @right ch 2 pos @offset_l1 ch 3 create ch 3 visual @lanzhu @winter_uniform ch 3 face @ex2 ch 3 scale @size_l1 ch 3 pos @left ch 3 pos @offset_l1 wait 0.2 viewing disable bg 2 pos 0 /0 bg 2 show ch 3 talk Lanzhu ||Come on. Deep breaths, Shioriko.|| 4 ch 2 face @normal close movement keep ch2_move ch 2 move - - 0.65 /0 /15 wait 0.2 ch 2 talk Shioriko ||*Inhale* *Exhale* *Inhale* *Exhale*|| 5 + delay 1.3 movement end ch2_move ch 2 move - - 0.85 /0 /-15 enddelay delay 2.0 ch 2 move - - 0.65 /0 /15 enddelay delay 1.5 ch 2 move - - 0.85 /0 /-15 enddelay waitclick bgm stop ch 3 face @normal ch 3 talk Lanzhu ||Is that better?|| 6 ch 2 face @sad ch 2 talk Shioriko ||Yes. Sorry to worry you.|| 7 + delay 0.1 ch 2 nod -10 enddelay waitclick viewing enable clear ch 2 hide 0.4 ch 3 hide 0.4 bg 3 hide 0.4 wait 0.4 bgmfade in 0 bgmfade out 2.0 sound bgm 8 wait 0.3 ch 1 face @surprise ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Shioriko ||I received some amazing information, and got rather excited...|| 9 ch 4 create ch 4 visual @ayumu @winter_uniform ch 4 face @surprise ch 4 pos @left_far ch 4 pos /-20 /0 ch 4 movex - - 0.3 /20 ch 4 show 0.3 wait 0.5 ch 4 talk Ayumu ||Amazing information? What is it, Shioriko?|| 10 ch 5 create ch 5 visual @setsuna @summer_uniform ch 5 face @smile ch 5 pos @right_far ch 5 pos /20 /0 ch 5 movex - - 0.3 /-20 ch 5 show 0.3 wait 0.5 ch 5 talk Setsuna ||Could it be something from the store owners?|| 11 ch 1 face @smile ch 1 jump 12 wait 0.2 ch 1 talk Shioriko ||That's right! And it's...really amazing...!|| 12 viewing enable clear ch 1 hide 0.4 ch 4 hide 0.4 ch 5 hide 0.4 bg 3 pos -100 /0 bg 3 show 0.4 wait 0.7 ch 6 create ch 6 visual @kanata @winter_uniform ch 6 face @surprise ch 6 scale @size_l1 ch 6 pos @center ch 6 pos @offset_l1 wait 0.2 viewing disable bg 2 pos -60 /0 ch 6 talk Kanata ||To have cool-headed Shioriko worked up like this... Yes, I know what it must be.|| 13 + delay 2.0 ch 6 face @smile close enddelay delay 2.3 ch 6 jump 12 enddelay waitclick ch 6 face @smile movement keep ch6_scale ch 6 scaling - - 0.3 1.3 1.3 movement keep ch6_move ch 6 move - - 0.3 /0 /-24 wait 0.1 ch 6 talk Kanata ||Like, they've decided to build a new shopping mall especially for the Odaiba Festival!|| 14 viewing enable clear ch 6 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 7 create ch 7 visual @karin @winter_uniform ch 7 face @ex1 ch 7 pos @right_far wait 0.2 viewing disable ch 7 talk Karin ||That isn't very realistic...|| 15 ch 6 face @sad ch 6 scale @size_m ch 6 pos @left_near ch 6 pos /-15 /0 ch 6 show wait 0.2 ch 6 talk Kanata ||Huhhh? But it's a festival for eeeveryone in Odaiba! Wouldn't a dedicated building be great?|| 16 ch 7 face @normal ch 8 create ch 8 visual @emma @winter_uniform ch 8 face @ex1 ch 8 plane 7 ch 8 pos @right_near ch 8 pos /-20 /0 wait 0.2 ch 8 talk Emma ||It would be wonderful if we could do that, but I think building a whole building would take a looot of time.|| 17 + delay 2.0 ch 6 face @surprise ch 8 face @normal enddelay waitclick ch 6 face @sad ch 6 talk Kanata ||That's true... Forget it then.|| 18 + delay 1.5 ch 6 face @normal close enddelay waitclick bgm stop ch 9 create ch 9 visual @kasumi @winter_uniform ch 9 face @surprise ch 9 plane 8 ch 9 pos @left_far ch 9 pos /20 /0 ch 9 movex - - 0.3 /-20 ch 9 show 0.3 wait 0.5 ch 9 talk Kasumi ||So what's so amazing?! Tell us, Shioko!|| 19 + delay 2.0 ch 9 face @normal enddelay waitclick viewing enable clear ch 6 hide 0.4 ch 7 hide 0.4 ch 8 hide 0.4 ch 9 hide 0.4 bg 3 pos 0 /0 bg 3 show 0.4 wait 0.7 bgmfade in 0 bgmfade out 1.0 sound bgm 20 ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable bg 2 pos 60 /0 ch 2 talk Shioriko ||After talking to the person in charge of DiverCity, they've arranged for Aqua City, Decks Tokyo Beach, and Ariake Garden to be festival locations too!|| 21 viewing enable clear ch 2 hide 0.4 bg 3 hide 0.4 wait 0.7 ch 10 create ch 10 visual @shizuku @winter_uniform ch 10 face @surprise ch 10 pos @center wait 0.2 viewing disable ch 10 talk Shizuku ||W-Wow! Those are all places we've been to!|| 22 ch 11 create ch 11 visual @rina_b @winter_uniform ch 11 face @surprise ch 11 pos @right_far wait 0.2 ch 11 talk Rina ||We can really hold a festival in those places? Rina-chan Board says "Whoa!"|| 23 ch 12 create ch 12 visual @mia @winter_uniform ch 12 face @smile ch 12 pos @left_far wait 0.2 ch 12 talk Mia ||This is turning out to be an amazing festival, isn't it?|| 24 viewing enable clear ch 10 hide 0.4 ch 11 hide 0.4 ch 12 hide 0.4 bg 2 hide 0.4 wait 0.6 viewing disable [player] ||Seriously. It's turning out bigger than I could ever have imagined.|| [player] ||Four locations...|| viewing enable clear bg 2 pos -60 /0 bg 2 movex - - 0.5 /-60 bg 2 show 0.5 wait 0.7 ch 13 create ch 13 visual @ai @winter_uniform ch 13 face @normal ch 13 pos @center wait 0.2 viewing disable ch 13 talk Ai ||With four locations, shouldn't we assign one sub-unit to each? That'll be perfect!|| 25 ch 13 pos @right ch 14 create ch 14 visual @karin @winter_uniform ch 14 face @surprise ch 14 pos @left wait 0.2 ch 14 talk Karin ||Hold on, Ai!|| 26 ch 13 face @surprise ch 13 talk Ai Hm? 27 ch 13 hide 0.4 ch 14 hide 0.4 ch 15 create ch 15 visual @ai @winter_uniform ch 15 face @surprise ch 15 scale @size_l1 ch 15 pos @right ch 15 pos @offset_l1 ch 15 show 0.4 ch 16 create ch 16 visual @karin @winter_uniform ch 16 face @sad ch 16 scale @size_l1 ch 16 pos @left ch 16 pos @offset_l1 ch 16 show 0.4 bg 3 pos -200 /0 bg 3 show 0.4 wait 0.6 bg 2 pos -120 /0 bg 2 show ch 16 talk Karin ||There's only two of us. Won't that be...kind of a lot for us to take on?|| 28 + delay 2.0 ch 16 face @ex1 enddelay waitclick ch 15 face @normal ch 15 talk Ai ||Well, that'll just make it all the more rewarding!|| 29 ch 15 face @smile ch 15 talk Ai ||Besides, won't it be fun to compete for which sub-unit can make their location the most lively?|| 30 ch 16 face @surprise ch 16 talk Karin ||That does sound fun...|| 31 + delay 2.0 ch 16 face @smile enddelay waitclick viewing enable clear ch 15 hide 0.4 ch 16 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 13 face @normal ch 13 pos @right ch 13 show ch 14 face @normal close ch 14 pos @left ch 14 show wait 0.2 viewing disable ch 14 talk Karin ||I approve of your idea, Ai!|| 32 + delay 0.5 ch 14 eye open enddelay waitclick ch 13 face @smile ch 13 jump 15 ch 13 talk Ai ||Huh?! You're so good at puns!|| 33 ch 14 face @sad ch 14 talk Karin ||That wasn't meant to be a pun! Geez...|| 34 ch 13 face @normal ch 14 face @normal ch 14 talk Karin ||Sorry for getting so worked up among ourselves. What do the rest of you think?|| 35 viewing enable clear ch 13 hide 0.4 ch 14 hide 0.4 bg 3 pos 0 /0 bg 3 show 0.4 wait 0.6 ch 5 face @smile ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 jump 15 wait 0.2 viewing disable bg 2 pos 0 /0 ch 5 talk Setsuna ||I like it! A·ZU·NA won't go down without a fight!|| 36 ch 8 face @smile ch 8 plane 7 ch 8 scale @size_l1 ch 8 pos @right_far ch 8 pos @offset_l1 ch 8 show wait 0.2 ch 8 talk Emma ||Nor will QU4RTZ!|| 37 ch 3 face @smile ch 3 plane 7 ch 3 scale @size_l1 ch 3 pos @left_far ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 talk Lanzhu ||R3BIRTH is number one!|| 38 viewing enable clear ch 3 hide 0.4 ch 5 hide 0.4 ch 8 hide 0.4 bg 3 hide 0.4 wait 0.6 viewing disable [player] ||Ahaha, then it's settled. Each sub-unit will handle a different venue. Now to assign them...|| ch 13 face @smile ch 13 pos @center ch 13 pos /30 /0 ch 13 movex - - 0.3 /-30 ch 13 show 0.3 wait 0.5 ch 13 talk Ai ||Hey! Let us take DiverCity!|| 39 ch 10 face @normal close ch 10 pos @left_far ch 10 show wait 0.3 ch 10 shake y 3 -4 ch 10 talk Shizuku ||*Giggle* I knew you'd say that.|| 40 + delay 0.5 ch 10 stopshake enddelay waitclick ch 10 face @normal ch 6 face @smile ch 6 pos @right_far ch 6 show wait 0.2 ch 6 talk Kanata Right? 41 ch 6 hide 0.4 ch 10 hide 0.4 ch 13 hide 0.4 ch 15 face @smile ch 15 scale @size_l1 ch 15 pos @center ch 15 pos @offset_l1 ch 15 show 0.4 bg 3 pos 0 /0 bg 3 show 0.4 wait 0.6 ch 15 face @ex1 bg 2 pos 0 /0 ch 15 talk Ai ||DiverDiva are gonna dive right in at DiverCity? Geddit?|| 42 [player] ||Ahahaha! You're the best, Ai!|| viewing enable clear ch 15 movex - - 0.4 /100 bg 3 movex - - 0.4 /100 wait 0.7 ch 12 face @ex2 ch 12 pos @left_far ch 12 show wait 0.2 viewing disable ch 12 talk Mia ||Was it really that funny?|| 43 ch 4 face @smile ch 4 pos @left_near ch 4 pos /-10 /0 ch 4 movex - - 0.3 /-20 ch 4 show 0.3 wait 0.5 ch 4 talk Ayumu ||She's always been like this. *Giggle*|| 44 ch 12 face @sad ch 12 talk Mia Seriously...? 45 viewing enable clear ch 4 hide 0.4 ch 12 hide 0.4 ch 15 hide 0.4 bg 3 hide 0.4 wait 0.7 viewing disable [player] ||Ahhh, that was funny. Um, we were still deciding who would handle which location, right? As for Ariake Garden...|| ch 10 face @smile ch 10 pos @center ch 10 show wait 0.2 ch 10 jump 12 ch 10 talk Shizuku ||I'd like that one!|| 46 ch 10 hide 0.4 ch 17 create ch 17 visual @shizuku @winter_uniform ch 17 face @normal ch 17 scale @size_l1 ch 17 pos @center ch 17 pos @offset_l1 ch 17 show 0.4 bg 3 pos 0 /0 bg 3 show 0.4 wait 0.6 bg 2 pos 0 /0 ch 17 talk Shizuku ||There's a stage there. I've used it once with the Theater Club. I'd like to do something there, but...what do you think?|| 47 ch 4 face @smile ch 4 scale @size_l1 ch 4 pos @left_far ch 4 pos @offset_l1 ch 4 show wait 0.2 ch 4 talk Ayumu ||I think that's a great idea.|| 48 + delay 0.1 ch 4 nod -10 enddelay waitclick ch 5 face @smile ch 5 scale @size_l1 ch 5 pos @right_far ch 5 pos @offset_l1 ch 5 show wait 0.2 ch 5 talk Setsuna ||No complaints here!|| 49 viewing enable clear ch 4 hide 0.4 ch 5 hide 0.4 ch 17 hide 0.4 bg 3 hide 0.4 wait 0.7 viewing disable [player] ||Then A·ZU·NA will take Ariake Garden. What about Decks Tokyo Beach?|| ch 9 face @smile ch 9 pos @left_far ch 9 show wait 0.2 ch 9 talk Kasumi ||I'm interested in that one. That boat-shaped building is so cute!|| 50 ch 6 face @smile ch 6 pos @center ch 6 show wait 0.2 ch 6 talk Kanata ||I approve too. Actually, there's a great spot for a siesta there.|| 51 ch 1 face @surprise ch 1 pos @right_far ch 1 show wait 0.2 ch 1 talk Shioriko ||Is that why you want that place, Kanata? To nap?|| 52 ch 9 face @surprise ch 6 face @surprise ch 6 jump 12 ch 6 talk Kanata ||Whaaa?! N-Not at all!|| 53 + delay 1.0 ch 6 face @sad enddelay waitclick ch 6 face @smile ch 6 talk Kanata ||But...maybe just a little one, when I'm tired!|| 54 ch 9 face @normal ch 1 face @smile close ch 1 talk Shioriko ||I suppose you can't help getting tired.|| 55 [player] ||Then I'll leave Decks Tokyo Beach to QU4RTZ.|| viewing enable clear ch 1 hide ch 6 hide ch 9 hide wait 0.2 bg 3 pos 100 /0 bg 3 movex - - 0.5 /60 bg 3 show 0.5 wait 0.8 ch 12 face @smile ch 12 scale @size_l1 ch 12 pos @left_far ch 12 pos @offset_l1 ch 12 show wait 0.2 viewing disable bg 2 hide ch 12 talk Mia ||I guess that means we're taking Aqua City.|| 56 ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @right_far ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Shioriko ||Is that okay with you, Lanzhu?|| 57 ch 3 face @smile ch 3 plane 4 ch 3 scale @size_l1 ch 3 pos @center ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 nod ch 3 talk Lanzhu ||No problem! R3BIRTH will shine the brightest, no matter the stage!|| 58 viewing enable clear ch 2 hide 0.4 ch 3 hide 0.4 ch 12 hide 0.4 bg 3 hide 0.4 wait 0.6 viewing disable [player] ||(I don't know what this festival is going to turn out to be, but with everyone working together, I have a feeling it's going to be amazing.)|| [player] ||(Maybe I should start working on a song based on the festival we're putting on together...)|| viewing enable animation fadesetting type Default fade out front 1.0