#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 201 3|40|41 preload ch 202 3|42|43 preload ch 203 3|44|45 preload ch 204 3|46|47 preload ch 205 3|48|49 preload ch 206 3|50|51 preload ch 207 1|52|53 preload ch 208 3|54|55 preload ch 210 3|56|57 preload ch 211 3|58|59 preload ch 212 3|60|61 preload ch 9999 3|62|63 preload bg 64 preload bg 65 waitload bg 1 load default|64 bg 2 load default|64 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|64 bg 3 scale 1.4 1.4 bg 3 hide volume ambient 8 0 sound ambient 0 ch 1 create ch 1 visual @ayumu @winter_uniform ch 1 face @normal ch 1 pos @center wait 0.2 delay 0.2 bgmfade in 0 bgmfade out 2.0 sound bgm 1 enddelay fadesetting type Default fade in front 1.0 movement keep amb_down volume ambient 2 2.0 wait 0.3 viewing disable animation [player] ||I was really surprised yesterday.|| ch 1 face @surprise ch 1 talk Ayumu Hm? 2 [player] ||Everyone knew what I was thinking before I even said anything...|| ch 1 face @normal ch 1 talk Ayumu ||Oh, that?|| 3 + delay 0.1 ch 1 nod -10 enddelay waitclick [player] ||I know you can read my thoughts, Ayumu. You've done it plenty of times before.|| [player] ||But everyone else too...|| ch 1 eye close wait 0.3 ch 1 talk Ayumu ||Isn't it just that we understand each other so much that we can do that?|| 4 ch 1 hide 0.4 ch 2 create ch 2 visual @ayumu @winter_uniform ch 2 face @smile ch 2 scale @size_l1 ch 2 pos @center ch 2 pos @offset_l1 ch 2 show 0.4 bg 2 show 0.4 wait 0.6 ch 2 talk Ayumu ||We've certainly spent enough time together to be able to.|| 5 [player] ||You think so...?|| ch 2 face @normal ch 2 talk Ayumu ||I do.|| 6 ch 2 face @smile movement keep ch2_scale ch 2 scaling - - 0.3 1.28 1.28 movement keep ch2_move ch 2 move - - 0.3 /0 /-22 wait 0.1 ch 2 talk Ayumu Although! 7 ch 2 face @normal close ch 2 talk Ayumu ||I want to be the one who understands you most of all!|| 8 + delay 2.0 ch 2 eye open enddelay waitclick [player] Ayumu...? ch 2 face @smile movement keep ch2_scale2 ch 2 scaling - - 0.5 1.2 1.2 movement keep ch2_move2 ch 2 move - - 0.5 /0 /22 wait 0.2 ch 2 talk Ayumu ||Kidding! Hehehe!|| 9 wait 0.4 viewing enable clear ch 2 hide 0.4 bg 2 hide 0.4 ch 1 face @normal ch 1 pos @center ch 1 show 0.4 wait 0.8 ch 1 face @smile viewing disable ch 1 talk Ayumu ||Hey, we're almost there. Let's go! We've got to get everyone's advice about the festival!|| 10 viewing enable clear bgm stop movement end amb_down movement keep amb_down volume ambient 0 1.5 fadesetting type Default fadesetting flip disable fade out front 1.2 ch 1 hide bg 1 load default|65 bg 2 load default|65 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|65 bg 3 scale 1.4 1.4 bg 3 hide wait 1.5 delay 0.3 bgmfade in 0 bgmfade out 2.0 sound bgm 11 enddelay sound se 12 fadesetting type Horizontal fadesetting flip enable fade in front 0.5 wait 0.5 ch 1 face @normal ch 1 pos @left ch 1 pos /-20 /0 ch 1 movex - - 0.3 /20 ch 1 show 0.3 wait 0.5 viewing disable [player] ||Good morning!|| ch 3 create ch 3 visual @mia @winter_uniform ch 3 face @sad ch 3 pos @right ch 3 pos /20 /0 ch 3 movex - - 0.4 /-20 ch 3 show 0.4 wait 0.6 ch 3 talk Mia Morning. 13 ch 1 face @surprise ch 1 talk Ayumu ||What are you all doing here?|| 14 viewing enable clear ch 1 hide 0.4 ch 3 hide 0.4 bg 2 show 0.4 wait 0.6 ch 4 create ch 4 visual @kanata @winter_uniform ch 4 face @smile ch 4 pos @center wait 0.2 viewing disable ch 4 talk Kanata ||We're researching Odaiba festivals.|| 15 ch 4 pos @left ch 5 create ch 5 visual @rina_b @winter_uniform ch 5 face @angry ch 5 pos @right wait 0.2 ch 5 talk Rina ||It's important to understand the situation, both in real life and in games. Rina-chan Board says, "Tense."|| 16 [player] ||How proactive! So how's it going?|| viewing enable clear ch 4 hide ch 5 hide wait 0.2 bg 2 movex - - 0.5 /60 wait 0.7 ch 6 create ch 6 visual @ai @winter_uniform ch 6 face @surprise ch 6 pos @center wait 0.2 viewing disable ch 6 talk Ai ||Well, there's all kinds of events every year.|| 17 ch 7 create ch 7 visual @shizuku @winter_uniform ch 7 face @surprise ch 7 pos @left_far wait 0.2 ch 7 talk Shizuku ||Which makes sense for a tourist town.|| 18 ch 8 create ch 8 visual @kasumi @winter_uniform ch 8 face @surprise ch 8 pos @right_far wait 0.2 ch 8 talk Kasumi ||It's like there's always some event going on at some place or other. || 19 viewing enable clear ch 6 hide ch 7 hide ch 8 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.7 ch 1 face @surprise ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Ayumu ||I guess we are always going to things, aren't we?|| 20 ch 9 create ch 9 visual @shioriko @winter_uniform ch 9 face @smile ch 9 pos @right_far wait 0.2 ch 9 talk Shioriko ||This month it's one place, the next month another, then somewhere else a month after that. It's such a lively place.|| 21 ch 10 create ch 10 visual @emma @winter_uniform ch 10 face @ex1 ch 10 pos @left_far wait 0.2 ch 10 talk Emma ||I guess you'd call it diversified?|| 22 viewing enable clear ch 1 hide ch 9 hide ch 10 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.7 ch 5 face @surprise ch 5 pos @center ch 5 show wait 0.2 viewing disable ch 5 talk Rina ||It'll be tough holding something like the Daikoku Festival here, won't it?|| 23 ch 5 face @normal ch 5 talk Rina ||Like Ai said yesterday, the town is still being built, and not that many people live here...|| 24 [player] ||But there're lots of people who love Odaiba!|| viewing enable clear ch 5 hide 0.4 bg 2 hide 0.4 wait 0.6 viewing disable [player] ||Those people come here every day, even if they don't live here. That describes us, as well as the people who work in the shopping mall.|| [player] ||I mean, they spent about half of every day in Odaiba, so they must have some attachment to it.|| ch 11 create ch 11 visual @setsuna @summer_uniform ch 11 face @smile ch 11 pos @center wait 0.2 ch 11 talk Setsuna ||Hopefully, we can work together with people like that.|| 25 ch 11 face @normal ch 11 pos @right ch 12 create ch 12 visual @lanzhu @winter_uniform ch 12 face @ex1 ch 12 pos @left wait 0.2 ch 12 talk Lanzhu ||We should go ask them! Tell them to help us put on an Odaiba Festival!|| 26 [player] ||You're right. Let's get in touch with them!|| viewing enable clear ch 11 hide 0.4 ch 12 hide 0.4 bg 2 pos 0 /0 bg 2 show 0.4 wait 0.6 ch 6 face @smile ch 6 pos @center ch 6 show wait 0.2 viewing disable ch 6 talk Ai ||Hey, before we go to ask them, why don't we get some advice from the girls in μ's and Aqours?|| 27 ch 6 face @normal ch 6 talk Ai ||Let's ask them what's important for a festival in celebration of a place.|| 28 ch 4 face @smile ch 4 pos @left_far ch 4 show wait 0.2 ch 4 talk Kanata ||I'd like to hear what things you consider important at a shopping district festival, and what Karin considers important at a hometown festival too.|| 29 ch 13 create ch 13 visual @karin @winter_uniform ch 13 face @normal ch 13 pos @right_far wait 0.2 ch 13 talk Karin ||I don't know how useful it'll be, but I'll ask my family.|| 30 ch 6 face @smile ch 6 jump 15 wait 0.3 ch 6 talk Ai ||Me too!|| 31 viewing enable clear ch 4 hide ch 6 hide ch 13 hide wait 0.2 bg 2 movex - - 0.5 /60 wait 0.7 ch 7 face @normal ch 7 pos @left ch 7 show ch 8 face @normal ch 8 pos @right ch 8 show wait 0.2 viewing disable ch 7 talk Shizuku ||Could you ask about the Neighborhood Association festival too, Kasumi?|| 32 ch 8 face @smile ch 8 nod -10 wait 0.2 ch 8 talk Kasumi ||Leave it to me!|| 33 viewing enable clear ch 7 hide ch 8 hide wait 0.2 bgm stop bg 2 movex - - 0.5 /-60 wait 0.7 ch 11 face @normal ch 11 pos @center ch 11 show wait 0.2 viewing disable ch 11 talk Setsuna ||Let's ask μ's and Aqours the next time we play a game together.|| 34 bgmfade in 0 bgmfade out 2.0 sound bgm 35 wait 0.2 ch 11 face @smile ch 11 jump 12 ch 11 talk Setsuna ||We're playing from 9 until 1 today! I'm going to do my homework and take a bath before then!|| 36 ch 3 face @smile ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Mia ||I hope we finally run into that monster today.|| 37 ch 12 face @ex2 ch 12 plane 7 ch 12 pos @right_far ch 12 show wait 0.2 ch 12 talk Lanzhu ||The one you already missed twice?|| 38 viewing enable clear ch 3 hide ch 11 hide ch 12 hide wait 0.2 bg 2 movex - - 0.5 /60 wait 0.7 ch 1 face @smile ch 1 pos @left_near ch 1 show wait 0.2 viewing disable ch 1 talk Ayumu ||Third time's the charm, hopefully!|| 39 ch 7 face @sad ch 7 pos @left_far ch 7 show wait 0.2 ch 7 talk Shizuku ||They also say what happens twice will happen thrice, though...|| 40 ch 10 face @smile ch 10 pos @right_far ch 10 show wait 0.2 ch 10 talk Emma ||Even if the third time's no good, there's always next time! I'm gonna find it one day!|| 41 ch 8 face @smile ch 8 pos @right_near ch 8 show wait 0.2 ch 8 talk Kasumi ||And besides, there's still plenty to do even if we don't find it!|| 42 bgm stop ch 8 face @normal close ch 8 talk Kasumi ||Before the game, though...|| 43 viewing enable clear delay 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 44 enddelay ch 1 hide 0.4 ch 7 hide 0.4 ch 8 hide 0.4 ch 10 hide 0.4 bg 3 show 0.4 wait 0.6 ch 3 face @normal ch 3 scale @size_l1 ch 3 pos @left ch 3 pos @offset_l1 ch 3 show ch 8 face @angry ch 8 scale @size_l1 ch 8 pos @right ch 8 pos @offset_l1 ch 8 show wait 0.3 ch 8 jump 15 viewing disable ch 8 talk Kasumi ||Mia! I won't lose to you in running today!|| 45 ch 3 eye close wait 0.3 ch 3 talk Mia ||I've been training with Karin and Lanzhu, so I don't plan on losing either...|| 46 ch 3 face @ex1 ch 3 talk Mia ||I'll take you on any time, Little Puppy.|| 47 ch 8 face @sad ch 8 shake y 4 -5 ch 8 talk Kasumi ||I am not a puppy!|| 48 + delay 1.0 ch 8 stopshake enddelay waitclick viewing enable animation fadesetting type Default fade out front 1.0