#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 201 4|40|41 preload ch 202 4|42|43 preload ch 203 4|44|45 preload ch 204 4|46|47 preload ch 205 4|48|49 preload ch 206 4|50|51 preload ch 207 4|52|53 preload ch 208 4|54|55 preload ch 9999 4|56|57 preload ch 210 4|58|59 preload ch 211 4|60|61 preload ch 212 4|62|63 preload bg 64 preload bg 65 preload bg 66 preload bg 67 preload bg 68 preload bg 69 preload bg 70 preload bg 71 preload bg 72 preload bg 73 preload bg 74 preload bg 75 waitload bg 1 load default|64 bgmfade in 0 bgmfade out 1.8 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.3 viewing disable animation [player] ||Installation complete... How about you, Ayumu?|| ch 1 create ch 1 visual @ayumu @winter_private ch 1 face @surprise ch 1 pos @center wait 0.2 ch 1 talk Ayumu ||Just a little longer... I'm done now too.|| 1 + delay 1.7 ch 1 face @normal enddelay delay 0.8 ch 1 nod -10 enddelay waitclick [player] ||I wonder what the world of the Metaverse is like? I can't even imagine, and that's exciting!|| ch 1 face @smile ch 1 talk Ayumu ||Yes. Oh, it's time to get on the voice call.|| 2 + delay 1.5 ch 1 face @normal enddelay waitclick viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 bg 3 load default|67 bg 3 scale 2.2 2.2 bg 3 plane 15 plane 15 clip 0% 44% plane 15 magnet righttop plane 15 frame all single #000000 ch 3 create ch 3 visual @karin @winter_private ch 3 face @normal ch 3 plane 15 ch 3 scale 0.95 0.95 ch 3 pos @center ch 3 pos /0 /-140 bg 4 load default|69 bg 4 scale 2.2 2.2 bg 4 plane 16 plane 16 clip 0% 44% plane 16 magnet righttop plane 16 frame all single #000000 ch 4 create ch 4 visual @kanata @winter_private ch 4 face @normal ch 4 plane 16 ch 4 scale 0.95 0.95 ch 4 pos @center ch 4 pos /0 /-115 bg 2 load default|72 bg 2 scale 2.3 2.3 bg 2 plane 17 bg 2 pivot left plane 17 clip 50% 44% plane 17 magnet righttop plane 17 frame all single #000000 ch 2 create ch 2 visual @rina_b @winter_private ch 2 face @normal ch 2 plane 17 ch 2 scale 0.95 0.95 ch 2 pos @center ch 2 pos /0 /-90 bg 6 load default|66 bg 6 scale 2.2 2.2 bg 6 plane 18 plane 18 clip 50% 44% plane 18 magnet lefttop plane 18 frame all single #000000 ch 6 create ch 6 visual @shizuku @winter_private ch 6 face @normal ch 6 plane 18 ch 6 scale 0.93 0.93 ch 6 pos @center ch 6 pos /0 /-100 bg 7 load default|74 bg 7 scale 2.2 2.2 bg 7 plane 19 bg 7 pivot left plane 19 clip 50% 44% plane 19 magnet lefttop plane 19 frame all single #000000 ch 7 create ch 7 visual @mia @winter_private ch 7 face @normal ch 7 plane 19 ch 7 scale 0.95 0.95 ch 7 pos @center ch 7 pos /0 /-100 bg 8 load default|64 bg 8 scale 2.0 2.0 bg 8 plane 21 plane 21 clip 50% 56% plane 21 magnet leftbottom plane 21 frame all single #000000 ch 1 visual @ayumu @winter_private ch 1 face @normal ch 1 plane 21 ch 1 scale 0.93 0.93 ch 1 pos @center ch 1 pos /0 /-60 bg 9 load default|68 bg 9 scale 2.2 2.2 bg 9 plane 22 plane 22 clip 50% 56% plane 22 magnet leftbottom plane 22 frame all single #000000 ch 9 create ch 9 visual @ai @winter_private ch 9 face @normal ch 9 plane 22 ch 9 scale 0.95 0.95 ch 9 pos @center ch 9 pos /0 /-70 bg 10 load default|75 bg 10 scale 2.8 2.8 bg 10 plane 23 bg 10 pivot left plane 23 clip 50% 56% plane 23 magnet leftbottom plane 23 frame all single #000000 ch 10 create ch 10 visual @lanzhu @winter_private ch 10 face @normal ch 10 plane 23 ch 10 scale 0.92 0.92 ch 10 pos @center ch 10 pos /0 /-80 bg 11 load default|73 bg 11 scale 2.2 2.2 bg 11 plane 24 plane 24 clip 50% 56% plane 24 magnet rightbottom plane 24 frame all single #000000 ch 11 create ch 11 visual @shioriko @winter_private ch 11 face @normal ch 11 plane 24 ch 11 scale 0.93 0.93 ch 11 pos @center ch 11 pos /0 /-70 bg 12 load default|71 bg 12 scale 2.2 2.2 bg 12 plane 25 plane 25 clip 50% 56% plane 25 magnet rightbottom plane 25 frame all single #000000 ch 12 create ch 12 visual @emma @winter_private ch 12 face @normal ch 12 plane 25 ch 12 scale 0.93 0.93 ch 12 pos @center ch 12 pos /0 /-85 bg 13 load default|70 bg 13 scale 2.2 2.2 bg 13 plane 26 plane 26 clip 50% 56% plane 26 magnet rightbottom plane 26 frame all single #000000 ch 13 create ch 13 visual @setsuna @winter_private ch 13 face @normal ch 13 plane 26 ch 13 scale 0.95 0.95 ch 13 pos @center ch 13 pos /0 /-40 bg 14 load empty bg 14 color #4D4D4D bg 14 scale 2.2 2.2 bg 14 plane 11 plane 11 clip 50% 44% plane 11 magnet righttop plane 11 frame all single #000000 bg 15 load empty bg 15 color #4D4D4D bg 15 scale 2.2 2.2 bg 15 plane 12 plane 12 clip 50% 44% plane 12 magnet lefttop plane 12 frame all single #000000 bg 17 load empty bg 17 color #4D4D4D bg 17 scale 2.2 2.2 bg 17 plane 13 plane 13 clip 50% 56% plane 13 magnet rightbottom plane 13 frame all single #000000 bg 18 load empty bg 18 plane 1 bg 18 color #000000 bg 18 scale 1.2 0.5 bg 18 pos 0 -470 wait 1.6 sound se 3 wait 0.5 volume bgm 8 0 delay 0.3 bgmfade in 0 bgmfade out 2.5 sound bgm 4 enddelay fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.5 viewing disable ch 1 talk Ayumu ||Good evening, everyone!|| 5 ch 11 face @smile plane 13 clip 0% 0% 0 wait 0.2 %voice_phone ch 11 talk Shioriko ||Good evening, Ayumu.|| 6 ch 1 face @surprise ch 1 talk Ayumu ||Is everyone here?|| 7 ch 11 face @normal ch 2 face @smile plane 11 clip 0% 0% 0 wait 0.2 %voice_phone ch 2 talk Rina ||Everyone's on time.|| 8 ch 1 face @normal plane 12 clip 0% 0% 0 bg 5 load default|65 bg 5 scale 2.2 2.2 bg 5 plane 11 bg 5 show 0 plane 11 clip 50% 44% 0 plane 11 magnet lefttop plane 11 frame all single #000000 ch 5 create ch 5 visual @kasumi @winter_private ch 5 face @smile ch 5 plane 11 ch 5 scale 0.95 0.95 ch 5 pos @center ch 5 pos /0 /-100 ch 5 show 0 wait 0.2 %voice_phone ch 5 talk Kasumi ||Installing the game went off without a hitch!|| 9 ch 2 face @normal ch 9 face @smile plane 21 clip 0% 0% 0 wait 0.3 ch 9 jump 15 wait 0.3 %voice_phone ch 9 talk Ai ||I wanna plaaay!|| 10 ch 5 face @normal ch 12 face @sad plane 24 clip 0% 0% 0 wait 0.2 %voice_phone ch 12 talk Emma ||I'm not sure if I got set up properly. Is this right?|| 11 ch 9 face @normal ch 2 face @smile %voice_phone ch 2 talk Rina ||Just ask if there's anything you don't understand.|| 12 ch 12 face @normal ch 7 face @smile plane 11 clip 0% 44% 0 plane 18 clip 0% 44% 0 wait 0.2 %voice_phone ch 7 talk Mia ||Rina or I will explain everything, so let's just get started!|| 13 ch 2 face @normal ch 7 face @normal %voice_phone ch 2 talk Rina ||Tap "New Game" on the title screen.|| 14 [player] ||New Game... There. Is this...where I choose my character?|| ch 2 face @smile %voice_phone ch 2 talk Rina ||This is character creation, or where you make your character. This will be your avatar in the game, so make them however you like.|| 15 plane 24 clip 50% 56% 0 wait 0.2 %voice_phone ch 11 talk Shioriko ||First I set up my face. ...Wait, there's this many choices?|| 16 + delay 2.0 ch 11 face @surprise enddelay waitclick ch 6 face @normal plane 18 clip 50% 44% 0 wait 0.2 %voice_phone ch 6 talk Shizuku ||Are there this many options for eye size, shape and color, along with options for eyebrows, nose, and mouth?|| 17 ch 11 face @normal ch 2 face @normal %voice_phone ch 2 talk Rina ||Part of this game's appeal is how detailed the character creation is. There's no chance that you'll ever find someone who looks the same as you.|| 18 ch 7 face @normal plane 18 clip 0% 44% 0 wait 0.2 %voice_phone ch 7 talk Mia ||Just like how no two people look the same in the real world, right?|| 19 ch 3 face @surprise plane 15 clip 50% 44% 0 wait 0.2 %voice_phone ch 3 talk Karin ||Amazing! With this much freedom, I could spend hours just on the character creation.|| 20 ch 13 face @ex1 plane 24 clip 0% 44% 0 plane 25 clip 0% 44% 0 wait 0.2 ch 13 shake x 3 5 wait 0.2 %voice_phone ch 13 talk Setsuna ||Ugh, having too many options is hard, too.|| 21 + delay 0.5 ch 13 stopshake enddelay waitclick ch 3 face @normal ch 5 face @smile plane 11 clip 50% 44% 0 wait 0.3 ch 5 jump 15 wait 0.3 %voice_phone ch 5 talk Kasumi ||I'm gonna make the cutest character in the whooole world!|| 22 ch 13 face @normal ch 1 face @smile plane 21 clip 50% 56% 0 wait 0.2 ch 1 talk Ayumu ||This is such fun. It's like playing with elaborate dress-up dolls.|| 23 ch 5 face @normal ch 10 face @smile plane 21 clip 0% 44% 0 plane 22 clip 0% 44% 0 wait 0.2 %voice_phone ch 10 talk Lanzhu ||I'm already done! Hey, what's this "Class" thing?|| 24 + delay 2.0 ch 10 face @ex1 enddelay waitclick ch 2 face @angry plane 15 clip 0% 44% 0 wait 0.2 %voice_phone ch 2 talk Rina ||That's your role. In this game there's three major types.|| 25 ch 10 face @normal ch 2 face @normal ch 7 face @normal close plane 11 clip 0% 44% 0 wait 0.2 %voice_phone ch 7 talk Mia ||There's the "Tank", who absorbs attacks and protects their party, the "Attacker", who handles offense, and the "Healer", who heals injured party members.|| 26 ch 7 face @normal ch 12 face @ex1 plane 25 clip 50% 56% 0 wait 0.2 %voice_phone ch 12 talk Emma ||So we can choose whether we want to be a protector, a fighter or a healer, huh?|| 27 + delay 2.0 ch 12 face @normal enddelay waitclick ch 4 face @smile plane 15 clip 0% 44% 0 plane 16 clip 50% 44% 0 wait 0.2 %voice_phone ch 4 talk Kanata ||I think you're suited to being a healer, Emma. Even in real life, you're always helping me recover energy by letting me sleep on your lap.|| 28 + delay 2.0 ch 4 eye close enddelay waitclick ch 12 face @smile ch 12 shake y 3 -4 %voice_phone ch 12 talk Emma ||*Giggle* I suppose I'll chose that class then.|| 29 + delay 0.5 ch 12 stopshake enddelay waitclick ch 10 face @smile ch 10 jump 15 wait 0.3 %voice_phone ch 10 talk Lanzhu ||I'll choose Attacker! I'll defeat all enemies that stand in our way!|| 30 ch 12 face @normal ch 3 face @smile plane 15 clip 50% 44% 0 wait 0.2 %voice_phone ch 3 talk Karin ||That's reassuring. We're counting on you, Lanzhu.|| 31 bgm stop ch 10 face @surprise %voice_phone ch 10 talk Lanzhu ||Huh? Hey, when I selected Attacker, something else came up!|| 32 ch 3 face @normal ch 12 face @ex1 ch 10 face @ex2 %voice_phone ch 10 talk Lanzhu ||Warrior, Berserker, Monk, Hunter, Monster Master, Dancer, Samurai, Ninja, Mage, Summoner?|| 33 ch 2 face @angry plane 15 clip 0% 44% 0 plane 16 clip 0% 44% 0 wait 0.2 %voice_phone ch 2 talk Rina ||That's your job. There's various types of Attackers that all use their own methods of attack.|| 34 ch 10 face @surprise ch 12 face @normal ch 6 face @surprise plane 18 clip 50% 44% 0 wait 0.2 %voice_phone ch 6 talk Shizuku ||When you select one, a detailed explanation comes up. The Hunter is a mid-to-long range character that attacks with a bow...huh?|| 35 bgmfade in 0 bgmfade out 2.0 sound bgm 36 wait 0.6 ch 10 face @sad ch 10 jump 15 %voice_phone ch 10 talk Lanzhu ||Whaaa?! There's so many! How am I supposed to know what to choose?!|| 37 ch 2 face @normal ch 6 face @normal ch 9 face @surprise plane 22 clip 50% 56% 0 wait 0.2 %voice_phone ch 9 talk Ai ||I wonder which one would suit you best, Lanzhu?|| 38 ch 11 face @surprise plane 24 clip 50% 56% 0 wait 0.2 %voice_phone ch 11 talk Shioriko ||I wonder... How about a Monk?|| 39 + delay 2.0 ch 11 face @normal enddelay waitclick ch 9 face @normal ch 11 face @smile %voice_phone ch 11 talk Shioriko ||A martial arts master that specializes in a variety of attacks. Can also use ki energy to further strengthen their attacks and defense, as well as heal themselves.|| 40 ch 9 face @smile ch 9 jump 15 wait 0.3 %voice_phone ch 9 talk Ai ||That sounds just like you!|| 41 ch 10 face @smile plane 22 clip 0% 56% 0 wait 0.2 %voice_phone ch 10 talk Lanzhu ||If you both think so, I'll choose that!|| 42 ch 13 face @smile plane 24 clip 0% 56% 0 plane 25 clip 0% 56% 0 wait 0.2 %voice_phone ch 13 talk Setsuna ||I think I'll be a Berserker. The weakest defense of all jobs, but their attacks can smash enemies to smithereens in a single blow... Sounds like a dramatic character!|| 43 bgm stop ch 7 face @surprise plane 18 clip 0% 44% 0 wait 0.2 ch 7 shake x 3 6 wait 0.2 %voice_phone ch 7 talk Mia ||Hold on. Since we're playing together, we should talk about how to divide up our roles before we decide. We need a balance of Tanks, Attackers and Healers!|| 44 + delay 0.8 ch 7 stopshake enddelay waitclick ch 10 face @surprise ch 13 face @surprise ch 7 face @angry movement keep ch7_scale ch 7 scaling - - 0.2 1.02 1.02 movement keep ch7_move ch 7 move - - 0.2 /0 /-20 wait 0.1 %voice_phone ch 7 talk Mia ||After all, I want us to win!|| 45 bgmfade in 0 bgmfade out 1.0 sound bgm 46 wait 0.4 ch 13 face @normal ch 9 face @smile plane 22 clip 50% 56% 0 wait 0.2 %voice_phone ch 9 talk Ai ||That's nice of you to say, Mia-chi.|| 47 ch 7 face @surprise ch 4 face @smile plane 16 clip 50% 44% 0 wait 0.2 %voice_phone ch 4 talk Kanata ||Mia loves us all so much!|| 48 ch 7 face @sad ch 7 shake x 4 6 wait 0.2 %voice_phone ch 7 talk Mia ||Uh... That's not what I meant. I just want to win...|| 49 + delay 0.3 ch 7 stopshake enddelay delay 1.0 ch 7 face @ex2 enddelay delay 0.3 ch 7 scaling - - 0.4 0.95 0.95 ch 7 move - - 0.4 /0 /20 enddelay waitclick ch 4 face @normal ch 1 face @smile plane 21 clip 50% 56% 0 wait 0.2 ch 1 talk Ayumu ||I want to have fun playing with everyone too, Mia.|| 50 ch 4 face @smile ch 13 face @smile ch 7 face @angry ch 7 shake y 4 -5 %voice_phone ch 7 talk Mia ||Ugh! Just because they talk to me like I'm a baby, doesn't mean you have to too!|| 51 + delay 0.8 ch 7 stopshake enddelay waitclick viewing enable animation fadesetting type Default fade out front 1.0