#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 205 7|40|41 preload ch 5201 9001|42|43 preload bg 44 preload bg 45 preload cg 46 preload ui phone|47|48|49 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|44 bg 3 scale 1.5 1.5 bg 3 pos /0 /140 ch 1 create ch 1 visual @ai @pajama ch 1 face @normal ch 1 pos @center ch 1 hide ch 2 create ch 2 visual @ai @pajama ch 2 face @normal ch 2 scale @size_l2 ch 2 pos @center ch 2 pos @offset_l2 wait 0.2 cg 1 load default|46 cg 2 load default|46 cg 2 scale 1.6 1.6 cg 2 pos -70 /140 movement keep cg2_move cg 2 move - - 20 /100 /-220 delay 0.5 bgmfade in 0 bgmfade out 2.0 sound bgm 0 enddelay fadesetting type Default fade in front 1.0 wait 0.2 viewing disable %voice_phone label other Misato ||*Giggle* And then what happened?|| 1 ch 2 talk Ai ||We were all worn out! Honestly, it was a big shocker that Odaiba could have some place that covered in weeds.|| 2 ch 2 talk Ai ||There were grass seeds all over our uniforms, so we picked them off each other.|| 3 %voice_phone label other Misato ||Now that you mention it, I recall us doing that too when were small. Do you remember?|| 4 ch 2 talk Ai Huh? 5 cg 2 hide 0.4 wait 0.6 ch 2 talk Ai ||Oh yeah! That was when we'd go to the vacant lot to have adventures.|| 6 ch 2 talk Ai ||That sure takes me back. You don't get vacant lots like that anymore these days.|| 7 %voice_phone label other Misato ||Well, there's still one in Odaiba, isn't there? I'd like to see it for myself. Once I'm out of the hospital, you should take me.|| 8 ch 2 talk Ai ||Yeah, I'd love to! I'll be sure to take some photos of it later so you can see what it's like and send them to you.|| 9 ch 2 talk Ai ||Oh, and speaking of photos, I got this amazing one of Fishpuff!|| 10 %voice_phone label other Misato ||Doing what?|| 11 ch 2 talk Ai ||So after we got all scuffed up, to make a long story short, Fishpuff caught a train into town. And—|| 12 %voice_phone label other Misato ||Hold on, Ai. You can't just breeze past that "catching a train" part like it's no big deal.|| 13 ch 2 talk Ai ||...Yeah, I guess. But what happened afterward was so huge that the shock of Fishpuff taking a train kind of wore off.|| 14 ch 2 talk Ai ||See, she caught a train all on her own. Plus, she even switched trains like a total pro.|| 15 %voice_phone label other Misato What?! 16 viewing enable clear cg 1 hide 0.5 wait 0.8 viewing disable ch 2 talk Ai ||It was like she knew where she was going, y'know? And wherever she went, people called her by different names, petted her, and gave her treats.|| 17 %voice_phone label other Misato ||Wait...is Fishpuff some sort of robotic kitty? Like Rina's Alan?|| 18 ch 2 face @surprise ch 2 jump 15 ch 2 talk Ai ||Huh? Ha ha ha! Not at all, Misato!|| 19 + delay 1.3 ch 2 face @smile enddelay waitclick ch 2 face @sad ch 2 talk Ai ||...Well, I guess I can't say that with absolute certainty. Wait. Huh?!|| 20 ch 2 face @normal ch 2 talk Ai ||Hey, Misato—|| 21 bgm stop %voice_phone label other Misato ||Oh, I'm sorry. I think it's time for lights-out now.|| 22 ch 2 face @sad ch 2 talk Ai Ah... 23 %voice_phone label other Misato ||We'll continue this conversation later, okay? I look forward to hearing the rest of your story.|| 24 ch 2 face @normal ch 2 talk Ai ||Okay. Goodnight, Misato! Rest up now.|| 25 + delay 0.1 ch 2 nod -10 enddelay waitclick viewing enable clear wait 0.3 delay 0.15 sound se 26 enddelay ch 2 move - - 0.2 /0 /-10 wait 0.3 delay 0.8 bgmfade in 0 bgmfade out 2.0 sound bgm 27 enddelay ch 2 move - - 0.2 /0 /10 wait 1.0 ch 2 hide 0.4 bg 3 hide 0.4 wait 0.8 ch 1 face @normal close ch 1 pos @center ch 1 show 0.2 wait 0.4 viewing disable ch 1 talk Ai *Sigh* 28 ch 1 eye open wait 0.3 ch 1 talk Ai ||I didn't get to tell her the whole story. I left off right at the good bit...|| 29 ch 1 face @sad ch 1 shake y 3 -5 ch 1 talk Ai ||Urrgh! I know it's only a short stay in the hospital for some tests, but it seems plenty long to ME.|| 30 + delay 1.0 ch 1 stopshake enddelay waitclick viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 ch 1 hide bg 1 load default|45 wait 1.5 bgmfade in 0 bgmfade out 2.0 sound bgm 31 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 viewing disable [player] ||Hmmm... I guess this makes for a nice summary of chord progressions. I bet Ai can pick it up from here.|| [player] ||It'd probably be better to explain it all at once out loud rather than send her a bunch of random messages. Let me call her.|| movement keep volume_down volume bgm 4 1.2 viewing enable clear wait 0.4 sound se 32 wait 0.5 sound ambient 33 wait 3.0 soundstop ambient 33 movement end volume_down movement keep volume_up volume bgm 10 1.8 phone set 4 bg 5 load default|44 4 ch 4 create ch 4 visual @ai @pajama ch 4 face @normal ch 4 plane 4 ch 4 scale @size_l2 ch 4 pos @center ch 4 pos @offset_l2 phone open wait 0.3 viewing disable %voice_phone ch 4 talk Ai ||Hey, what's shakin'?|| 34 [player] ||Hey, Ai. Is now a good time to chat?|| ch 4 face @smile %voice_phone ch 4 talk Ai ||Yeah, for sure. What's on your mind?|| 35 + delay 0.1 ch 4 nod -10 enddelay delay 1.5 ch 4 face @surprise enddelay waitclick [player] ||You told me a bit ago you wanted to learn more about composition, right?|| ch 4 face @normal [player] ||So I put together all the chord progressions that weren't covered in class.|| [player] ||I put together some data of songs with all the same chord progressions played back-to-back on the piano so you can learn them by ear. Want to give it a listen?|| ch 4 face @surprise ch 4 jump 15 %voice_phone ch 4 talk Ai ||Oh! Did you really?! Thank you so much!|| 36 + delay 1.7 ch 4 face @normal enddelay waitclick ch 4 face @smile %voice_phone ch 4 talk Ai ||You're the best. Yeah, I'll listen to it right now!|| 37 ch 4 face @sad ch 4 jump 15 %voice_phone ch 4 talk Ai ||Oh shoot, I completely forgot to tell Misato about my class in the music department. I only told her about Fishpuff, and I couldn't even finish that. Next time for sure!|| 38 [player] A-Ai? ch 4 face @surprise %voice_phone ch 4 talk Ai ||Oops, sorry for getting sidetracked.|| 39 [player] ||Wait, am I interrupting a call with Misato?|| ch 4 face @normal ch 4 shake x 3 4 wait 0.2 %voice_phone ch 4 talk Ai ||No, don't worry. I was talking with her a few minutes ago, but it's already time for her to turn her light off and go to bed.|| 40 + delay 0.5 ch 4 stopshake enddelay waitclick [player] ||Oh, okay. So you were telling her about Fishpuff's big adventure?|| ch 4 face @smile %voice_phone ch 4 talk Ai ||Yeah. But I really wanted to talk about all the things I tried in that program too. I mean, music was a new discovery for me.|| 41 + delay 0.1 ch 4 nod -10 enddelay waitclick ch 4 face @normal %voice_phone ch 4 talk Ai ||It's like I found a whole new calling that wasn't even on my radar prior to this. And that's always so fun!|| 42 [player] ||Ha ha. You're pretty incredible if you can find a new calling right off the bat.|| bgm stop ch 4 face @surprise ch 4 shake x 2.5 5 wait 0.2 %voice_phone ch 4 talk Ai ||Nah, there's nothing incredible about it. It's more like... Mmm, I'm just good at picking up new things, I guess.|| 43 + delay 0.8 ch 4 stopshake enddelay delay 1.2 ch 4 face @normal enddelay waitclick bgmfade in 0 bgmfade out 2.3 sound bgm 27 wait 0.4 ch 4 eye close wait 0.3 %voice_phone ch 4 talk Ai ||That made me a real problem child back when I was little, you know.|| 44 ch 4 eye open wait 0.3 %voice_phone ch 4 talk Ai ||Misato and I would both be really into something, and then I'd be the only one who'd jet off immediately to get caught up in some whole other thing.|| 45 ch 4 face @sad %voice_phone ch 4 talk Ai ||Misato could never keep up with me...|| 46 [player] ||And is that why you tell Misato about all the fun new things you find?|| ch 4 face @normal %voice_phone ch 4 talk Ai Yeah. 47 + delay 0.1 ch 4 nod -10 enddelay waitclick [player] ||I've listened to a lot of your conversations with Misato.|| ch 4 face @surprise [player] ||I feel like, when you talk, you make it so vivid that Misato can imagine herself going on all those adventures too.|| ch 4 face @normal %voice_phone ch 4 talk Ai ||...That'd be nice, huh?|| 48 + delay 0.8 ch 4 eye close enddelay waitclick bgm stop ch 4 eye open wait 0.3 %voice_phone ch 4 talk Ai ||Knowing that there are things she and I can't do together's made me slow down on the rate I fly from one new interest to another.|| 49 ch 4 face @smile ch 4 jump 15 wait 0.3 %voice_phone ch 4 talk Ai ||I wanted to tell her more about each thing, so I changed my world view. And that's when I realized the world's full of puzzles.|| 50 bgmfade in 0 bgmfade out 1.0 sound bgm 51 wait 0.2 ch 4 face @normal %voice_phone ch 4 talk Ai ||Solving those puzzles excites me. They're so fun, and they make me realize that the world's bursting with mysteries.|| 52 [player] ||And now music's like that for you too?|| ch 4 face @smile %voice_phone ch 4 talk Ai ||Yeah! I want to shine at least a little light on the puzzle of music too! Really, thanks a bunch for the chord progression data.|| 53 + delay 0.1 ch 4 nod -15 enddelay waitclick viewing enable animation fadesetting type Default fade out front 1.0