#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 202 3|40|41 preload ch 202 3 99|42 preload ch 205 3|43|44 preload ch 207 1|45|46 preload ch 208 3|47|48 preload ch 9999 3|49|50 preload ch 209 3|51|52 preload ch 209 3 99|53 preload ch 210 3|54|55 preload ch 211 3|56|57 preload ch 5214 9001|58|59 preload bg 60 preload bg 61 preload bg 62 preload bg 63 preload cg 64 waitload bg 1 load default|60 bg 2 load default|60 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|60 bg 3 scale 1.4 1.4 bg 3 hide bg 4 load default|60 bg 4 scale 1.4 1.4 bg 4 hide ch 1 create ch 1 visual @shioriko @winter_uniform ch 1 face @smile ch 1 pos @center wait 0.2 bgmfade in 0 bgmfade out 1.5 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.2 viewing disable animation ch 1 talk Shioriko ||And now thanks to all your help, I'm positive I can make these pamphlets even better. Many thanks!|| 1 [player] ||We just helped, but you're the one doing all the real work. I bet that editing's going to keep you busy. If there's anything else we can do, just say the word.|| ch 1 face @normal ch 1 talk Shioriko ||Thank you. I shall.|| 2 + delay 0.1 ch 1 nod -10 enddelay waitclick viewing enable clear ch 1 hide 0.4 bg 2 show 0.4 wait 0.6 ch 2 create ch 2 visual @ai @winter_uniform ch 2 face @smile ch 2 pos @center wait 0.2 viewing disable ch 2 talk Ai ||Hey, now that things're settling down, you guys wanna go to Odaiba? It's been ages since we've been, and I hear the food trucks're putting out new seasonal drinks.|| 3 ch 3 create ch 3 visual @lanzhu @winter_uniform ch 3 face @ex1 ch 3 pos @left_far wait 0.2 ch 3 nod -10 wait 0.3 ch 3 talk Lanzhu ||Sounds great to me! Let's go.|| 4 ch 4 create ch 4 visual @kasumi @winter_uniform ch 4 face @normal close ch 4 pos @right_far wait 0.2 ch 4 talk Kasumi ||Twist my arm, huh? Well, okay. You're so excited, Lanzhu. You really are a Little Puppy.|| 5 ch 2 face @normal ch 3 face @smile movement keep ch3_move ch 3 movex - - 0.3 /40 wait 0.1 ch 3 talk Lanzhu ||Wait, you think I'm a cute little puppy? Hǎo bàng nà!|| 6 ch 4 face @surprise ch 4 talk Kasumi ||Huh? Wait, what...|| 7 movement end ch3_move ch 2 hide 0.3 ch 3 hide 0.3 ch 4 hide 0.3 ch 5 create ch 5 visual @kasumi @winter_uniform ch 5 face @angry ch 5 scale @size_l1 ch 5 pos @right_near ch 5 pos @offset_l1 ch 5 show 0.3 bg 3 pos -250 /0 bg 3 show 0.3 wait 0.4 ch 5 jump ch 5 talk Kasumi ||Oh! Wait a second. Does Miako always call me Little Puppy because...she thinks I'm cute...?|| 8 + delay 2.0 ch 5 eye close enddelay waitclick ch 6 create ch 6 visual @emma @winter_uniform ch 6 face @smile ch 6 plane 7 ch 6 scale @size_l1 ch 6 pos @left ch 6 pos @offset_l1 wait 0.2 ch 6 talk Emma ||Well, you are cute. So that makes sense to me.|| 9 ch 5 face @smile ch 5 shake x 2 6 wait 0.2 ch 5 talk Kasumi ||Oh, gosh! Then I shouldn't have been snapping at her for that. I'd better change my tune from now on!|| 10 + delay 1.3 ch 5 stopshake enddelay waitclick viewing enable clear ch 5 hide 0.35 ch 6 hide 0.35 bg 4 pos 150 /0 bg 4 show 0.35 wait 0.5 ch 7 create ch 7 visual @rina @winter_uniform ch 7 face @back ch 7 scale @size_l2 ch 7 pos @left ch 7 pos @offset_l2 wait 0.5 ch 5 face @smile ch 5 scale @size_l2 ch 5 pos @right ch 5 pos @offset_l2 ch 5 pos /35 /0 ch 5 movex - - 0.3 /-35 ch 5 show 0.3 wait 0.5 viewing disable bg 3 hide bg 2 hide ch 5 talk Kasumi ||Don'tcha think, Rinako?|| 11 bgm stop ch 5 face @surprise ch 5 talk Kasumi ...Rinako? 12 ch 7 hide 0.2 wait 0.3 ch 8 create ch 8 visual @rina_b @winter_uniform ch 8 face @surprise ch 8 scale @size_l2 ch 8 pos @left ch 8 pos @offset_l2 wait 0.2 ch 8 talk Rina ||...Huh? Sorry. I wasn't listening.|| 13 viewing enable clear ch 5 hide 0.4 ch 8 hide 0.4 bg 4 hide 0.4 wait 0.6 ch 2 face @surprise ch 2 pos @right ch 2 show ch 8 face @normal ch 8 scale @size_m ch 8 pos @left ch 8 show wait 0.2 viewing disable ch 2 talk Ai ||What's the matter, Rinari?|| 14 ch 8 jump 10 wait 0.3 ch 8 talk Rina ||Look. It's Fishpuff.|| 15 viewing enable clear letterbox show 0.6 15% 3 ch 2 movex - - 0.6 /60 ch 8 movex - - 0.6 /60 ch 2 hide ch 8 hide bg 4 scale 1.7 1.7 bg 4 pos 340 /-60 bg 4 movex - - 0.6 /60 bg 4 show 0.6 wait 1.2 ch 11 create ch 11 visual @hanpen @sub_dress_1 ch 11 face @normal ch 11 scale @size_s1 ch 11 pos @left_far ch 11 pos @offset_s1 ch 11 pos /20 /-20 ch 11 movex - - 0.4 /-20 ch 11 show 0.4 wait 1.0 viewing disable ch 2 talk Ai ||Oh yeah, you're right. She's usually asleep this time of day, so it's rare to see her up and about. Where do you think she's going?|| 16 ch 11 movex - - 0.4 /-20 ch 11 hide 0.3 wait 0.6 ch 8 talk Rina ||That's not the way to her favorite nap spot.|| 17 viewing enable clear letterbox hide 0.6 bg 4 hide 0.6 wait 1.2 bgmfade in 0 bgmfade out 1.8 sound bgm 18 ch 2 face @normal ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Ai ||Want to follow her and see where she's going? We can pretend to track her down!|| 19 + delay 2.0 ch 2 face @smile enddelay waitclick ch 2 face @normal ch 2 pos @left ch 9 create ch 9 visual @setsuna @summer_uniform ch 9 face @smile ch 9 pos @right wait 0.2 ch 9 jump 15 wait 0.2 ch 9 talk Setsuna ||Track her down? Ooh, that sounds fun. Like spies!|| 20 ch 2 face @smile ch 2 shake y 3 -4 ch 2 talk Ai ||Ah ha ha. C'mon, gang, we'd better be careful to not let her notice us. Let's go!|| 21 + delay 0.5 ch 2 stopshake enddelay waitclick ch 2 hide 0.3 ch 9 hide 0.3 ch 10 create ch 10 visual @ai @winter_uniform ch 10 face @surprise ch 10 scale @size_l1 ch 10 pos @center ch 10 pos @offset_l1 ch 10 show 0.3 bg 3 pos 250 /0 bg 3 show 0.3 wait 0.4 ch 10 jump ch 10 talk Ai ||Wait, I said that way too loud by mistake. I gotta keep my voice down.|| 22 + delay 0.9 ch 10 face @sad enddelay waitclick viewing enable clear bgm stop volume se 6 0 sound se 23 fadesetting type StripeHorizontal fadesetting flip disable fade out front 1.6 ch 10 hide ch 1 face @surprise ch 1 pos @center ch 1 show bg 1 load default|61 bg 2 load default|61 bg 2 scale 1.2 1.2 bg 2 show bg 3 load default|61 bg 3 scale 1.4 1.4 bg 3 hide wait 1.2 bgmfade in 0 bgmfade out 1.8 sound bgm 24 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 volume se 10 0 viewing disable ch 1 talk Shioriko ||Fishpuff seems to be following a familiar path. It's almost as if she knows where she's going.|| 25 ch 1 face @normal ch 1 pos @left ch 9 face @surprise ch 9 pos @right ch 9 show wait 0.2 ch 9 talk Setsuna ||Do you think she's going to her secret hideout?|| 26 [player] ||That'd be really cool.|| viewing enable clear ch 1 hide ch 9 hide wait 0.2 bg 2 movex - - 0.5 /60 wait 0.7 ch 3 face @normal ch 3 pos @left ch 3 show ch 6 face @smile ch 6 scale @size_m ch 6 pos @right ch 6 show wait 0.3 ch 6 shake y 3 -4 viewing disable ch 6 talk Emma ||*Giggle* We're acting like a bunch of detectives. How fun.|| 27 + delay 0.5 ch 6 stopshake enddelay waitclick ch 3 face @smile ch 3 talk Lanzhu ||Honestly, the fact that we're all spending time together is fun enough for me.|| 28 viewing enable clear ch 3 hide ch 6 hide ch 3 movex - - 0.6 /60 ch 6 movex - - 0.6 /60 letterbox show 0.7 15% 3 bg 3 scale 1.8 1.8 bg 3 pos 300 /180 bg 3 movex - - 0.6 /60 bg 3 show 0.4 wait 0.8 bg 2 hide ch 11 face @normal ch 11 scale @size_s1 ch 11 pos @left_near ch 11 pos @offset_s1 ch 11 pos /0 /-30 ch 11 show wait 0.8 ch 11 move - - 0.4 /-20 ch 11 hide 0.4 wait 1.0 letterbox hide 0.6 bg 3 hide 0.6 wait 1.0 ch 8 face @surprise ch 8 pos @left_far ch 8 pos /20 /0 ch 8 movex - - 0.3 /-20 ch 8 show 0.3 wait 0.5 viewing disable ch 8 talk Rina ||Oh. Fishpuff went down that road.|| 29 ch 4 face @surprise ch 4 pos @center ch 4 pos /20 /0 ch 4 movex - - 0.3 /-20 ch 4 show 0.3 wait 0.5 ch 4 talk Kasumi ||Wait, there's a road there?! I walk through here a ton, but I don't think I've ever been down that way.|| 30 ch 8 face @normal ch 2 face @smile ch 2 pos @right_far ch 2 pos /20 /0 ch 2 movex - - 0.3 /-20 ch 2 show 0.3 wait 0.5 ch 2 talk Ai ||Great, then that makes this an adventure! Let's go!|| 31 viewing enable clear bgm stop volume se 6 0 sound se 23 fadesetting type StripeHorizontal fadesetting flip disable fade out front 1.2 ch 2 hide ch 4 hide ch 8 hide bg 1 load default|62 bg 2 load default|62 bg 2 scale 1.2 1.2 bg 2 show bg 3 load default|62 bg 3 scale 1.4 1.4 bg 3 hide wait 1.0 delay 0.5 bgmfade in 0 bgmfade out 1.0 sound bgm 32 enddelay fadesetting type StripeHorizontal fadesetting flip enable fade in front 1.2 wait 0.3 volume se 10 0 viewing disable [player] ||Oh wow.|| ch 4 face @smile ch 4 pos @center ch 4 show wait 0.2 ch 4 shake y 3.5 5 ch 4 talk Kasumi ||Oooh! This is sooo pretty! I had no idea there were places like this in Odaiba.|| 33 + delay 1.2 ch 4 stopshake enddelay waitclick viewing enable clear ch 4 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.7 ch 6 face @surprise ch 6 pos @center ch 6 show wait 0.2 viewing disable ch 6 talk Emma ||I've never been here before either. I almost feel like I'm not in Japan anymore.|| 34 + delay 2.0 ch 6 face @normal enddelay waitclick ch 9 face @smile ch 9 pos @right_far ch 9 show wait 0.2 ch 9 talk Setsuna ||Oh, do you see that sign? People hold weddings here, apparently.|| 35 ch 1 face @smile ch 1 pos @left_far ch 1 show wait 0.2 ch 1 talk Shioriko ||How lovely. I see it says we can take a photo to commemorate coming here, too.|| 36 viewing enable clear ch 1 hide 0.3 ch 6 hide 0.3 ch 9 hide 0.3 bg 3 scale 1.6 1.6 bg 3 pos 60 /0 bg 3 show 0.3 wait 0.5 ch 5 face @smile ch 5 scale @size_l2 ch 5 pos @center ch 5 pos @offset_l2 ch 5 show wait 0.2 viewing disable bg 2 hide ch 5 talk Kasumi ||C'mon, you know you wanna get a photo with me, Prez.|| 37 + delay 0.9 ch 5 scaling - - 0.2 1.5 1.5 ch 5 move - - 0.2 /0 /-25 enddelay waitclick ch 5 pos @right ch 5 pos @offset_l2 ch 5 pos /0 /-25 ch 8 face @angry ch 8 scale 1.5 1.5 ch 8 pos @left ch 8 pos @offset_l2 ch 8 pos /0 /-25 ch 8 show wait 0.2 delay 0.8 ch 5 face @surprise enddelay ch 8 talk Rina ||No. We'll lose track of Fishpuff.|| 38 viewing enable clear ch 5 hide 0.4 ch 8 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 2 face @surprise ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Ai ||I guess Fishpuff must come here a bunch, 'cause all the people who work here are petting her.|| 39 ch 2 face @normal ch 2 pos @right ch 3 face @surprise ch 3 pos @left ch 3 show wait 0.2 ch 3 jump 15 ch 3 talk Lanzhu ||Oh hey, she's running off! Maybe she realized we're hot on her tail.|| 40 + delay 0.8 ch 2 face @surprise enddelay delay 1.2 ch 3 face @sad enddelay waitclick ch 2 face @smile ch 2 talk Ai ||We gotta be quiet, guys, and go after her!|| 41 viewing enable clear ch 2 face @normal ch 3 face @normal bgm stop volume se 6 0 volume se 4 1.0 sound se 42 fadesetting type StripeHorizontal fadesetting flip disable fade out front 1.0 ch 2 hide ch 3 hide bg 1 load default|63 bg 2 load default|63 bg 2 scale 1.2 1.2 bg 2 pos 0 /60 bg 2 hide bg 3 load default|63 bg 3 scale 1.4 1.4 bg 3 pos 0 /120 bg 3 hide bg 4 load default|63 bg 4 scale 1.4 1.4 bg 4 pos 0 /-30 bg 4 show wait 1.5 movement keep bg4_move bg 4 move - - 7 /0 /-90 bgmfade in 0 bgmfade out 1.0 sound bgm 43 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 1.8 bg 4 hide 1.0 wait 1.7 volume se 10 0 ch 9 face @smile ch 9 pos @left ch 9 pos /-30 /0 ch 9 movex - - 0.3 /30 ch 9 show 0.3 wait 0.5 viewing disable ch 9 talk Setsuna ||Oh my. She's taken us to the Ferris wheel. I've never come this way before.|| 44 ch 4 face @angry ch 4 pos @right ch 4 pos /10 /0 ch 4 movex - - 0.3 /-10 ch 4 show 0.3 wait 0.4 ch 4 talk Kasumi ||Yeah, we normally don't make so many side trips on the way over. Plus, I'd never hike through all those weeds like that.|| 45 + delay 2.0 ch 4 eye close enddelay waitclick bgm stop ch 4 hide 0.4 ch 9 hide 0.4 ch 5 face @surprise ch 5 scale @size_l1 ch 5 pos @center ch 5 pos @offset_l1 ch 5 show 0.4 bg 3 pos -200 /80 bg 3 show 0.4 wait 0.6 [player] ||Kasumi, you have some grass seeds stuck to your uniform.|| bgmfade in 0 bgmfade out 1.2 sound bgm 46 wait 0.4 viewing enable clear cg 1 load default|64 4 cg 1 show 0.1 cg 2 load default|64 3 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load default|64 2 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.25 1.07 1.07 movement keep cg_move2 cg 3 move - - 0.25 0 0 movement keep cg_move3 cg 3 hide 0.25 wait 0.05 cg 2 scaling - - 0.25 1.02 1.02 cg 2 move - - 0.25 0 0 cg 2 hide 0.25 wait 0.35 viewing disable ch 5 hide bg 3 hide bg 2 pos 0 /0 bg 2 show ch 4 talk Kasumi ||Ugggh! Get 'em off of me!|| 47 ch 6 talk Emma ||*Giggle* We all have weeds stuck to us.|| 48 ch 6 talk Emma ||This reminds me of when I was little. In Switzerland, we'd go into the woods in autumn and come out covered in weeds. I used to pick them off of my sisters.|| 49 viewing enable clear cg 1 hide 0.5 wait 0.8 ch 1 face @smile close ch 1 pos @right ch 1 show ch 3 face @normal ch 3 pos @left ch 3 show wait 0.2 viewing disable ch 1 talk Shioriko ||That happened to me as well. My sister and I would often crawl through bushes and get leaves stuck to us.|| 50 ch 3 face @ex1 ch 3 talk Lanzhu ||Kaoruko would charge into anything back then, huh?|| 51 ch 1 eye open wait 0.3 ch 1 talk Shioriko ||I think that's still true to this day. *Giggle*|| 52 bgm stop wait 0.3 viewing enable clear ch 1 hide ch 3 hide wait 0.2 delay 0.4 bgmfade in 0 bgmfade out 1.0 sound bgm 53 enddelay bg 2 movex - - 0.5 /60 wait 0.7 ch 8 face @normal ch 8 scale @size_m ch 8 pos @center ch 8 show wait 0.2 viewing disable ch 8 talk Rina ||Oh, Fishpuff's bathing herself.|| 54 ch 2 face @surprise ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Ai ||She's licking herself to get the seeds off.|| 55 ch 9 face @surprise ch 9 pos @right_far ch 9 show wait 0.2 ch 9 talk Setsuna ||Fishpuff is one sly customer. She's covering her tracks so we can't follow her!|| 56 + delay 2.0 ch 9 face @smile enddelay waitclick ch 8 face @smile ch 2 face @smile ch 2 talk Ai ||Now it's a competition to see which is better: Fishpuff's hiding skills or our tracking skills!|| 57 viewing enable animation fadesetting type Default fade out front 1.0