#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 207 1|40|41 preload ch 9999 3|42|43 preload ch 212 3|44|45 preload ch 202 4|46|47 preload ch 203 4|48|49 preload ch 210 4|50|51 preload ch 5213 3|52|53 preload bg 54 preload bg 55 preload bg 56 preload cg 57 waitload bg 1 load default|54 bg 2 load default|54 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|54 bg 3 scale 1.4 1.4 bg 3 hide ch 1 create ch 1 visual @setsuna @summer_uniform ch 1 face @normal ch 1 pos @left_far ch 2 create ch 2 visual @mia @winter_uniform ch 2 face @normal ch 2 pos @right_far ch 3 create ch 3 visual @rina_b @winter_uniform ch 3 face @normal ch 3 pos @center delay 0.2 bgmfade in 0 bgmfade out 2.5 sound bgm 0 enddelay fadesetting type Default fade in front 1.0 wait 0.3 viewing disable animation [player] ||So that's what we were thinking. What are your thoughts on this?|| ch 1 eye close wait 0.3 ch 1 talk Setsuna ||So it's a game that'll make the fan club members' dreams come true.|| 1 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 hide 0.4 ch 4 create ch 4 visual @setsuna @summer_uniform ch 4 face @normal ch 4 scale @size_l1 ch 4 pos @left_near ch 4 pos @offset_l1 ch 4 show 0.4 bg 2 scale 1.2 1.2 bg 2 pos 120 /0 bg 2 show 0.4 wait 0.6 ch 4 talk Setsuna ||You received so many messages from the members after your recent fan club game tournament, right, Rina?|| 2 ch 4 eye close wait 0.3 ch 4 talk Setsuna ||It's your dream to make theirs come true.|| 3 ch 4 face @smile ch 4 jump 12 wait 0.3 ch 4 talk Setsuna ||I can feel how passionate you are, like your emotions have broken a dam and are now pouring out!|| 4 viewing enable clear ch 4 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 1 face @normal ch 1 pos @left_far ch 1 show ch 2 face @sad close ch 2 pos @right_far ch 2 show ch 3 face @normal ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 2 talk Mia ||Now that I think about it, when we were discussing the theme, we all just gave our own thoughts and didn't ask for yours.|| 5 ch 2 eye open wait 0.3 ch 2 talk Mia ||We should have made more of an effort to do so. Sorry, Rina.|| 6 ch 3 face @surprise ch 3 jump 15 ch 3 talk Rina ||N-no, it's okay! It's my fault for not communicating well enough.|| 7 bgm stop ch 2 face @normal ch 2 talk Mia ||But we're a team. We should have done a better job of getting everyone's input.|| 8 ch 1 face @sad ch 1 talk Setsuna ||That's right. Sorry for just rushing ahead.|| 9 ch 3 face @sad ch 3 shake x 3.5 3 wait 0.2 ch 3 talk Rina ||You shouldn't apologize! Rina-chan Board says, "Flustered."|| 10 + delay 0.5 ch 3 stopshake enddelay waitclick ch 1 face @normal [player] ||Well then, you know what that means...|| viewing enable clear cg 1 load default|57 4 cg 1 show 0.1 cg 2 load default|57 3 cg 2 color #ffffff70 cg 2 scale 1.4 1.4 cg 2 show 0.1 cg 3 load default|57 2 cg 3 color #ffffff70 cg 3 scale 1.45 1.45 cg 3 show 0.1 wait 0.1 movement keep cg_move cg 3 scaling - - 0.27 1.1 1.1 movement keep cg_move2 cg 3 move - - 0.27 0 0 movement keep cg_move3 cg 3 hide 0.27 wait 0.1 bgmfade in 0 bgmfade out 2.5 sound bgm 11 cg 2 scaling - - 0.27 1.05 1.05 cg 2 move - - 0.27 0 0 cg 2 hide 0.27 wait 0.4 viewing disable ch 2 talk Mia ||Right. Let's bring Rina's vision to life.|| 12 ch 3 talk Rina ||But I don't think we'll have the time...|| 13 ch 1 talk Setsuna ||You know what they say, pressure makes diamonds. And it'll be a fun challenge to try and make up for the lost time.|| 14 ch 1 face @normal ch 3 face @normal [player] ||Sounds like we're all raring to go. What do you say, Rina?|| ch 3 talk Rina ||I, uh... Thanks, girls.|| 15 viewing enable clear cg 1 hide 0.5 wait 0.8 viewing disable ch 3 talk Rina ||I'd love to have you all work with me on it! Rina-chan Board says, "Bow."|| 16 + delay 1.0 ch 3 face @smile ch 3 nod -15 enddelay waitclick ch 3 face @smile ch 2 face @smile ch 2 jump 15 ch 2 talk Mia ||Of course! Right then, let's pull together a concept of what Rina wants to make.|| 17 viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.8 ch 1 hide ch 2 hide ch 3 hide ch 5 create ch 5 visual @kasumi @winter_private ch 5 face @sad ch 5 pos @center bg 4 load default|55 wait 2.0 delay 0.3 bgmfade in 0 bgmfade out 2.0 sound bgm 18 enddelay fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 ch 5 shake x 4 3 wait 0.2 viewing disable ch 5 talk Kasumi ||Eek! They're starting over from scratch.|| 19 + delay 0.8 ch 5 stopshake enddelay waitclick ch 6 create ch 6 visual @shizuku @winter_private ch 6 face @surprise ch 6 pos @left_far wait 0.2 ch 6 talk Shizuku ||I wasn't expecting this twist...|| 20 ch 7 create ch 7 visual @shioriko @winter_private ch 7 face @ex1 ch 7 pos @right_far wait 0.2 ch 7 talk Shioriko ||Look at what's happening in the official channel's comment section!|| 21 ch 6 face @normal ch 7 face @normal ch 7 talk Shioriko ||"Starting over now sounds like a bad idea..." "They should reconsider." "Just make whatever you wanna make!"|| 22 ch 5 face @surprise ch 5 talk Kasumi ||"I have no idea what's going to happen next." "The plot thickens..." "The Nijigasaki girls are on fire!"|| 23 ch 5 face @normal ch 6 face @smile ch 6 talk Shizuku ||They're all excited...|| 24 ch 5 face @smile ch 5 shake y 2.5 -4 ch 5 talk Kasumi ||This is pretty hype! I'm on the edge of my seat, but I think Rinako and the girls can pull it off!|| 25 + delay 1.0 ch 5 stopshake enddelay waitclick ch 6 face @normal close ch 6 talk Shizuku ||Me too. You can see that their enthusiasm is genuine!|| 26 + delay 0.1 ch 6 nod -10 enddelay delay 0.9 ch 6 face @smile enddelay waitclick ch 7 face @sad ch 7 shake x 3 -3 wait 0.2 ch 7 talk Shioriko ||Oh, it hurts that we aren't allowed to be by their side to cheer them on!|| 27 + delay 1.0 ch 7 stopshake enddelay waitclick viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 ch 5 hide ch 6 hide ch 7 hide ch 1 face @normal ch 1 pos @left_far ch 1 show ch 2 face @normal ch 2 pos @right_far ch 2 show ch 3 face @normal ch 3 pos @center ch 3 show bg 4 hide wait 1.8 delay 0.3 bgmfade in 0 bgmfade out 2.5 sound bgm 28 enddelay fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 viewing disable ch 2 talk Mia ||Let's run through it one more time...|| 29 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 hide 0.4 ch 8 create ch 8 visual @mia @winter_uniform ch 8 face @normal close ch 8 scale @size_l1 ch 8 pos @right_near ch 8 pos @offset_l1 ch 8 show 0.4 bg 2 pos -120 /0 bg 2 show 0.4 wait 0.6 ch 8 talk Mia ||First and foremost, the game's controls and rules need to be simple and concise so that anyone can jump right in.|| 30 ch 8 eye open wait 0.3 ch 8 talk Mia ||People who aren't so great at games should be able to keep up, but those who can play well can get big bonuses.|| 31 ch 8 face @smile ch 8 talk Mia ||You clear levels based on the total amount of points from everyone taking part, which means you can clear them even if you're not great at gaming.|| 32 viewing enable clear ch 8 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 1 face @surprise ch 1 pos @left_far ch 1 show ch 2 face @normal ch 2 pos @right_far ch 2 show ch 3 face @normal ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 1 talk Setsuna ||So it's a game where you win by gaining small victories and building up points over time?|| 33 [player] ||Hmmm... I feel like I've played a game along those lines somewhere not so long ago...|| ch 1 face @normal [player] ||Like, it was hard, but you could keep making progress...|| [player] ||Oh! It was the one I played with Chika! The puzzle game!|| ch 1 face @surprise ch 2 face @surprise ch 3 face @surprise ch 3 talk Rina ||A puzzle game?|| 34 [player] ||Yeah. You match up four of the same kind of mikan orange, and they disappear.|| ch 1 face @normal ch 2 face @sad ch 2 talk Mia ||The same kind of mikan orange? Aren't they all the same?|| 35 [player] ||Well, that's just the thing. They actually have a bunch of varieties...|| ch 2 face @normal ch 3 face @normal [player] ||Anyway, we can discuss mikans some other time. What if we made a falling object puzzle game?|| [player] ||We could make it so it's relatively easy to avoid failing the level, and strong players can play at a higher level by aiming to chain even longer blocks.|| ch 3 face @smile ch 3 talk Rina ||Yeah, that might work.|| 36 + delay 0.1 ch 3 nod -10 enddelay waitclick ch 2 face @ex1 ch 2 talk Mia ||We can have a shared gauge that fills up as all the players get rid of the blocks together.|| 37 ch 3 face @normal [player] ||And maybe they could use that gauge to overcome some difficult obstacle?|| ch 2 face @normal [player] ||Hmm, what should we do for that...?|| bgm stop ch 1 eye close wait 0.3 ch 1 talk Setsuna ||Leave that to me and the index of ideas I've been sitting on for years. I've got just the thing.|| 38 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 hide 0.4 ch 4 face @normal ch 4 scale @size_l2 ch 4 pos @center ch 4 pos @offset_l2 ch 4 show 0.4 bg 3 pos 250 /0 bg 3 show 0.4 wait 0.6 ch 4 talk Setsuna ||Each and every player is a hero, tasked with protecting the Earth.|| 39 bgmfade in 0 bgmfade out 2.0 sound bgm 40 wait 0.3 ch 4 face @smile ch 4 talk Setsuna ||But one day, the clouds gather overhead as thunder shakes the sky! As a great bolt of lightning flashes, it opens an interdimensional rift with monsters pouring out!|| 41 ch 4 face @normal ch 4 talk Setsuna ||We heroes must work together and fill the gauge to unleash a laser beam that will take down the monsters! It is our duty to bring peace back to our beloved home!|| 42 ch 4 face @smile ch 4 scaling - - 0.2 1.48 1.48 ch 4 move - - 0.2 /0 /-25 wait 0.3 ch 4 talk Setsuna ||And with further in-game efforts, we can close that interdimensional rift once and for all!|| 43 viewing enable clear ch 4 hide 0.4 bg 3 hide 0.4 wait 0.7 ch 3 face @normal ch 3 pos @center ch 3 show ch 1 face @ex1 close ch 1 pos @left_far ch 1 show ch 2 face @normal ch 2 pos @right_far ch 2 show wait 0.3 movement keep ch1_move ch 1 move - - 0.4 /0 /-10 wait 0.2 viewing disable ch 1 talk Setsuna ||*Huff* *Puff* How does that sound?|| 44 + delay 0.4 movement end ch1_move ch 1 move - - 0.4 /0 /10 enddelay delay 0.7 ch 1 move - - 0.4 /0 /-10 enddelay delay 0.6 ch 1 move - - 0.4 /0 /10 enddelay delay 0.6 ch 1 face @normal enddelay waitclick ch 3 face @smile ch 3 jump 15 ch 3 talk Rina ||Incredible! Thank you, Setsuna.|| 45 ch 1 hide 0.4 ch 2 hide 0.4 ch 3 hide 0.4 ch 9 create ch 9 visual @rina_b @winter_uniform ch 9 face @normal ch 9 scale @size_l2 ch 9 pos @center ch 9 pos @offset_l2 ch 9 show 0.4 bg 3 pos 0 /0 bg 3 show 0.4 wait 0.6 ch 9 talk Rina ||I should thank all of you, actually. You've taken my vague idea of what I want to make and created something tangible.|| 46 ch 9 face @smile ch 9 scaling - - 0.3 1.5 1.5 ch 9 move - - 0.3 /0 /-28 wait 0.4 ch 9 talk Rina ||Let's make it. Then, we can play it alongside everyone else.|| 47 [player] ||All right, so let's divvy up the work!|| viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 ch 9 hide bg 1 load default|56 bg 2 load default|56 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|56 bg 3 scale 1.4 1.4 bg 3 hide wait 2.0 volume ambient 5 0 sound ambient 48 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 1.8 ch 10 create ch 10 visual @tsumugi @winter_uniform ch 10 face @sad close ch 10 scale @size_l2 ch 10 pos @center ch 10 pos @offset_l2 ch 10 show 0.2 wait 0.4 viewing disable ch 10 talk Tsumugi ||They're starting over, despite all the work they've put in...|| 49 ch 10 face @normal ch 10 talk Tsumugi ||All because Rina said that was what she wanted to do...|| 50 ch 10 face @sad ch 10 talk Tsumugi ||How does that girl bring herself to do all of this?|| 51 viewing enable animation volume ambient 0 1.5 fadesetting type Default fade out front 1.5 soundstop ambient 48 volume ambient 10 0