#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 3|40|41 preload ch 3 3|42|43 preload ch 4 3|44|45 preload ch 101 3|46|47 preload ch 207 4|48|49 preload ch 9999 4|50|51 preload ch 212 4|52|53 preload bg 54 preload bg 55 preload bg 56 preload bg 57 preload ui phone|58|59|60 waitload bg 1 load default|54 bg 2 load default|54 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|54 bg 3 scale 1.2 1.2 bg 3 hide ch 1 create ch 1 visual @honoka @winter_uniform ch 1 face @normal ch 1 pos @center wait 0.2 bgmfade in 0 bgmfade out 2.2 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.3 viewing disable animation ch 1 talk Honoka ||I don't know much about games either, but there's one that's really popular with the girls in our class, right?|| 1 ch 2 create ch 2 visual @kotori @winter_uniform ch 2 face @smile ch 2 pos @left_far wait 0.3 ch 2 nod -10 wait 0.3 ch 2 talk Kotori ||That's right. The moment lunchtime hits, everyone's on their phones playing it.|| 2 ch 3 create ch 3 visual @umi @winter_uniform ch 3 face @sad ch 3 pos @right_far wait 0.2 ch 3 talk Umi ||I don't really approve of students playing games in a place of learning, though...|| 3 ch 1 face @smile ch 1 shake x 2.5 5 wait 0.2 ch 1 talk Honoka ||Don't worry! It's not like they're playing it during class!|| 4 + delay 0.8 ch 1 stopshake enddelay waitclick [player] ||What sort of game is it?|| ch 1 face @normal ch 3 face @normal ch 2 face @normal ch 2 talk Kotori ||Um... Here, it's this one.|| 5 + delay 0.1 sound se 6 ch 2 nod -10 enddelay delay 1.1 ch 2 scaling - - 0.4 1.07 1.07 ch 2 move - - 0.4 /20 /-23 enddelay waitclick [player] ||Oh, I played this at Rina's house! My fingers started cramping up in the middle of it...|| ch 2 face @smile ch 2 scaling - - 0.45 1.0 1.0 ch 2 move - - 0.45 /-20 /23 wait 0.5 ch 2 talk Kotori ||*Giggle* The same thing happened to Umi, too.|| 7 ch 3 face @sad close ch 3 talk Umi ||It had quite the steep learning curve...|| 8 ch 1 face @sad ch 1 talk Honoka ||You lost over and over in the beginning! You were all like, "How did I lose?!"|| 9 ch 3 face @surprise ch 3 jump 15 ch 3 talk Umi Honoka! 10 viewing enable clear ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 pos -60 /0 bg 2 movex - - 0.4 /-60 bg 2 show 0.4 wait 0.6 ch 4 create ch 4 visual @umi @winter_uniform ch 4 face @sad ch 4 scale @size_l1 ch 4 pos @center ch 4 pos @offset_l1 wait 0.2 viewing disable [player] ||You don't usually play games, do you, Umi?|| ch 4 nod -10 wait 0.3 ch 4 talk Umi ||No, I don't. I usually only play if someone I know recommends it to me.|| 11 + delay 1.8 ch 4 eye close enddelay waitclick [player] ||So what do you think of this? Did you have fun with it?|| ch 4 face @normal ch 4 talk Umi ||Yes, I enjoyed it. Although it made my fingers cramp, the controls were easy to learn, so I became quickly absorbed in it.|| 12 ch 1 face @normal close ch 1 scale @size_l1 ch 1 pos @left ch 1 pos @offset_l1 ch 1 pos /-15 /0 ch 1 movex - - 0.3 /15 ch 1 show 0.3 wait 0.5 ch 1 talk Honoka ||Yeah. You're really into it now, huh? When you slept over at my place the other day, you kept saying "One more time" in your sleep!|| 13 + delay 1.6 ch 1 face @smile enddelay waitclick bgm stop ch 4 face @surprise ch 4 jump 18 ch 4 talk Umi ||What?! I don't believe it! I could not have done that, could I, Kotori?|| 14 + delay 2.0 ch 4 face @normal enddelay waitclick viewing enable clear ch 1 hide 0.3 ch 4 hide 0.3 bg 3 pos 120 /0 bg 3 show 0.3 wait 0.5 ch 2 face @sad ch 2 scale @size_l1 ch 2 pos @left ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Kotori ||U-Um... Weeell...|| 15 + delay 0.8 ch 2 eye close enddelay waitclick delay 0.3 bgmfade in 0 bgmfade out 2.0 sound bgm 16 enddelay ch 4 face @angry ch 4 scale @size_l1 ch 4 pos @right ch 4 pos @offset_l1 ch 4 pos /40 /0 ch 4 movex - - 0.3 /-40 ch 4 show 0.3 wait 0.5 ch 4 talk Umi ||I don't like how you're avoiding the question...|| 17 ch 2 face @normal close ch 2 shake x 2 5 wait 0.2 ch 2 talk Kotori Ahahaha... 18 + delay 1.3 ch 2 stopshake enddelay waitclick ch 4 face @surprise movement keep ch4_move ch 4 movex - - 1.2 /-45 wait 0.2 ch 4 talk Umi Kotoriii! 19 viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 ch 2 hide ch 4 hide bg 1 load default|55 bg 2 load default|55 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|55 bg 3 scale 1.4 1.4 bg 3 hide phone set 4 bg 5 load default|56 4 ch 5 create ch 5 visual @chika @winter_uniform ch 5 face @surprise ch 5 plane 4 ch 5 scale @size_l2 ch 5 pos @center ch 5 pos @offset_l2 phone open wait 1.0 delay 0.3 bgmfade in 0 bgmfade out 1.8 sound bgm 20 enddelay fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 viewing disable %voice_phone ch 5 talk Chika ||Oh, games? There's one I've been really into lately.|| 21 + delay 1.4 ch 5 face @smile enddelay waitclick [player] ||What kind of game is it?|| ch 5 face @normal ch 5 jump 12 wait 0.3 %voice_phone ch 5 talk Chika ||It's a puzzle game. You have to match up at least four mikan oranges to make them disappear.|| 22 [player] ||Puzzle games are really popular, huh.|| [player] ||But what do you mean by matching four mikan oranges? How does that work?|| ch 5 eye close wait 0.3 %voice_phone ch 5 talk Chika ||There are different varieties of mikans, right? You just have to match up the same ones.|| 23 [player] ||Huh? Can you tell the difference by looking?|| ch 5 face @surprise %voice_phone ch 5 talk Chika ||You can! They're totally different.|| 24 + delay 1.4 ch 5 face @normal enddelay waitclick [player] ||...So you can.|| ch 5 face @smile ch 5 scaling - - 0.25 1.48 1.48 ch 5 move - - 0.25 /0 /-25 wait 0.3 %voice_phone ch 5 talk Chika ||It's simple! Wanna give it a try?|| 25 [player] ||S-Sure, why not.|| viewing enable clear bgm stop fadesetting type Default fadesetting flip disable fade out front 1.2 ch 5 hide phone close bg 1 load default|57 bg 2 load default|57 bg 2 scale 1.2 1.2 bg 2 hide bg 3 load default|57 bg 3 scale 1.48 1.48 bg 3 pos 0 /-25 bg 3 show ch 6 create ch 6 visual @setsuna @winter_private ch 6 face @normal ch 6 pos @center ch 6 hide wait 1.0 bgmfade in 0 bgmfade out 2.0 sound bgm 26 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.5 ch 7 create ch 7 visual @setsuna @winter_private ch 7 face @normal ch 7 plane 4 ch 7 scale @size_l2 ch 7 pos @center ch 7 pos @offset_l2 wait 0.2 viewing disable ch 7 talk Setsuna ||Thanks for coming, everyone. There's something I'd like to ask you all about today.|| 27 ch 7 face @ex1 ch 7 talk Setsuna ||But, before that...|| 28 ch 7 face @sad movement keep ch7_scale ch 7 scaling - - 0.4 1.48 1.48 movement keep ch7_move ch 7 move - - 0.4 /0 /-25 wait 0.15 ch 7 talk Setsuna ||Um, you look a little pale. Are you okay?|| 29 [player] ||Ahaha, really? I'm fine. My vision is filled with phantom mikans, though...|| movement end ch7_scale movement end ch7_move ch 7 face @surprise ch 8 create ch 8 visual @mia @winter_private ch 8 face @surprise ch 8 scale @size_l1 ch 8 pos @left_far ch 8 pos @offset_l1 ch 8 pos /-20 /0 ch 8 movex - - 0.3 /20 ch 8 show 0.3 wait 0.5 ch 8 talk Mia ||Uhh... Terrifying, but okay.|| 30 movement keep ch7_scale ch 7 scaling - - 0.3 1.4 1.4 movement keep ch7_move ch 7 move - - 0.3 /0 /28 movement keep ch8_scale ch 8 scaling - - 0.3 1.12 1.12 movement keep ch8_move ch 8 move - - 0.3 /20 /25 movement keep bg3_scale bg 3 scaling - - 0.3 1.4 1.4 movement keep bg3_move bg 3 move - - 0.3 /0 /25 [player] ||D-Don't worry about me. Now, what did you want to talk to us about, Setsuna?|| viewing enable clear ch 7 hide 0.4 ch 8 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 6 face @normal ch 6 pos @center ch 6 show ch 8 face @normal ch 8 scale @size_m ch 8 pos @left_far ch 8 show ch 9 create ch 9 visual @rina_b @winter_private ch 9 face @normal ch 9 pos @right_far wait 0.3 viewing disable ch 6 talk Setsuna ||Right. I want you all to take a look at these drawings. Since I'm handling the game's worldbuilding and design, I want to make it the best I possibly can.|| 31 + delay 0.1 ch 6 nod -10 enddelay waitclick ch 6 face @smile ch 6 talk Setsuna ||So, I wanted to ask you all for some advice.|| 32 viewing enable clear ch 6 face @normal wait 0.3 ch 6 movex - - 0.4 /30 ch 6 hide 0.4 wait 1.2 ch 6 movex - - 0.4 /-30 ch 6 show 0.4 wait 0.7 delay 0.3 sound se 33 enddelay delay 0.3 sound se 33 enddelay ch 6 move - - 0.5 /0 /-20 wait 0.7 ch 6 move - - 0.4 /0 /20 wait 0.7 ch 9 face @surprise ch 9 jump 15 viewing disable ch 9 talk Rina ||Wow, look at all those sketches.|| 34 ch 8 face @surprise ch 8 jump 12 ch 8 talk Mia ||Whoa, did you really do all these? How did you draw these in such a small amount of time?!|| 35 ch 6 face @surprise ch 6 talk Setsuna ||Oh, no. These are things I've been drawing for a while.|| 36 + delay 0.4 ch 6 shake x 2.5 5 enddelay delay 0.6 ch 6 stopshake enddelay delay 0.6 ch 6 face @normal enddelay waitclick viewing enable clear ch 6 hide 0.4 ch 8 hide 0.4 ch 9 hide 0.4 ch 7 face @normal ch 7 scale @size_l1 ch 7 pos @center ch 7 pos @offset_l1 ch 7 show 0.4 ch 10 create ch 10 visual @mia @winter_private ch 10 face @normal ch 10 scale @size_l1 ch 10 pos @left_far ch 10 pos @offset_l1 ch 10 show 0.4 ch 11 create ch 11 visual @rina_b @winter_private ch 11 face @normal ch 11 scale @size_l1 ch 11 pos @right_far ch 11 pos @offset_l1 ch 11 show 0.4 bg 2 show 0.4 wait 0.7 sound se 37 wait 0.4 viewing disable [player] ||Oh, this is a character from that anime that's airing right now! And this is from a movie! Wowww!|| ch 11 face @smile ch 11 talk Rina ||This is one of the bad guys from that manga I borrowed recently.|| 38 ch 10 face @surprise ch 10 jump 12 ch 10 talk Mia ||Huh?! You also like American superheroes, Setsuna?! I love this comic too!|| 39 + delay 0.8 ch 10 face @smile ch 10 movex - - 0.3 /40 enddelay waitclick ch 7 face @smile ch 7 shake y 3 -4 ch 7 talk Setsuna ||*Giggle* I did these drawings by copying the art styles of things that I like.|| 40 + delay 0.5 ch 7 stopshake enddelay waitclick viewing enable clear ch 7 hide 0.4 ch 10 hide 0.4 ch 11 hide 0.4 bg 2 hide 0.4 wait 0.6 ch 6 face @normal ch 6 pos @center ch 6 show ch 8 face @normal ch 8 pos @left_far ch 8 show ch 9 face @normal ch 9 pos @right_far ch 9 show wait 0.2 viewing disable [player] ||There are so many different things here. What's your favorite genre, Setsuna? Sci-fi? Fantasy?|| ch 8 talk Mia ||Superheroes, right?|| 41 ch 9 face @surprise ch 9 talk Rina Mysteries? 42 ch 6 eye close wait 0.3 ch 6 talk Setsuna ||Hmm... I like them all.|| 43 + delay 1.8 ch 6 face @smile enddelay waitclick ch 6 face @normal ch 6 talk Setsuna ||Whatever the genre, I'm overwhelmed by their power when I read or watch them!|| 44 bgm stop ch 9 face @normal ch 8 eye close wait 0.3 ch 8 talk Mia ||Ah, I see. I know what you mean.|| 45 + delay 2.0 ch 8 eye open enddelay waitclick ch 8 face @ex1 ch 8 talk Mia ||You end up drawn in by the passion of the writer, right?|| 46 ch 6 face @surprise ch 9 face @surprise ch 9 talk Rina ||What do you mean by that?|| 47 delay 0.2 bgmfade in 0 bgmfade out 1.0 sound bgm 48 enddelay ch 6 hide 0.4 ch 8 hide 0.4 ch 9 hide 0.4 ch 10 face @normal close ch 10 scale @size_l1 ch 10 pos @left_near ch 10 pos @offset_l1 ch 10 show 0.4 bg 2 pos 120 /0 bg 2 show 0.4 wait 0.6 ch 10 talk Mia ||Like, she can sense the love that the writer has poured into their work.|| 49 ch 10 face @ex1 ch 10 talk Mia ||This superhero comic was canceled once, you know. But the creator kept releasing it online, and it became a huge hit.|| 50 viewing enable clear ch 10 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 6 face @normal ch 6 pos @center ch 6 show ch 8 face @normal ch 8 pos @left_far ch 8 show ch 9 face @normal ch 9 pos @right_far ch 9 show wait 0.2 viewing disable [player] ||Come to think of it, when I read the novel that this anime was based on, I remember thinking how the author must've had a lot of fun writing it.|| ch 6 eye close wait 0.3 ch 6 talk Setsuna ||...Now that you mention it, I can see that.|| 51 ch 6 eye open wait 0.3 ch 6 talk Setsuna ||I feel like I inherit the power of the love that the writers put into their work.|| 52 ch 6 face @smile ch 6 jump 12 wait 0.3 ch 6 talk Setsuna ||And that makes me want to shout that love back out into the world!|| 53 [player] ||That's wonderful.|| ch 8 face @ex1 ch 8 talk Mia ||It's like you're playing catch with your love.|| 54 ch 9 face @smile ch 9 talk Rina ||I hope the game we make can inspire those kinds of feelings in someone else, too.|| 55 ch 6 hide 0.3 ch 8 hide 0.3 ch 9 hide 0.3 ch 7 face @normal ch 7 scale @size_l2 ch 7 pos @center ch 7 pos @offset_l2 ch 7 show 0.3 bg 3 show 0.3 wait 0.5 ch 7 talk Setsuna ||That'll be our ultimate goal with this game!|| 56 ch 7 face @smile ch 7 scaling - - 0.25 1.48 1.48 ch 7 move - - 0.25 /0 /-25 wait 0.3 ch 7 talk Setsuna ||All right, with that in mind, I'd like to ask you all for advice based on my drawings!|| 57 viewing enable animation fadesetting type Default fade out front 1.0