#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 1|40|41 preload ch 2 1|42|43 preload ch 3 1|44|45 preload ch 4 1|46|47 preload ch 5 1|48|49 preload ch 6 1|50|51 preload ch 7 1|52|53 preload ch 8 1|54|55 preload ch 9 1|56|57 preload bg 58 waitload bg 1 load default|58 bg 2 load default|58 bg 2 scale 1.2 1.2 bg 3 load default|58 bg 3 scale 1.4 1.4 bg 3 hide ch 1 create ch 1 visual @honoka @summer_uniform ch 1 face @smile ch 1 pos @center wait 0.2 bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 1.0 wait 0.2 viewing disable animation ch 1 talk Honoka ||Ahhh, wasn't that fun?|| 1 ch 2 create ch 2 visual @maki @summer_uniform ch 2 face @normal ch 2 pos @left_far wait 0.2 ch 2 talk Maki ||I enjoyed that more than I thought I would. You looked so cool going all-out on the treadmill, Nico. *Giggle*|| 2 + delay 2.0 ch 2 eye close enddelay waitclick ch 3 create ch 3 visual @nico @summer_uniform ch 3 face @angry ch 3 pos @right_far wait 0.2 ch 3 jump 12 wait 0.3 ch 3 talk Nico ||What are you laughing at?!|| 3 viewing enable clear ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.8 ch 4 create ch 4 visual @nozomi @summer_uniform ch 4 face @normal ch 4 plane 6 ch 4 pos @center wait 0.2 viewing disable ch 4 talk Nozomi ||That was some performance, keeping the contest going right to the end.|| 4 ch 5 create ch 5 visual @eli @summer_uniform ch 5 face @normal ch 5 pos @right_far wait 0.3 ch 5 nod -10 wait 0.3 ch 5 talk Eli ||It really was. You ran all the way to the end without giving up, Nico.|| 5 ch 3 face @sad ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Nico ||If only my legs would've held out for five more seconds... Guess I'm still not good enough.|| 6 viewing enable clear ch 3 hide ch 4 hide ch 5 hide wait 0.2 bg 2 movex - - 0.6 /120 wait 0.8 ch 6 create ch 6 visual @rin @summer_uniform ch 6 face @normal ch 6 pos @center wait 0.2 viewing disable ch 6 talk Rin ||But that incline was something new.|| 7 ch 7 create ch 7 visual @hanayo @summer_uniform ch 7 face @normal ch 7 pos @left_far wait 0.3 ch 7 jump 10 ch 7 talk Hanayo ||Right. I would've tumbled right off it at that slope and speed.|| 8 ch 8 create ch 8 visual @kotori @summer_uniform ch 8 face @smile ch 8 pos @right_far wait 0.2 ch 8 talk Kotori ||Yeah. You were amazing, Nico.|| 9 + delay 0.1 ch 8 nod -10 enddelay waitclick viewing enable clear ch 6 hide ch 7 hide ch 8 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.8 ch 9 create ch 9 visual @umi @summer_uniform ch 9 face @normal ch 9 pos @left_far wait 0.2 viewing disable ch 9 talk Umi ||Nico, did Honoka's cheering distract you?|| 10 ch 3 face @sad ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Nico ||...That played a part too.|| 11 + delay 1.5 ch 3 eye close enddelay waitclick ch 3 face @angry ch 3 talk Nico ||Having someone next to you doing something funny like that is bound to break your concentration!|| 12 ch 1 face @smile ch 1 pos @center ch 1 show wait 0.2 ch 1 shake y 3 -5 ch 1 talk Honoka ||Ahaha, sorry! I just thought the least I could do was root for you.|| 13 + delay 0.5 ch 1 stopshake enddelay delay 1.5 ch 1 face @normal enddelay waitclick ch 9 eye close wait 0.3 ch 9 talk Umi ||However, the face you pulled was so funny that the other team was eliminated as well, so I think it was an effective strategy.|| 14 ch 9 face @sad ch 9 talk Umi ||Although, you did end up knocking your teammate out at the end as well...|| 15 ch 1 hide 0.3 ch 3 hide 0.3 ch 9 hide 0.3 ch 10 create ch 10 visual @honoka @summer_uniform ch 10 face @surprise ch 10 scale @size_l1 ch 10 pos @center ch 10 pos @offset_l1 ch 10 show 0.3 bg 3 show 0.3 wait 0.4 ch 10 jump 15 ch 10 talk Honoka ||Gah! How dare you say it was a funny face! I wasn't trying to be funny!|| 16 ch 6 face @smile ch 6 scale @size_l1 ch 6 pos @left_far ch 6 pos @offset_l1 ch 6 pos /-30 /0 ch 6 movex - - 0.3 /30 ch 6 show 0.3 wait 0.5 ch 6 talk Rin ||You must be really talented at making faces if you pulled one that funny without meaning to, Honoka!|| 17 ch 10 face @sad ch 10 shake x 3.5 5 wait 0.2 ch 10 talk Honoka ||I don't want that kind of talent!|| 18 + delay 0.5 ch 10 stopshake enddelay waitclick bgm stop wait 0.5 viewing enable clear delay 0.3 bgmfade in 0 bgmfade out 2.8 sound bgm 19 enddelay ch 6 hide 0.5 ch 10 hide 0.5 bg 3 hide 0.5 wait 0.8 ch 2 face @ex1 ch 2 pos @left ch 2 show wait 0.2 viewing disable ch 2 talk Maki ||Anyway, how unfair was that eighth question? How can you ask someone to guess your favorite food? And the answer was kofta, of all things.|| 20 ch 3 face @angry ch 3 pos @right ch 3 show wait 0.2 ch 3 talk Nico ||Who would even guess that?|| 21 viewing enable clear ch 2 hide ch 3 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.8 ch 4 face @normal ch 4 pos @right ch 4 show wait 0.2 viewing disable ch 4 talk Nozomi ||I looked it up and apparently, it's a Turkish dish made from ground meat.|| 22 ch 4 pos @right ch 8 face @normal ch 8 pos @left ch 8 show wait 0.2 ch 8 talk Kotori ||It looks really good, like a hamburger steak.|| 23 viewing enable clear ch 4 hide ch 8 hide wait 0.2 bg 2 movex - - 0.6 /120 wait 0.8 ch 6 face @smile ch 6 scale @size_m ch 6 pos @center ch 6 show wait 0.2 viewing disable ch 6 talk Rin ||I wanna try it!|| 24 ch 1 face @smile ch 1 pos @right_far ch 1 show wait 0.2 ch 1 talk Honoka ||Maybe they'll call us back. I really thought we'd do a little better today.|| 25 ch 7 face @smile ch 7 pos @left_far ch 7 show wait 0.2 ch 7 talk Hanayo ||Once it's shown on TV, I'm sure everyone will be talking about it! They'll definitely call us back.|| 26 viewing enable clear ch 1 hide ch 6 hide ch 7 hide wait 0.2 bg 3 pos 30 /0 bg 3 movex - - 0.5 /60 bg 3 show 0.5 wait 0.8 ch 9 face @normal ch 9 scale @size_l1 ch 9 pos @left ch 9 pos @offset_l1 ch 9 show wait 0.3 ch 9 nod -10 wait 0.3 viewing disable bg 2 pos 0 /0 ch 9 talk Umi ||You're right. Honoka's funny face— I mean, tough battling, was very impressive after all.|| 27 + delay 2.0 ch 9 eye close enddelay waitclick ch 10 face @sad ch 10 scale @size_l1 ch 10 pos @right ch 10 pos @offset_l1 ch 10 pos /30 /0 ch 10 movex - - 0.3 /-30 ch 10 show 0.3 wait 0.5 ch 10 talk Honoka ||Was that meant to be a compliment, Umi?!|| 28 viewing enable clear ch 9 hide 0.4 ch 10 hide 0.4 bg 3 hide 0.4 wait 0.7 ch 3 face @normal ch 3 pos @center ch 3 show wait 0.2 viewing disable ch 3 talk Nico ||They'll totally call us back. I mean, the show was so hype!|| 29 ch 3 face @smile ch 3 jump 15 wait 0.3 ch 3 talk Nico ||This'll propel μ's into the stratosphere!|| 30 ch 3 face @sad close ch 3 talk Nico ||But I still wish we'd been the first to get enough points to win...|| 31 viewing enable clear ch 3 movex - - 0.6 /-140 bg 2 movex - - 0.6 /-140 wait 0.9 ch 4 face @normal ch 4 pos @right_near ch 4 pos /30 /0 ch 4 show wait 0.2 viewing disable ch 4 talk Nozomi ||Nico-chi, seeing you refuse to give up impressed me just as much as you would've if you'd won.|| 32 ch 3 face @surprise ch 3 talk Nico Really? 33 ch 5 face @normal ch 5 pos @right_far ch 5 pos /10 /0 ch 5 show wait 0.2 ch 5 talk Eli ||Yes, really.|| 34 + delay 0.1 ch 5 nod -10 enddelay waitclick ch 3 face @normal ch 3 talk Nico ||That means there's a chance that this TV station, seeing my potential, could make a show just for μ's...|| 35 ch 2 face @ex1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 movex - - 0.3 /20 ch 2 show 0.3 wait 0.5 ch 2 talk Maki ||You're still going on about that?|| 36 ch 3 face @smile ch 3 nod ch 3 talk Nico ||Why wouldn't I be?!|| 37 viewing enable clear ch 2 hide 0.4 ch 3 hide 0.4 ch 4 hide 0.4 ch 5 hide 0.4 bg 2 hide 0.4 wait 0.7 ch 1 face @smile ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||Phew! That really was fun.|| 38 ch 1 face @normal close ch 1 talk Honoka ||I really hope we can all keep doing fun stuff like appearing in magazines and on TV together!|| 39 ch 1 face @normal ch 1 pos @left ch 3 face @normal ch 3 pos @right ch 3 show wait 0.2 bgm stop ch 3 talk Nico ||I hope so too. That's exactly why μ's has to go on changing more and more.|| 40 ch 1 face @surprise ch 1 talk Honoka ||Yeah, about that. I wanted to ask, change in what way exactly? If you mean practicing harder, then I'm in, but...|| 41 + delay 2.0 ch 1 face @normal enddelay waitclick ch 3 face @sad ch 3 talk Nico ||That's part of it, but I mean we have to change our mindset too.|| 42 ch 3 face @angry ch 3 talk Nico ||Are you taking this seriously?|| 43 ch 1 face @sad ch 1 jump 12 wait 0.3 ch 1 talk Honoka ||I am! That's why I'm asking about it! I mean, I really care about μ's!|| 44 ch 3 face @sad close ch 3 talk Nico ||Well, that's true. μ's wouldn't exist without you, after all.|| 45 + delay 0.8 ch 3 nod -10 enddelay delay 1.2 ch 3 eye open enddelay waitclick delay 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 46 enddelay ch 1 hide 0.4 ch 3 hide 0.4 ch 11 create ch 11 visual @nico @summer_uniform ch 11 face @normal ch 11 scale @size_l2 ch 11 pos @center ch 11 pos @offset_l2 ch 11 show 0.4 bg 3 pos -250 /0 bg 3 show 0.4 wait 0.6 ch 11 talk Nico ||You must understand, right, Honoka? After all, you're the one who started μ's.|| 47 ch 11 eye close wait 0.3 ch 11 talk Nico ||It's important to have fun. Having fun is a wonderful thing. I mean, I want to have fun too.|| 48 ch 11 face @angry ch 11 shake x 3 5 wait 0.2 ch 11 talk Nico ||But there are times when you shouldn't just be having fun.|| 49 + delay 0.5 ch 11 stopshake enddelay waitclick viewing enable clear ch 11 hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 face @normal ch 1 pos @left ch 1 show ch 3 face @angry close ch 3 pos @right ch 3 show wait 0.2 viewing disable ch 3 talk Nico ||When push comes to shove, sometimes you need to bare a few fangs if you want to keep what's important to you!|| 50 ch 3 face @angry movement keep ch3_move ch 3 movex - - 0.25 /-45 wait 0.1 ch 1 face @sad ch 3 talk Nico ||We need to take the future of μ's more seriously!|| 51 ch 1 face @sad close ch 1 talk Honoka Right... 52 + delay 0.1 ch 1 nod -9 enddelay waitclick viewing enable clear ch 1 hide 0.5 ch 3 hide 0.5 bg 2 pos 0 /0 bg 2 show 0.5 wait 0.7 ch 4 face @sad ch 4 pos @right ch 4 show wait 0.2 viewing disable ch 4 talk Nozomi ||Nico-chi. Honoka is putting a lot of thought into μ's too. You know that.|| 53 ch 2 face @normal ch 2 pos @left ch 2 show wait 0.2 ch 2 talk Maki ||Eat some fries or something and relax.|| 54 viewing enable clear ch 2 hide 0.5 ch 4 hide 0.5 bg 2 hide 0.5 wait 0.9 ch 1 face @sad ch 1 pos @left ch 1 show ch 3 face @sad ch 3 pos @right ch 3 pos /-35 /0 ch 3 show wait 0.3 ch 3 shake x 4 4 wait 0.2 viewing disable ch 3 talk Nico Urk... 55 + delay 0.3 ch 3 stopshake enddelay waitclick viewing enable clear ch 3 eye close wait 0.5 ch 3 movex - - 0.7 /35 wait 1.2 viewing disable ch 3 talk Nico ||I went too far, Honoka. I'm sorry.|| 56 + delay 2.0 ch 3 eye open enddelay waitclick ch 1 face @normal ch 1 shake x 2 5 wait 0.2 ch 1 talk Honoka ||No, it's fine.|| 57 + delay 0.8 ch 1 stopshake enddelay waitclick ch 1 hide 0.5 ch 3 hide 0.5 ch 10 face @normal ch 10 scale @size_l2 ch 10 pos @center ch 10 pos @offset_l2 ch 10 show 0.5 bg 3 pos 250 /0 bg 3 show 0.5 wait 0.6 ch 10 talk Honoka ||I'll give it more thought, Nico.|| 58 + delay 2.0 ch 10 eye close enddelay waitclick viewing enable animation fadesetting type Default fade out front 1.0