#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 201 15|20|21 preload ch 202 15|22|23 preload ch 203 15|24|25 preload ch 204 15|26|27 preload ch 205 15|28|29 preload ch 206 15|30|31 preload ch 207 15|32|33 preload ch 208 15|34|35 preload ch 9999 15|36|37 preload ch 210 15|38|39 preload ch 211 15|40|41 preload ch 212 15|42|43 preload bg 44 preload bg 45 waitload bg 1 load default|44 bg 2 load default|44 bg 2 scale 1.2 1.2 bg 3 load default|44 bg 3 scale 1.4 1.4 bg 3 hide ch 1 create ch 1 visual @setsuna @winter_practice_style ch 1 face @normal ch 1 pos @right ch 2 create ch 2 visual @kanata @winter_practice_style ch 2 face @normal ch 2 pos @left wait 0.2 delay 0.4 bgmfade in 0 bgmfade out 2.0 sound bgm 0 enddelay fadesetting type Default fade in front 1.0 wait 0.3 viewing disable animation [player] ||...This one's for Kanata, and here's your new training regimen, Setsuna. What do you think? They might not be too different from before.|| ch 1 face @smile ch 1 shake x 3 5 ch 1 talk Setsuna ||That's not true. I think that the structure of it is even more worthwhile now than how it was before! It gets me all fired up!|| 1 + delay 0.4 ch 1 stopshake enddelay waitclick ch 2 face @smile close ch 2 talk Kanata ||You could even say that it's more intense now.|| 2 viewing enable clear ch 1 hide ch 2 hide wait 0.2 bg 2 movex - - 0.5 60 wait 0.8 ch 3 create ch 3 visual @ayumu @winter_practice_style ch 3 face @normal ch 3 pos @center wait 0.2 viewing disable ch 3 talk Ayumu ||If we can get through these like it's nothing, then we'll be able to perform more difficult dances, right? I'll have to give it my best effort then!|| 3 ch 4 create ch 4 visual @rina_b @winter_practice_style ch 4 face @smile ch 4 pos @left_far ch 4 pos /-30 /0 ch 4 movex - - 0.3 /30 ch 4 show 0.3 wait 0.5 ch 4 talk Rina ||I'm gonna try my best too! That way, I can connect with even more people.|| 4 [player] ||I put these together with the intention of not pushing you guys too hard, but feel free to let me know if you're finding it tough. I'll adjust them as best as I can.|| ch 5 create ch 5 visual @emma @winter_practice_style ch 5 face @smile ch 5 pos @right_far ch 5 pos /30 /0 ch 5 movex - - 0.3 /-30 ch 5 show 0.3 wait 0.5 ch 5 talk Emma ||Thank you. I'll take care trying it out.|| 5 viewing enable clear ch 3 hide ch 4 hide ch 5 hide wait 0.2 bg 2 movex - - 0.7 -60 wait 1.0 ch 6 create ch 6 visual @kasumi @winter_practice_style ch 6 face @smile ch 6 plane 3 ch 6 pos @center wait 0.2 viewing disable ch 6 talk Kasumi ||You're always so considerate of us, Prez! Aww, I love you, I love you! I'll push myself beyond any limits, as long as you're around!|| 6 ch 6 face @normal ch 7 create ch 7 visual @shizuku @winter_practice_style ch 7 face @normal ch 7 pos @left_far ch 7 pos /-30 /0 ch 7 movex - - 0.3 /30 ch 7 show 0.3 wait 0.5 ch 7 talk Shizuku ||No overexerting yourself, Kasumi.|| 7 bgm stop wait 0.3 ch 8 create ch 8 visual @lanzhu @winter_practice_style ch 8 face @surprise ch 8 pos @right_far ch 8 pos /-50 /0 ch 8 movex - - 0.4 /-30 ch 8 show 0.3 wait 0.5 ch 8 talk Lanzhu ||Hmmmmmm? What's this?|| 8 viewing enable clear ch 8 face @normal ch 8 movex - - 0.3 /-30 wait 0.4 sound se 9 ch 8 movex - - 0.3 /30 wait 0.4 bgmfade in 0 bgmfade out 2.0 sound bgm 10 wait 0.1 ch 6 face @angry ch 6 jump 10 viewing disable ch 6 talk Kasumi ||Oh! Hey! Give that back! That's the regimen that the Prez wrote up for me!|| 11 ch 8 nod -8 ch 8 talk Lanzhu ||Mm-hmm. Uh-huh. I see. I think I'd be able to come up with something way, way, waaay better than this!|| 12 + delay 0.5 ch 8 nod -8 enddelay delay 2.9 ch 8 face @smile enddelay waitclick viewing enable clear ch 6 hide ch 7 hide ch 8 hide wait 0.2 bg 2 movex - - 0.5 0 wait 0.8 ch 2 face @surprise ch 2 plane 3 ch 2 pos @left_near ch 2 show wait 0.2 viewing disable ch 2 talk Kanata ||Huh? You can put together training regimens?|| 13 ch 9 create ch 9 visual @ai @winter_practice_style ch 9 face @normal ch 9 pos @right_near ch 9 pos /30 /0 ch 9 movex - - 0.3 /-30 ch 9 show 0.3 wait 0.5 ch 9 talk Ai ||Lanzhu's training regimens are ridiculously ridonk! They're, like, really intense.|| 14 ch 2 face @normal ch 10 create ch 10 visual @mia @winter_practice_style ch 10 face @sad ch 10 pos @left_far ch 10 pos /-30 /0 ch 10 movex - - 0.3 /30 ch 10 show 0.3 wait 0.5 ch 10 talk Mia ||We're always desperately making her adjust them every time. I really wish that she'd consider everyone's limits.|| 15 ch 11 create ch 11 visual @karin @winter_practice_style ch 11 face @normal ch 11 pos @right_far ch 11 pos /30 /0 ch 11 movex - - 0.3 /-30 ch 11 show 0.3 wait 0.5 ch 11 talk Karin ||But one day, I'll master one of those training regimens of hers without any adjustments. You'll see.|| 16 viewing enable clear ch 2 hide 0.4 ch 9 hide 0.4 ch 10 hide 0.4 ch 11 hide 0.4 bg 3 pos -100 0 bg 3 movex - - 0.5 /-60 bg 3 show 0.4 wait 0.8 ch 8 face @normal ch 8 scale @size_l1 ch 8 pos @center ch 8 pos @offset_l1 ch 8 show wait 0.2 viewing disable [player] ||A training regimen from the mastermind Lanzhu? Call my curiosity piqued! Could you fill me in later?|| ch 8 face @smile ch 8 nod -10 ch 8 talk Lanzhu ||Of course! I'll fill you in whenever!|| 17 viewing enable clear bgm stop fadesetting type Round fadesetting flip disable fade out front 1.3 bg 3 hide bg 2 pos 0 0 bg 2 hide ch 8 hide ch 3 face @sad close ch 3 pos @center ch 3 show wait 1.0 delay 0.5 bgmfade in 0 bgmfade out 2.0 sound bgm 18 enddelay fadesetting type Round fadesetting flip enable fade in front 1.3 wait 0.3 ch 3 movey - - 0.3 /-5 wait 0.3 viewing disable ch 3 talk Ayumu ||*Huff* *Puff* *Pant* Just a little bit more... Wait. How many times is this now?|| 19 + delay 0.2 ch 3 movey - - 0.3 /5 enddelay delay 0.8 ch 3 movey - - 0.3 /-5 enddelay delay 0.4 ch 3 movey - - 0.3 /5 enddelay delay 6.0 ch 3 face @ex1 enddelay waitclick ch 5 face @sad ch 5 pos @right_far ch 5 pos /30 /0 ch 5 movex - - 0.3 /-30 ch 5 show 0.3 wait 0.5 ch 5 talk Emma ||It's easy to lose track of where you're up to when you're absorbed in your singing and dancing, huh?|| 20 ch 5 face @ex1 ch 5 talk Emma ||Uh, hang on. Now I'm lost too. How many times have I done this?|| 21 ch 12 create ch 12 visual @shioriko @winter_practice_style ch 12 face @normal ch 12 pos @left_far ch 12 pos /-30 /0 ch 12 movex - - 0.3 /30 ch 12 show 0.3 wait 0.5 ch 12 talk Shioriko ||The two of you have completed your specified number of run-throughs.|| 22 ch 3 face @surprise ch 5 face @normal ch 5 talk Emma ||Huh? Really? Thanks for keeping count.|| 23 viewing enable clear ch 3 hide ch 5 hide ch 12 hide wait 0.2 bg 2 pos 100 0 bg 2 move - - 0.5 /60 /0 bg 2 show 0.5 wait 0.8 ch 12 face @normal ch 12 scale @size_l1 ch 12 pos @center ch 12 pos @offset_l1 ch 12 show wait 0.2 viewing disable [player] ||That's impressive of you, Shioriko. You kept a close eye on everyone while also getting through the training regimen that Lanzhu thought up.|| ch 12 face @smile ch 12 talk Shioriko ||It's only recently that I've been able to do this. I didn't have the capacity to do it at all not long ago.|| 24 ch 12 face @sad ch 12 talk Shioriko ||I'm sure I'd be too overwhelmed to manage it if she were to put together a new training regimen, though.|| 25 viewing enable clear ch 12 hide wait 0.2 bg 3 scale 1.5 1.5 bg 3 pos -120 0 bg 3 show 0.4 wait 0.8 ch 8 face @normal ch 8 scale @size_l1 ch 8 pos @center ch 8 pos @offset_l1 ch 8 show wait 0.2 delay 0.1 ch 8 nod -10 enddelay viewing disable ch 8 talk Lanzhu ||One, two, three, four! One, two, three, four!|| 26 + delay 0.5 ch 8 move - - 0.3 /35 /0 enddelay delay 0.5 ch 8 move - - 0.3 /-35 /0 enddelay delay 0.5 ch 8 nod -10 enddelay delay 0.5 ch 8 move - - 0.3 /-35 /0 enddelay delay 0.5 ch 8 move - - 0.3 /35 /0 enddelay delay 0.5 ch 8 move - - 0.3 /35 /0 enddelay delay 0.5 ch 8 move - - 0.3 /-35 /0 enddelay waitclick viewing enable clear ch 8 movex - - 0.6 /120 ch 8 hide bg 3 movex - - 0.6 0 wait 0.9 bg 2 pos 0 0 ch 11 face @sad close ch 11 scale @size_l1 ch 11 pos @center ch 11 pos @offset_l1 ch 11 show wait 0.2 ch 11 movey - - 0.3 /-5 wait 0.3 delay 0.2 ch 11 movey - - 0.3 /5 enddelay delay 0.8 ch 11 movey - - 0.3 /-5 enddelay delay 0.4 ch 11 movey - - 0.3 /5 enddelay delay 0.7 ch 11 face @sad ch 11 nod -10 enddelay viewing disable ch 11 talk Karin ||*Huff* *Puff* One, two, three... *Pant* You and your horse-like stamina! Geez...|| 27 + delay 0.8 ch 11 move - - 0.3 /20 /0 enddelay delay 0.8 ch 11 move - - 0.3 /-20 /0 enddelay waitclick viewing enable clear ch 11 hide 0.4 bg 3 hide 0.4 wait 0.8 ch 2 face @sad ch 2 pos @center ch 2 show wait 0.2 viewing disable ch 2 talk Kanata ||You're right... It's as if she doesn't even go easy on herself, yet she still looks like she's having fun...|| 28 ch 1 face @smile ch 1 pos @right_far ch 1 pos /30 /0 ch 1 movex - - 0.3 /-30 ch 1 show 0.3 wait 0.5 ch 1 talk Setsuna ||Come to think of it, this might be the first time that I get to see Lanzhu training properly. The sharpness of her movements is on another level. I guess that's Lanzhu for you.|| 29 ch 7 face @normal ch 7 pos @left_far ch 7 pos /-30 /0 ch 7 movex - - 0.3 /30 ch 7 show 0.3 wait 0.5 ch 7 talk Shizuku ||And the fact that Karin is really getting into it as well is impressive in itself. Her movements are far more refined than before. We can't fall behind!|| 30 ch 1 face @normal ch 2 hide wait 0.2 ch 3 face @smile ch 3 pos @center ch 3 pos /30 /0 ch 3 movex - - 0.3 /-30 ch 3 show 0.3 wait 0.5 ch 3 talk Ayumu ||Right! But first, we need to be able to get through this training regimen without any trouble! Onto the next part!|| 31 ch 1 face @smile ch 1 jump 10 wait 0.3 ch 1 talk Setsuna ||I'm going to do more than keep up! I have to train myself even more so that I can endure even harder regimens! HYAHHHHHH!|| 32 viewing enable clear ch 1 hide ch 3 hide ch 7 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.8 ch 8 face @ex1 ch 8 scale @size_m ch 8 pos @center ch 8 show wait 0.2 ch 8 shake y 3 -4 viewing disable ch 8 talk Lanzhu ||*Giggle* I can hear some energetic voices! That's what epitomizes this School Idol Club! I won't lose out to you guys either!|| 33 + delay 0.5 ch 8 stopshake enddelay waitclick viewing enable clear sound se 34 ch 8 movex - - 0.3 /30 ch 8 hide 0.3 wait 0.7 ch 11 face @surprise ch 11 scale @size_m ch 11 pos @left ch 11 pos /-30 /0 ch 11 movex - - 0.3 /30 ch 11 show 0.3 wait 0.5 viewing disable ch 11 talk Karin ||What?! You're upping the tempo again?!|| 35 ch 11 face @normal ch 11 talk Karin ||Fine! I'll keep up with you, and then leave you in the dust!|| 36 viewing enable clear sound se 34 ch 11 movex - - 0.3 /40 ch 11 hide 0.3 wait 0.8 viewing disable [player] ||(Everyone's so fired up! The enthusiasm to grow and improve is overflowing from their entire bodies!)|| sound se 37 wait 1.0 label niji @ai Ai ||I'm baaack!|| 38 label niji @rina Rina ||S-So am I...|| 39 bgm stop bg 2 hide 0.5 wait 0.8 [player] ||Ai and Rina! Great job on your run—uh?!|| ch 9 face @sad ch 9 plane 3 ch 9 pos @right_far ch 9 show 0.2 ch 4 face @sad ch 4 plane 4 ch 4 pos @right_near ch 4 pos /40 /0 ch 4 show 0.2 ch 6 face @sad close ch 6 plane 3 ch 6 pos @left_near ch 6 pos /0 /-170 ch 6 show 0.2 ch 10 face @sad close ch 10 plane 3 ch 10 pos @left_far ch 10 pos /0 /-170 ch 10 show 0.2 wait 0.5 ch 9 talk Ai ||Sorry, could you give me a bit of a hand?|| 40 ch 7 face @surprise ch 7 plane 4 ch 7 pos @left ch 7 pos /-50 /0 ch 7 movex - - 0.3 /30 ch 7 show 0.3 wait 0.5 ch 7 talk Shizuku ||Kasumi! Mia! What's wrong?! Why are you staggering around like that?|| 41 [player] ||Sit them down over here. I'll bring some towels and drinks right now, so hold tight for a moment.|| ch 6 eye open wait 0.3 ch 6 shake x 1 5 wait 0.2 ch 6 talk Kasumi ||Auggghhh... Preeez...|| 42 + delay 2.0 ch 6 stopshake enddelay waitclick ch 10 eye open wait 0.3 ch 10 talk Mia ||I'm f-fine. This is nothing... Urgh...|| 43 + delay 5.0 ch 10 face @sad close ch 10 move - - 0.5 /0 /-10 enddelay waitclick ch 3 face @ex1 ch 3 plane 5 ch 3 pos @center ch 3 movex - - 0.3 /-30 ch 3 show 0.3 wait 0.5 ch 3 talk Ayumu ||What on earth happened?|| 44 ch 9 eye close wait 0.3 ch 9 talk Ai ||Oh, well... Uh...|| 45 viewing enable clear bgm stop fadesetting type Circle fadesetting flip disable fade out front 2.0 ch 3 hide ch 4 hide ch 6 hide ch 7 hide ch 9 hide ch 10 hide wait 1.0 bgmfade in 0 bgmfade out 1.5 sound bgm 46 fadesetting type Default fadesetting flip enable fade in front 1.2 wait 0.3 viewing disable [player] ||So, you're saying that the casual run turned into some kind of competition.|| viewing enable clear bg 2 scale 1.2 1.2 bg 2 pos 0 0 bg 2 show 0.5 wait 0.8 ch 8 face @smile ch 8 pos @center ch 8 show wait 0.2 viewing disable ch 8 talk Lanzhu ||Oh, what? The four of you were having all of that fun without me?! You should've invited me too!|| 47 ch 8 pos @left ch 2 face @smile ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Kanata ||I don't think "fun" is exactly the right way to describe it...|| 48 viewing enable clear ch 2 hide ch 8 hide wait 0.2 bg 2 movex - - 0.5 /-60 wait 0.8 ch 9 face @normal ch 9 pos @center ch 9 show wait 0.2 viewing disable ch 9 talk Ai ||We were all running normally at the start.|| 49 viewing enable clear fadesetting type Default fadesetting flip disable fade out front 1.0 white bg 2 hide ch 9 hide bg 4 load default|45 bg 5 load default|45 bg 5 scale 1.2 1.2 bg 5 pos 140 0 ch 10 face @normal ch 10 plane 4 ch 10 pos @right ch 10 show ch 6 face @normal ch 6 plane 4 ch 6 pos @left ch 6 show recollect enable wait 0.3 fadesetting type Default fadesetting flip enable fade in front 1.5 white wait 0.8 em 1 load happy 4 em 1 target 6 wait 0.1 ch 6 face @ex1 ch 6 jump 12 wait 0.8 em 1 hide wait 0.1 ch 6 face @normal wait 0.5 ch 6 move - - 0.3 /-40 ch 6 hide 0.3 wait 0.5 em 2 load angry 4 em 2 target 10 wait 0.1 ch 10 face @angry ch 10 jump wait 0.8 em 2 hide wait 0.2 ch 10 move - - 0.3 /-50 ch 10 hide 0.3 wait 1.0 bg 5 scaling - - 0.7 1.4 1.4 bg 5 move - - 0.7 -150 30 wait 1.2 ch 4 face @sad ch 4 plane 4 ch 4 scale @size_s1 ch 4 pos @right_far ch 4 pos @offset_s1 ch 4 pos /30 /0 ch 4 move - - 0.3 /-30 /0 ch 4 show 0.3 wait 0.7 em 3 load sweat 4 em 3 target 4 wait 0.1 ch 4 jump 12 wait 0.4 ch 4 jump 12 wait 0.8 em 3 hide wait 0.3 viewing disable label niji @rina Rina ||Then we gradually started to get more competitive, so we stopped all of that...|| 50 ch 4 move - - 0.3 /-40 ch 4 hide 0.3 wait 0.5 label niji @kasumi Kasumi ||There was no way we were gonna lose out to the regimen you thought up, Lanzhu!|| 51 label niji @mia Mia ||The whole idea was to make you regret provoking me, but see where that ended up.|| 52 bg 5 hide 0.5 wait 0.8 label niji @setsuna Setsuna ||I have a general idea of what went down.|| 53 [player] ||You guys shouldn't be pushing yourselves too hard, though... Hrrrmmm...|| [player] ||(I understand how the two of them feel. You get all motivated when there's someone trying hard near you, but that can also mess up your own rhythm...)|| viewing enable clear fadesetting type Default fadesetting flip disable fade out front 1.0 white recollect disable bg 4 hide wait 0.3 fadesetting type Default fadesetting flip enable fade in front 1.5 white wait 0.3 viewing disable [player] ||Right then!|| viewing enable clear bg 2 pos 0 0 bg 2 show 0.5 wait 0.8 ch 8 face @normal ch 8 scale @size_l1 ch 8 pos @center ch 8 pos @offset_l1 ch 8 show wait 0.2 viewing disable [player] ||Lanzhu, could we get right into discussing the training regimen after practice is over today?|| ch 8 face @smile ch 8 nod -10 wait 0.3 ch 8 talk Lanzhu ||I thought you'd never ask! Sure! I'll tell you eeeeeeverything!|| 54 viewing enable animation fadesetting type Default fade out front 1.0