#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 202 2|40|41 preload ch 202 2 99|42 preload ch 203 2|43|44 preload ch 204 2|45|46 preload ch 204 2 99|47 preload ch 205 2|48|49 preload ch 205 2 99|50 preload ch 206 2|51|52 preload ch 206 2 99|53 preload ch 207 2|54|55 preload ch 207 2 99|56 preload ch 208 2|57|58 preload ch 208 2 99|59 preload ch 9999 2|60|61 preload ch 9999 2 99|62 preload ch 201 2|63|64 preload ch 201 7|65|66 preload ch 201 2 99|67 preload ch 210 2|68|69 preload ch 210 2 99|70 preload ch 1 2|71|72 preload ch 2 2|73|74 preload ch 3 2|75|76 preload ch 4 2|77|78 preload ch 5 2|79|80 preload ch 6 2|81|82 preload ch 7 2|83|84 preload ch 8 2|85|86 preload ch 9 2|87|88 preload bg 89 preload bg 90 waitload bg 1 load default|89 bg 2 load default|89 bg 3 load default|89 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 3 hide 0 viewing enable fadesetting type Default fadesetting flip enable fade in front 1 bgmfade in 0 bgmfade out 1 sound bgm 0 wait 1 ch 1 create ch 1 visual @honoka @summer_private @normal ch 1 face @normal close ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable animation ch 1 talk Honoka ||Thanks for breakfast. *Sigh* It was amazing.|| 1 + delay 1.2 ch 1 face @smile enddelay waitclick ch 2 create ch 2 visual @ayumu @summer_private @normal ch 2 face @normal close ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Ayumu ||You're welcome. We're all energized now that our stomachs are full.|| 2 + ch 2 nod delay 1.2 ch 2 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 move - - 0.4 /80 /0 wait 0.6 ch 1 create ch 1 visual @rin @summer_private @normal ch 1 face @smile ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Rin ||I bet I could even take down those zombies if they showed up now!|| 3 ch 2 visual @kotori @summer_private @normal ch 2 face @sad ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Kotori ||I think it's better to avoid them, Rin.|| 4 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @maki @summer_private @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.4 viewing disable ch 1 talk Maki ||Well then, what do we do next?|| 5 ch 2 visual @shioriko @summer_private @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Shioriko ||Shall we use that radio transceiver we talked about last night to make contact outside of the island?|| 6 ch 3 create ch 3 visual @eli @summer_private @normal ch 3 face @sad close ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Eli ||Good idea. We don't know when the zombies will appear next, so we should do everything we need to get done right now while we're still safe.|| 7 + ch 3 nod waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @setsuna @summer_private @normal ch 1 face @sad ch 1 scale 1.2 1.2 ch 1 pos @right ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||If possible, I'd like to gather some food as well. While it's a prospect I don't want to think about, we might be in for a long battle...|| 8 ch 2 visual @nico @summer_private @normal ch 2 face @normal close ch 2 scale 1.2 1.2 ch 2 pos @left ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Nico ||That won't happen as long as we make contact with someone on the outside. Come on, let's head out to the shed.|| 9 + delay 1.2 ch 2 eye open enddelay waitclick bgm stop viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 1.5 bg 2 hide 0 bg 3 hide 0 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 bg 1 load default|90 bg 2 load default|90 bg 3 load default|90 ch 1 visual @eli @summer_private ch 1 face @angry ch 1 scale 1 1 ch 1 pos @center ch 1 show 0 wait 0.5 fadesetting flip enable wait 1 fade in front 1.5 sound bgm 10 wait 1 viewing disable ch 1 talk Eli ||They aren't around here, right?|| 11 ch 2 visual @emma @summer_private ch 2 face @ex1 ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Emma They? 12 ch 1 face @sad ch 1 talk Eli ||You know... THEM.|| 13 ch 3 visual @nozomi @summer_private ch 3 face @ex1 ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Nozomi ||The z-o-m-b-i-e-s. Eli-chi is so scared that she can't even say the word.|| 14 ch 2 face @sad ch 2 talk Emma ||I see...|| 15 ch 2 face @smile ch 2 talk Emma ||You'll be all right. It doesn't look like the zombies are nearby. And if anything does happen, then I'll protect you, Eli.|| 16 ch 1 face @smile ch 1 talk Eli Emma! 17 ch 3 face @sad ch 3 talk Nozomi ||That's so kind of you, Emma, but don't worry. I raised Eli-chi so she'd know how to protect herself.|| 18 + delay 1.2 ch 3 face @smile close enddelay waitclick ch 1 face @surprise ch 1 talk Eli ||I don't recall you raising me, though, Nozomi!|| 19 + ch 1 jump waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @umi @summer_private ch 1 face @angry ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||Shush. We don't know when something might jump out at us, so let's get our task done as quickly as possible.|| 20 ch 2 visual @eli @summer_private ch 2 face @sad ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 2 talk Eli ||Y-You're right.|| 21 bgm stop viewing enable fadesetting type Round fadesetting flip disable fade out front 1.5 bg 2 hide 0 bg 3 hide 0 bg 1 load empty bg 2 load empty bg 3 load empty bg 1 color black bg 2 color black bg 3 color black ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 ch 1 color grey ch 2 color grey ch 3 color grey wait 0.5 fadesetting flip enable wait 1 fade in front 1.5 sound bgm 10 wait 1 ch 1 visual @nico @summer_private ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Nico ||It's too dark in here to see anything.|| 22 ch 2 visual @kasumi @summer_private ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Kasumi ||Oh, isn't that it?|| 23 ch 3 visual @karin @summer_private ch 3 face @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Karin ||This? Yeah, but, how should I put it...?|| 24 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @nozomi @summer_private ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Nozomi ||The radio looks like it's seen better days.|| 25 ch 2 visual @rina_b @summer_private ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Rina ||Yeah, it seems like a pretty old model.|| 26 + ch 2 nod waitclick ch 3 visual @shioriko @summer_private ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Shioriko ||I probably should have brought this up earlier, but do any of us know how to use this radio?|| 27 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @setsuna @summer_private ch 1 face @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Setsuna ||Rina, how about you?|| 28 ch 2 visual @rina_b @summer_private ch 2 face @ex1 ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Rina ||I don't know what to do with something this old.|| 29 ch 3 visual @ai @summer_private ch 3 face @sad ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Ai ||Yeah, that's to be expected.|| 30 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @nico @summer_private ch 1 face @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Nico ||I heard that older devices are simpler in construction. We could probably figure it out by messing around with it.|| 31 ch 2 visual @shizuku @summer_private ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Shizuku ||This button looks promising, right?|| 32 ch 3 visual @kanata @summer_private ch 3 face @smile ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Kanata ||In that case, let's push it.|| 33 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @hanayo @summer_private ch 1 face @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Hanayo ||Did it connect?|| 34 ch 2 visual @ayumu @summer_private ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Ayumu ||I don't hear anything.|| 35 ch 3 visual @kasumi @summer_private ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Kasumi ||It won't break if we mess with it too much?|| 36 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @ai @summer_private ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Ai ||Maybe, but we won't get anywhere just by looking at it.|| 37 ch 1 face @surprise ch 1 talk Ai ||Umm... Let's try this, then this...and this.|| 38 viewing enable ch 1 hide wait 0.2 ch 2 visual @ai @summer_private ch 2 face @normal ch 2 scale 1 1 ch 2 pos @center ch 2 show wait 0.2 ch 1 visual @kotori @summer_private ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @left_far ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Kotori ||Oh, it's working!|| 39 ch 3 visual @kasumi @summer_private ch 3 face @smile ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Kasumi ||Way to go, Ai!|| 40 ch 2 face @ex1 ch 2 talk Ai ||*Chuckle* I'm a gal that gets things done. Then, turn this and...|| 41 ch 2 face @sad ch 2 talk Ai ||Huh? Hmm... What? That's weird.|| 42 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 2 visual @ai @summer_private ch 2 face @sad ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 ch 1 visual @ayumu @summer_private ch 1 face @angry ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Ayumu ||You can do this, Ai!|| 43 ch 2 eye close ch 2 talk Ai ||It's no use. This radio isn't connecting to anything. Guess this means we can't just mess with it and hope things work out.|| 44 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @nico @summer_private ch 1 face @angry ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 viewing disable ch 1 talk Nico ||Ugh! So it turns out that we can't call for help!|| 45 ch 2 visual @shizuku @summer_private ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_near ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Shizuku ||That means, we really can't leave this island until our ride home arrives in two days.|| 46 ch 3 visual @maki @summer_private ch 3 face @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Maki ||Hey, could it be possible that we mistook what we saw yesterday? I mean, don't you think it's strange? We haven't seen hide nor hair of those zombies today.|| 47 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @maki @summer_private ch 1 face @sad ch 1 scale 1.2 1.2 ch 1 pos @left ch 1 pos @offset_l1 ch 1 show ch 2 visual @kotori @summer_private ch 2 face @sad ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Kotori ||You saw it too, though, didn't you, Maki?|| 48 ch 1 face @ex1 ch 1 talk Maki ||Actually, it was too dark to make anything out clearly. I know something was there, but did any of us get a good look at them?|| 49 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @honoka @summer_private ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||Now that you mention it. I don't think I got a good look at them either.|| 50 ch 2 visual @kanata @summer_private ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Kanata ||Same here.|| 51 ch 3 visual @nico @summer_private ch 3 face @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Nico ||So what could they have possibly been? You heard all the noise they made and the things that said, didn't you?|| 52 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @ayumu @summer_private ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Ayumu ||True. I definitely heard them.|| 53 + ch 1 nod waitclick ch 2 visual @maki @summer_private ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Maki ||Isn't it possible that the noise was something else?|| 54 ch 3 visual @rina_b @summer_private ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Rina ||Something else? Like what?|| 55 ch 2 eye close ch 2 talk Maki Hmm... 56 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @setsuna @summer_private ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||Could they have been people in distress who drifted here to this island because of some kind of accident? And maybe they were coming to us for help?|| 57 ch 2 visual @hanayo @summer_private ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Hanayo ||People in distress...|| 58 ch 3 visual @eli @summer_private ch 3 face @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Eli ||That's at least a more realistic theory than zombies.|| 59 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 1 visual @honoka @summer_private ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||Let's go look for them!|| 60 ch 2 visual @nico @summer_private ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Nico ||Look for them? We don't even know if anyone is actually around.|| 61 ch 1 face @sad ch 1 talk Honoka ||But there'd be big trouble if they are around! We have to help them if they're in strife!|| 62 ch 3 visual @kotori @summer_private ch 3 face @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Kotori ||Yeah, Honoka's right. We have to find them quickly.|| 63 ch 1 face @smile ch 1 talk Honoka ||Then let's go now to search places they're likely to be!|| 64 viewing enable fadesetting type Default fade out front 2 wait 1.5