#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 202 2|40|41 preload ch 203 2|42|43 preload ch 204 2|44|45 preload ch 205 2|46|47 preload ch 206 2|48|49 preload ch 207 2|50|51 preload ch 208 2|52|53 preload ch 9999 2|54|55 preload ch 201 2|56|57 preload ch 210 2|58|59 preload ch 1 2|60|61 preload ch 2 2|62|63 preload ch 3 2|64|65 preload ch 4 2|66|67 preload ch 5 2|68|69 preload ch 6 2|70|71 preload ch 7 2|72|73 preload ch 8 2|74|75 preload ch 9 2|76|77 preload bg 78 preload sp 79 preload sp 80 preload sp 81 waitload bg 1 load default|78 bg 2 load default|78 bg 3 load default|78 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 1 color grey bg 2 hide 0 bg 3 hide 0 sp 1 load default|79 sp 6 load default|79 sp 2 load default|80 sp 3 load default|81 sp 4 load default|80 sp 5 load default|81 sp 2 scale 1.5 1.5 sp 3 scale 1.5 1.5 sp 4 scale 1.45 1.45 sp 5 scale 1.45 1.45 sp 1 hide 0 sp 2 hide 0 sp 3 hide 0 sp 1 plane 1 sp 6 plane 1 sp 2 plane 1 sp 3 plane 1 sp 4 plane 1 sp 5 plane 1 sp 4 color #FFFFFF00 sp 5 color #FFFFFF00 sp 6 color #FFFFFF00 sp 1 pos -300 0 sp 2 pos -300 0 sp 3 pos -300 0 sp 4 pos -300 0 sp 5 pos -300 0 sp 6 pos -300 0 sp 1 scale 1 1 sp 2 scale 1 1 sp 3 scale 1 1 sp 4 scale 0.95 0.95 sp 5 scale 0.95 0.95 sp 6 scale 0.95 0.95 sp 1 show 0 sp 2 show 0 sp 3 show 0 sp 4 hide 0 sp 5 hide 0 sp 6 hide 0 viewing enable fadesetting type Default fadesetting flip enable fade in front 1 bgmfade in 0 bgmfade out 1 sound bgm 0 wait 1 viewing disable animation label other ||Zombie A|| ||Opeeennn uuuup!|| 1 + sp 4 scaling - - 0.4 1.05 1.05 sp 4 coloring - - 0.4 #FFFFFFFF sp 5 scaling - - 0.4 1.05 1.05 sp 5 coloring - - 0.4 #FFFFFFFF sp 6 scaling - - 0.4 1.05 1.05 sp 6 coloring - - 0.4 #FFFFFFFF sp 6 show 0.4 sp 4 show 0.4 sp 5 show 0.4 wait 0.4 sound se 2 sp 4 hide 0 sp 5 hide 0 sp 6 hide 0 delay 0.1 sp 4 scale 0.95 0.95 sp 5 scale 0.95 0.95 sp 6 scale 0.95 0.95 sp 4 scaling - - 0.4 1.05 1.05 sp 4 coloring - - 0.4 #FFFFFFFF sp 5 scaling - - 0.4 1.05 1.05 sp 5 coloring - - 0.4 #FFFFFFFF sp 6 scaling - - 0.4 1.05 1.05 sp 6 coloring - - 0.4 #FFFFFFFF sp 6 show 0.4 sp 4 show 0.4 sp 5 show 0.4 enddelay delay 0.4 sp 4 hide 0 sp 5 hide 0 sp 6 hide 0 enddelay waitclick label other ||Zombie B|| Huuurryyy! 3 + sp 4 scaling - - 0.4 1.05 1.05 sp 4 coloring - - 0.4 #FFFFFFFF sp 5 scaling - - 0.4 1.05 1.05 sp 5 coloring - - 0.4 #FFFFFFFF sp 6 scaling - - 0.4 1.05 1.05 sp 6 coloring - - 0.4 #FFFFFFFF sp 6 show 0.4 sp 4 show 0.4 sp 5 show 0.4 wait 0.4 sound se 2 sp 4 hide 0 sp 5 hide 0 sp 6 hide 0 delay 0.1 sp 4 scale 0.95 0.95 sp 5 scale 0.95 0.95 sp 6 scale 0.95 0.95 sp 4 scaling - - 0.4 1.05 1.05 sp 4 coloring - - 0.4 #FFFFFFFF sp 5 scaling - - 0.4 1.05 1.05 sp 5 coloring - - 0.4 #FFFFFFFF sp 6 scaling - - 0.4 1.05 1.05 sp 6 coloring - - 0.4 #FFFFFFFF sp 6 show 0.4 sp 4 show 0.4 sp 5 show 0.4 enddelay delay 0.4 sp 4 hide 0 sp 5 hide 0 sp 6 hide 0 enddelay waitclick viewing enable sp 1 hide sp 2 hide sp 3 hide wait 0.2 bg 3 show 0.6 wait 0.8 ch 1 create ch 1 visual @honoka @summer_private @normal ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 bg 1 color white ef 1 load intensive ef 1 play viewing disable ch 1 talk Honoka ||Z-Z-Zombies! They're real zombies!|| 4 + ch 1 jump waitclick viewing enable ef 1 hide ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @nico @summer_private @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @left_near ch 1 show wait 0.2 viewing disable ch 1 talk Nico ||Huh?! Wh-What exactly is going on?!|| 5 + delay 1.2 ch 1 face @sad enddelay waitclick ch 2 create ch 2 visual @rin @summer_private @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Rin ||Th-That's what I wanna know!|| 6 ch 3 create ch 3 visual @rina_b @summer_private @normal ch 3 face @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Rina ||We didn't talk about this during the meeting. Rina-chan board says, "Question mark?"|| 7 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 letterbox show 0.4 10% 3 bg 3 show 0.4 wait 0.6 viewing disable label other ||Zombie C|| ||Leeet usss innn!|| 8 viewing enable letterbox hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 visual @hanayo @summer_private @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @right_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 shake x 8 1 viewing disable ch 1 talk Hanayo ||Eeek! They want in!|| 9 + delay 0.8 ch 1 stopshake enddelay delay 0.2 ch 1 eye close enddelay waitclick ch 2 visual @nico @summer_private @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Nico ||Don't be ridiculous! There's NO WAY we're letting them in!|| 10 + ch 2 jump waitclick viewing enable ch 1 hide ch 2 hide wait 0.4 letterbox show 0.4 10% 3 bg 3 show 0.4 wait 0.6 viewing disable label other ||Zombie D|| ||Whyyy is this haaappeniiing?|| 11 viewing enable letterbox hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 visual @kotori @summer_private @normal ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 shake x 8 1 viewing disable ch 1 talk Kotori Ahhhhh! 12 + delay 0.4 ch 1 stopshake enddelay waitclick ch 2 visual @karin @summer_private @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Karin ||H-Hold on. Umm... Those zombies are...just part of the prank, aren't they?! Please say they are!|| 13 + delay 1.2 ch 2 face @sad close enddelay waitclick ch 1 hide wait 0.2 ch 1 visual @nico @summer_private @normal ch 1 face @angry ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Nico ||They're not! Or I wouldn't be freaking out like this! First of all, if this were a set-up, who do you suppose those zombies are then?!|| 14 ch 2 hide wait 0.2 ch 2 visual @umi @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Umi ||That's a good point. All of us are here right now. So that means...|| 15 ch 1 face @surprise ch 1 talk Nico ||Like. I. Said! They're real zombies!|| 16 + ch 1 jump delay 0.4 ch 1 jump enddelay delay 0.4 ch 1 jump enddelay waitclick ch 1 hide ch 2 hide wait 0.2 ch 1 visual @shizuku @summer_private @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Shizuku ||Nico's behavior doesn't seem like an act at all. If it was, she'd be an award-winning actress.|| 17 ch 2 hide wait 0.2 ch 2 visual @shioriko @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Shioriko ||However, beings as unrealistic as zombies shouldn't even exis—|| 18 + delay 1.2 ch 2 eye close enddelay waitclick viewing enable ch 1 hide ch 2 hide letterbox show 0.4 10% 3 bg 3 show 0.4 wait 0.6 viewing disable label other ||Zombie E|| ||Ooopeeennn uuup! Ooopeeennn uuup!|| 19 viewing enable letterbox hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 visual @kanata @summer_private @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Kanata ||Th-Then what're those?|| 20 ch 2 visual @shioriko @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Shioriko W-Well... 21 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @nozomi @summer_private @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||Eli-chi, this is getting interesting—|| 22 ch 2 visual @eli @summer_private @normal ch 2 face @smile close ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Eli ||I can't hear anything... I can't see anything...|| 23 ch 1 face @sad ch 1 talk Nozomi ||Oh, she's escaping from reality.|| 24 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @setsuna @summer_private @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||So this means the ghost story about this island from earlier really happened! And the girls from that story are wandering around here as zombies!|| 25 ch 2 visual @ai @summer_private @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Ai WHAT?! 26 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @nico @summer_private @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Nico ||The island ghost story?! You're saying it's real?!|| 27 ch 2 visual @kasumi @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Kasumi ||What else could those zombies be?!|| 28 ch 1 face @angry ch 1 talk Nico ||I told you, I have no idea!|| 29 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @honoka @summer_private @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||It doesn't matter whether or not that ghost story is true right now! The reality is that those zombies are after us!|| 30 ch 2 visual @rina_b @summer_private @normal ch 2 face @normal ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Rina ||But it looks like they can't get in here.|| 31 ch 1 face @surprise ch 1 talk Honoka ||We have to make sure they can't!|| 32 viewing enable ch 1 hide ch 2 hide wait 0.2 ch 1 visual @nozomi @summer_private @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Nozomi ||Nico-chi, those zombies really have nothing to do with your ruse?|| 33 ch 2 visual @nico @summer_private @normal ch 2 face @angry ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Nico ||Absolutely nothing! Why is this happening?!|| 34 + delay 1.2 ch 2 face @sad enddelay waitclick ch 1 hide wait 0.2 ch 1 visual @maki @summer_private @normal ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Maki ||It doesn't matter why, but we can't stay like this. What should we do?|| 35 ch 2 face @sad ch 2 talk Nico ||I'm just as lost as you are.|| 36 viewing enable letterbox show 0.4 10% 3 bg 3 show 0.4 ch 1 hide ch 2 hide wait 0.6 viewing disable label other ||Zombie F|| ||Whaaat arrre youuu doooing?|| 37 viewing enable letterbox hide 0.4 bg 3 hide 0.4 wait 0.6 ch 1 visual @shioriko @summer_private @normal ch 1 face @angry ch 1 scale 1 1 ch 1 pos @right_far ch 1 plane 2 ch 1 show wait 0.2 viewing disable ch 1 talk Shioriko ||First, let's make sure we are safe. It would be quite the problem if they managed to make their way inside.|| 38 ch 2 visual @umi @summer_private @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Umi ||The locks! Did we lock everything?|| 39 + delay 1.2 ch 2 face @angry enddelay waitclick ch 1 hide wait 0.2 ch 1 visual @rin @summer_private @normal ch 1 face @angry ch 1 scale 1 1 ch 1 pos @right_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Rin ||I'm going to check the front door!|| 40 + delay 1.2 ch 1 move - - 0.3 /30 /0 ch 1 hide enddelay waitclick ch 2 hide wait 0.2 ch 1 visual @rina_b @summer_private @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show ch 2 visual @ai @summer_private @normal ch 2 face @normal ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Ai ||Then I'll make sure we didn't leave any windows open. Rinari, come with me.|| 41 ch 1 face @smile ch 1 talk Rina Okay. 42 + ch 1 nod waitclick ch 1 hide ch 2 hide wait 0.2 ch 1 visual @maki @summer_private @normal ch 1 face @angry ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Maki ||We might want to build a barricade on the off chance that the locks aren't enough.|| 43 ch 2 visual @shioriko @summer_private @normal ch 2 face @ex1 ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Shioriko ||Good idea. Let's take some tables and any other large, heavy objects to block off the entryway.|| 44 ch 1 hide wait 0.2 ch 1 visual @karin @summer_private @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @left_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Karin ||Oh yeah! We should call someone for help.|| 45 ch 2 hide wait 0.2 ch 2 visual @umi @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Umi ||Our smartphones don't have service here!|| 46 ch 1 hide ch 2 hide wait 0.2 ch 1 visual @honoka @summer_private @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @right_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Honoka ||The landline should still work.|| 47 ch 2 hide wait 0.2 ch 2 visual @karin @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Karin ||Nico, can you get the phone working?|| 48 ch 1 hide wait 0.2 ch 1 visual @nico @summer_private @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @right_far ch 1 plane 2 ch 1 show wait 0.2 ch 1 talk Nico ||Impossible! After I spoke to the owners about the prank, they disconnected the phones for fun.|| 49 + delay 1.2 ch 1 face @sad enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @kanata @summer_private @normal ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Kanata ||Oh no. The owners were kind enough to play along, but now it's coming back to bite us.|| 50 + delay 1.2 ch 2 face @sad enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @kotori @summer_private @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Kotori ||So does that mean we can't get in touch with anyone until the boat comes back to get us in two days?|| 51 ch 1 face @sad ch 1 talk Nico ||Actually, I was told there was a radio for emergencies around.|| 52 ch 2 hide wait 0.2 ch 2 visual @honoka @summer_private @normal ch 2 face @normal ch 2 scale 1 1 ch 2 pos @left_far ch 2 plane 2 ch 2 show wait 0.2 ch 2 talk Honoka ||Then let's use that to call for help!|| 53 ch 1 face @angry ch 1 talk Nico ||It's out in the shed. You think we can really go out there with the zombies wandering around?|| 54 ch 2 face @sad ch 2 talk Honoka *Whimper* 55 + delay 1.2 ch 2 eye close enddelay waitclick viewing enable fadesetting type Default fade out front 2 wait 1.5