#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ui phone|40|41|42 preload ch 202 1|43|44 preload ch 202 1 99|45 preload ch 202 1 6|43|44 preload ch 203 1|46|47 preload ch 204 1|48|49 preload ch 204 1 99|50 preload ch 205 1|51|52 preload ch 205 1 6|51|52 preload ch 205 1 99|53 preload ch 206 1|54|55 preload ch 206 1 99|56 preload ch 207 1|57|58 preload ch 207 1 99|59 preload ch 208 1|60|61 preload ch 208 1 99|62 preload ch 9999 1|63|64 preload ch 9999 1 99|65 preload ch 201 1|66|67 preload ch 201 1 99|68 preload ch 210 14|69|70 preload ch 210 14 99|71 preload bg 72 preload bg 73 waitload bg 1 load default|73 bg 2 load default|73 bg 3 load default|73 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 2 hide 0 bg 3 hide 0 ch 1 create ch 1 visual @shioriko @summer_uniform_another ch 1 face @ex1 close ch 1 scale 1 1 ch 1 pos @right ch 1 pos /30 /0 ch 1 hide 0 viewing enable fadesetting type Default fadesetting flip enable fade in front 0.5 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 bgmfade in 0 bgmfade out 1 sound bgm 0 viewing disable animation [player] ||Oh, Shioriko...|| viewing enable ch 1 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @shioriko @summer_uniform_another ch 1 face @ex1 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk label niji Shioriko ||Good morning.|| 1 + ch 1 nod delay 1.2 ch 1 eye open enddelay waitclick [player] ||Morning... Um, Shioriko? I'm sorry about the other day.|| ch 1 face @sad ch 1 talk label niji Shioriko ||I don't believe I am the person you should be apologizing to.|| 2 [player] ||Yeah... But it seems like Ayumu's been absent lately.|| ch 1 eye close ch 1 talk label niji Shioriko ||I see you have noticed this as well.|| 3 [player] Huh? ch 1 shake x 4 4 ch 1 talk label niji Shioriko ||Nothing. We will leave it at that. So, as the deadline is fast approaching, are your efforts to gather volunteers going smoothly?|| 4 + delay 0.4 ch 1 stopshake enddelay delay 1.2 ch 1 face @normal enddelay waitclick [player] ||Um, well...|| ch 1 face @ex1 close ch 1 talk label niji Shioriko ||You need not answer. In any case, I have no intention of going back on my word.|| 5 [player] ||I'm gonna try and persevere to the very end.|| ch 1 eye open ch 1 talk label niji Shioriko ||I wish you all the best.|| 6 [player] ||Thanks. Well then...|| viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 ch 1 face @sad close ch 1 scale 0.8 0.8 ch 1 pos @center ch 1 pos @offset_s2 fadesetting flip enable wait 0.5 fade in front 0.5 wait 1 viewing disable label niji Shioriko ... 7 bgm stop viewing enable fadesetting type Default fadesetting flip disable fade out front 1.5 ch 1 hide 0 bg 3 hide 0 bg 1 load default|72 bg 2 load default|72 bg 3 load default|72 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 phone set 11 bg 11 load empty bg 11 color grey bg 11 plane 11 bg 11 show 0 wait 0.6 phone open wait 0.2 ch 1 hide 0 fadesetting flip enable wait 1.5 fade in front 1 sound bgm 8 wait 1.5 viewing disable [player] ||Uh, thank you for your time.|| viewing enable sound se 9 wait 0.4 phone close wait 0.5 viewing disable [player] *Sigh* ch 1 visual @ai @summer_uniform ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 ch 1 talk Ai ||Sounds like it didn't go well.|| 10 [player] ||Yeah... What about you guys?|| ch 1 eye close ch 1 shake x 4 4 ch 1 talk Ai ||I've definitely conversed more competently...|| 11 + delay 0.4 ch 1 stopshake enddelay waitclick ch 2 create ch 2 visual @emma @summer_uniform ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Emma ||Same here...|| 12 ch 3 create ch 3 visual @rina_b @summer_uniform ch 3 face @sad ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Rina ||Me too.|| 13 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /40 /0 wait 0.6 ch 1 visual @karin @summer_uniform ch 1 face @sad close ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.4 viewing disable ch 1 talk Karin ||It's not just that we're not getting results. It feels like the more effort we put in, the worse the response is.|| 14 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @shizuku @summer_uniform ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left ch 2 show wait 0.4 ch 2 talk Shizuku ||You think so, too? I've actually been thinking the same thing myself.|| 15 + delay 1.2 ch 2 face @sad enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @setsuna @summer_uniform ch 1 face @sad close ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Setsuna ||I was thinking... Maybe the idea of asking for volunteers itself is the wrong way to go about it.|| 16 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @kanata @summer_uniform ch 2 face @surprise ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Kanata ||What do you mean, Setsuna?|| 17 ch 1 talk Setsuna ||Shouldn't we be selling it like it's this really fun festival they can't miss out on?|| 18 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @kasumi @summer_uniform ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.4 viewing disable ch 1 talk Kasumi ||Selling it...?|| 19 ch 2 visual @ai @summer_uniform ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.4 ch 2 talk Ai ||I getcha. You're saying our desperation is turning people off.|| 20 ch 1 face @sad ch 1 talk Kasumi ||Hold up, I don't get it at all!|| 21 + ch 1 jump waitclick ch 2 face @normal ch 2 talk Ai ||Like, it's the difference between opening up a cake bakery and asking people to come bake a bunch of cute and delicious cakes together...|| 22 ch 2 talk Ai ||Versus begging people for help because your bakery will go out of business without them!|| 23 ch 2 talk Ai ||Which request would you accept, Kasukasu?|| 24 ch 1 face @smile ch 1 talk Kasumi ||Obviously the first one! The second one makes it sound like you'll blame me if the bakery goes under! And hey! Don't call me Kasukasu!|| 25 + delay 2.5 ch 1 face @sad enddelay delay 2.5 ch 1 face @angry enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 bg 3 move - - 0.4 /80 /0 bg 3 show 0.4 wait 0.6 ch 1 visual @setsuna @summer_uniform ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||That's exactly what I'm saying, Kasumi. People will be more inclined to help if we invite them to join because it'll be fun.|| 26 ch 1 eye close ch 1 talk Setsuna ||But if we beg them for help, they'll feel too anxious to agree.|| 27 ch 2 visual @kasumi @summer_uniform ch 2 face @surprise ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Kasumi ||I see. I get what you're saying now.|| 28 + ch 2 nod waitclick ch 3 visual @emma @summer_uniform ch 3 face @surprise ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 talk Emma ||You might be right about that.|| 29 ch 1 eye open ch 1 talk Setsuna ||It's possible we've forgotten to tell people the most important thing—that the School Idol Festival is going to be incredibly fun.|| 30 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @rina_b @summer_uniform ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Rina ||The School Idol Festival is fun! We can't forget that.|| 31 + ch 1 jump delay 1.2 ch 1 face @normal enddelay waitclick ch 2 visual @shizuku @summer_uniform ch 2 face @smile ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Shizuku ||That's right.|| 32 + ch 2 nod waitclick ch 3 visual @kasumi @summer_uniform ch 3 face @smile ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Kasumi ||It's like when you see someone all excited and hyped up over something, and you get curious and want to join in too if it's that much fun.|| 33 + ch 3 nod delay 0.4 ch 3 nod enddelay waitclick [player] ||That's exactly it. I completely glazed over all of that.|| [player] ||I should've asked everyone to help us create a fun event, but instead, all I could do was just simply ask for their help. It's only natural they didn't feel like joining...|| viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @karin @summer_uniform ch 1 face @ex1 ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Karin ||It's normal that you felt under pressure, but that's got nothing to do with the people you're asking.|| 34 ch 2 visual @shizuku @summer_uniform ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Shizuku ||Maybe we needed to put ourselves in their shoes more.|| 35 ch 3 visual @kanata @summer_uniform ch 3 face @sad ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Kanata ||Yeah... I'd probably be a little reluctant if I were asked like that too.|| 36 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /-80 /0 bg 3 show 0.4 wait 0.6 ch 1 visual @setsuna @summer_uniform ch 1 face @sad close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||I wouldn't want to spend time on something that didn't sound fun either.|| 37 ch 2 visual @ai @summer_uniform ch 2 face @sad close ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Ai ||I was too eager to get results!|| 38 ch 3 visual @emma @summer_uniform ch 3 face @sad ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 talk Emma ||Same here, Ai. We should've realized sooner.|| 39 [player] ||We know what we were doing wrong now, but are we too late?|| viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 move - - 0.4 /80 /0 wait 0.6 ch 1 visual @karin @summer_uniform ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Karin ||Can we turn things around from here?|| 40 [player] ||I don't know, but I wanna do everything in my power!|| viewing enable ch 1 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @kanata @summer_uniform ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 viewing disable ch 1 talk Kanata ||I'm gonna do what I can as well, but aren't we fighting a losing battle?|| 41 ch 2 visual @kasumi @summer_uniform ch 2 face @angry ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Kasumi ||Yeah, we've only got a week left. If only we had another month!|| 42 viewing enable ch 1 hide ch 2 hide wait 0.2 bg 1 move - - 0.4 /40 /0 wait 0.6 ch 1 visual @shizuku @summer_uniform ch 1 face @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Shizuku ||It pains me to say this, but it looks like this time...|| 43 + delay 1.2 ch 1 eye close enddelay waitclick ch 2 visual @karin @summer_uniform ch 2 face @sad ch 2 scale 1 1 ch 2 pos @left_far ch 2 show wait 0.2 ch 2 talk Karin ||This is so disappointing. Everyone was looking forward to it.|| 44 ch 3 visual @rina_b @summer_uniform ch 3 face @normal ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 3 talk Rina ||But we all gave it our best shot.|| 45 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 1 visual @ai @summer_uniform ch 1 face @sad ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Ai ||Especially you. You worked yourself so hard we couldn't help but worry.|| 46 [player] ||No... It was all just wasted effort in the end. I'm so...so sorry.|| ch 2 visual @emma @summer_uniform ch 2 face @sad ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Emma ||Chin up. If you give up when you don't get the results you want, then you won't be able to achieve anything.|| 47 ch 3 visual @karin @summer_uniform ch 3 face @sad ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 talk Karin ||The worst thing you can do is not attempt something because you're afraid of failure.|| 48 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 move - - 0.4 /-40 /0 wait 0.6 ch 1 visual @setsuna @summer_uniform ch 1 face @normal close ch 1 scale 1.4 1.4 ch 1 pos @left ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||I agree. This hasn't been a waste of time or effort at all. I'm sure we can use what we've learned for next time.|| 49 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 visual @kasumi @summer_uniform ch 2 face @surprise ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 show wait 0.2 ch 2 talk Kasumi ||She's right. For us to fail after how hard we've worked this time round just means it was all bad timing! It'll work out next time!|| 50 + ch 2 jump delay 1.2 ch 2 face @normal enddelay waitclick [player] ... [player] ||(Everyone's being so encouraging, but I really can't forgive myself for all of this!)|| viewing enable fadesetting type Default fade out front 2