#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 1|40|41 preload ch 2 1|42|43 preload ch 2 1 99|44 preload ch 3 1|45|46 preload ch 4 1|47|48 preload ch 5 1|49|50 preload ch 6 1|51|52 preload ch 7 1|53|54 preload ch 8 1|55|56 preload ch 9 1|57|58 preload ch 9 1 99|59 preload ch 202 1|60|61 preload ch 202 1 99|62 preload ch 202 1 6|60|61 preload ch 203 1|63|64 preload ch 204 1|65|66 preload ch 204 1 99|67 preload ch 205 1|68|69 preload ch 205 1 6|68|69 preload ch 205 1 99|70 preload ch 206 1|71|72 preload ch 206 1 99|73 preload ch 207 1|74|75 preload ch 207 1 99|76 preload ch 207 1 6|74|75 preload ch 207 14|77|78 preload ch 207 14 99|79 preload ch 207 14 6|77|78 preload ch 207 4|80|81 preload ch 208 1|82|83 preload ch 208 1 99|84 preload ch 9999 1|85|86 preload ch 9999 1 6|85|86 preload ch 201 1|87|88 preload ch 201 1 99|89 preload ch 101 1|90|91 preload ch 105 1|92|93 preload ch 109 1|94|95 preload ch 102 1|96|97 preload ch 108 1|98|99 preload ch 103 1|100|101 preload ch 106 1|102|103 preload ch 106 1 99|104 preload ch 107 1|105|106 preload ch 104 1|107|108 preload ch 210 1|109|110 preload bg 111 waitload bg 1 load default|111 bg 2 load default|111 bg 3 load default|111 bg 10 load default|111 bg 1 scale 1.2 1.2 bg 2 scale 1.4 1.4 bg 3 scale 1.6 1.6 bg 10 scale 1.6 1.6 bg 10 plane 2 bg 2 hide 0 bg 3 hide 0 ch 10 create ch 10 visual @chika @summer_uniform @smile ch 10 face @normal close ch 10 scale 1.4 1.4 ch 10 pos @right_near ch 10 pos @offset_l2 ch 10 plane 1 ch 10 show 0 ch 1 create ch 1 visual @chika @summer_uniform @smile ch 1 face @normal ch 1 scale 1 1 ch 1 pos @right_near ch 1 show 0 ch 2 create ch 2 visual @kotori @summer_uniform @smile ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @left_far ch 2 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 viewing disable animation ch 10 talk Chika ||This is what we've come up with. What do you think?|| 1 + delay 1.2 ch 10 eye open enddelay delay 1.2 ch 10 face @smile enddelay waitclick ch 10 hide 0.4 bg 10 hide 0.4 wait 0.6 ch 2 talk Kotori ||Wow, so many suggestions!|| 2 + ch 2 jump waitclick ch 3 create ch 3 visual @you @summer_uniform @smile ch 3 face @normal ch 3 scale 1 1 ch 3 pos @right_far ch 3 plane 9 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk You ||We had ideas popping out from left, right, and center when we looked at the photos you sent us.|| 3 + delay 1.2 ch 3 face @smile enddelay waitclick ch 4 create ch 4 visual @riko @summer_uniform @smile ch 4 face @sad close ch 4 scale 1 1 ch 4 pos @left_near ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 plane 9 ch 4 show wait 0.4 ch 4 talk Riko ||I hope some of our ideas are useful.|| 4 + delay 1.2 ch 4 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 2 visual @ayumu @summer_uniform @smile ch 2 face @smile ch 2 scale 1.2 1.2 ch 2 pos @right_near ch 2 pos @offset_l1 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Ayumu ||I think they're all great ideas!|| 5 ch 1 face @normal ch 3 visual @honoka @summer_uniform @smile ch 3 face @normal close ch 3 scale 1.2 1.2 ch 3 pos @right_far ch 3 pos @offset_l1 ch 3 show wait 0.2 ch 3 talk Honoka ||Yeah, we can totally tell you guys have run an event before, looking at all these ideas. They're awesome!|| 6 + ch 3 nod delay 1.2 ch 3 eye open enddelay delay 1.2 ch 3 face @smile enddelay waitclick ch 1 visual @yoshiko @summer_uniform @smile ch 1 face @normal close ch 1 scale 1.2 1.2 ch 1 pos @left_far ch 1 pos @offset_l1 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Yoshiko ||This suggestion here comes with a special recommendation. I came up with it myself!|| 7 + delay 1.2 ch 1 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 move - - 0.4 /80 /0 bg 3 show 0.4 wait 0.6 ch 1 visual @yoshiko @summer_uniform @back ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 2 visual @ai @summer_uniform @smile ch 2 face @smile ch 2 scale 1 1 ch 2 pos -200 -40 ch 2 plane 9 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Ai ||Uhh, I think we should pass on that one. YO, SHE KOuld do without it, Yoshiko!|| 8 ch 2 face @surprise label @yoshiko Yoshiko ||It's not Yoshiko, it's Yohane! And don't call me that just to pull off some pun!|| 9 + ch 1 jump delay 0.4 ch 1 jump enddelay waitclick ch 2 face @normal ch 3 visual @rina_b @summer_uniform @smile ch 3 face @angry ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Rina ||I think that's all she was angling for. But I'm gonna have to agree that we should pass on this suggestion.|| 10 em 1 load sweat em 1 target 1 em 1 show wait 0.2 ch 4 visual @hanamaru @summer_uniform @smile ch 4 face @sad close ch 4 scale 1 1 ch 4 pos @center ch 4 pos /30 /0 ch 4 move - - 0.3 /-30 /0 ch 4 show wait 0.4 ch 4 talk Hanamaru ||We said it was impossible as well, zura.|| 11 + delay 1.2 ch 4 eye open enddelay waitclick viewing enable em 1 hide ch 1 hide ch 2 hide ch 3 hide ch 4 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 2 visual @maki @summer_uniform ch 2 face @normal close ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Maki ||Well, maybe we could make something of it if we tweak her suggestion a bit. The concept itself is pretty good.|| 12 + delay 1.2 ch 2 eye open enddelay waitclick ch 3 visual @rin @summer_uniform @smile ch 3 face @normal ch 3 scale 1 1 ch 3 pos @center ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Rin ||Everything's all coming together!|| 13 + ch 3 jump delay 0.4 ch 3 jump enddelay delay 1.2 ch 3 face @smile enddelay waitclick ch 1 visual @hanayo @summer_uniform @smile ch 1 face @smile close ch 1 scale 1 1 ch 1 pos @right_far ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 ch 1 talk Hanayo ||Yeah! It's like all of the ideas we conjured up are fitting together, one by one, like little puzzle pieces.|| 14 + delay 1.2 ch 1 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 2 visual @ruby @summer_uniform @smile ch 2 face @smile ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 show wait 0.2 viewing disable ch 2 talk Ruby ||I bet the festival will be a ton of fun if we pull everything off!|| 15 ch 3 visual @honoka @summer_uniform @smile ch 3 face @smile ch 3 scale 1.4 1.4 ch 3 pos @right ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 talk Honoka ||We should do everything we wanna do now that we've come this far!|| 16 viewing enable ch 2 hide ch 3 hide wait 0.2 bg 3 move - - 0.4 /-120 /0 wait 0.6 ch 1 visual @chika @summer_uniform @smile ch 1 face @normal close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.4 viewing disable ch 1 talk Chika ||Right! It's a festival, after all!|| 17 + ch 1 nod delay 1.2 ch 1 face @smile enddelay waitclick ch 2 visual @kanan @summer_uniform @smile ch 2 face @smile ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Kanan ||With so many suggestions, I don't think they'll all fit into one day.|| 18 ch 3 visual @kanata @summer_uniform @smile ch 3 face @normal ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Kanata ||We don't have to make it fit into one day, do we?|| 19 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 3 face @surprise ch 3 scale 0.8 0.8 ch 3 pos @left_near ch 3 pos @offset_s2 ch 3 show wait 0.2 ch 1 visual @nico @summer_uniform @smile ch 1 face @normal close ch 1 scale 1.6 1.6 ch 1 pos @right_far ch 1 pos @offset_l3 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Nico ||Hold up! Do you think you can book me, the number one idol in the whole universe, for several days?|| 20 + delay 1.2 ch 1 face @smile enddelay waitclick ch 2 visual @eli @summer_uniform @back ch 2 scale 1 1 ch 2 pos 60 -40 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 label @eli Eli ||You're right, it is pretty jam-packed. I bet we'll never forget this experience if we manage to make it a reality.|| 21 + delay 1.2 ch 3 face @smile enddelay waitclick ch 1 hide wait 0.2 ch 1 visual @nico @summer_uniform @back ch 1 show wait 0.2 label @nico Nico ||Don't ignore what I just said!|| 22 + ch 1 jump delay 0.4 ch 1 jump enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 1 visual @nico @summer_uniform @sad ch 1 scale 1.4 1.4 ch 1 pos @right ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 3 visual @nozomi @summer_uniform @smile ch 3 face @smile ch 3 scale 1.4 1.4 ch 3 pos @left ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 viewing disable ch 3 talk Nozomi ||Yeah, yeah, we'll ask you to sort out your schedule for us separately, Nico-chi.|| 23 ch 1 face @smile ch 1 talk Nico ||Give me an early heads-up, okay?|| 24 + ch 1 nod waitclick viewing enable ch 1 hide ch 3 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 3 scale 1.2 1.2 ch 3 pos @center ch 3 pos @offset_l1 ch 3 show wait 0.2 viewing disable ch 3 talk Nozomi ||Now that we've sorted out Nico-chi's schedule... Hmm, they all sound like such amazing ideas. Maybe we're squeezing a little too much in?|| 25 + delay 1.2 ch 3 face @sad close enddelay delay 1.2 ch 3 eye open enddelay waitclick bgm stop ch 2 visual @dia @summer_uniform @smile ch 2 face @sad close ch 2 scale 1.2 1.2 ch 2 pos @right_far ch 2 pos @offset_l1 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Dia ||I concur.|| 26 + ch 2 nod delay 0.4 ch 2 eye open enddelay waitclick ch 1 visual @mari @summer_uniform @smile ch 1 face @smile ch 1 scale 1.2 1.2 ch 1 pos @left_far ch 1 pos @offset_l1 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Mari ||I think having it a little jam-packed is just right for a festival.|| 27 ch 2 face @angry close ch 2 shake x 2 4 ch 2 talk Dia ||It is necessary for it to be thoroughly managed and run. We must organize all of these ideas. This is also to avoid any hiccups as we go along.|| 28 + delay 0.4 ch 2 stopshake ch 2 eye open enddelay waitclick viewing enable bgm stop ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 1 visual @kanata @summer_uniform @smile ch 1 face @normal ch 1 scale 1.4 1.4 ch 1 pos @left_near ch 1 pos @offset_l2 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Kanata ||What are you worried about? Getting too busy?|| 29 viewing enable sound bgm 30 ch 1 hide wait 0.2 bg 1 move - - 0.4 /-40 /0 wait 0.6 ch 1 visual @setsuna @summer_uniform @smile ch 1 face @sad ch 1 scale 1 1 ch 1 pos @left_near ch 1 show wait 0.2 viewing disable ch 1 talk Setsuna ||Perhaps our biggest problem is...staffing?|| 31 ch 2 visual @eli @summer_uniform @smile ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Eli ||Yeah, we have to think about how many people we'll need to help out for an event of this scale. We also should research materials and construction to build the stages.|| 32 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 3 visual @karin @summer_uniform @smile ch 3 face @ex1 ch 3 scale 1.2 1.2 ch 3 pos @left_far ch 3 pos @offset_l1 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 viewing disable ch 3 talk Karin ||I see. It does sound like there's a limit to what we can do for those aspects.|| 33 ch 1 visual @umi @summer_uniform ch 1 face @sad ch 1 scale 1.2 1.2 ch 1 pos @center ch 1 pos @offset_l1 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 ch 1 talk Umi ||I fully believe we cannot do this just on our own.|| 34 ch 2 visual @ai @summer_uniform @smile ch 2 face @normal ch 2 scale 1.2 1.2 ch 2 pos @right_far ch 2 pos @offset_l1 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Ai ||But Aqours has experience running an event, right?|| 35 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 show 0.4 wait 0.6 ch 3 visual @dia @summer_uniform @smile ch 3 face @sad close ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 shake x 2 4 viewing disable ch 3 talk Dia ||We cannot offer our insight as we do not have experience designing and setting up this many booths.|| 36 + delay 0.4 ch 3 stopshake enddelay waitclick ch 1 visual @kasumi @summer_uniform @smile ch 1 face @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 ch 1 talk Kasumi ||Should we just bring more people on if we don't have enough? Some people offered their help when we went around collecting signatures, you know?|| 37 + delay 1.2 ch 1 face @normal enddelay waitclick ch 2 visual @setsuna @summer_uniform @smile ch 2 face @sad close ch 2 scale 1.4 1.4 ch 2 pos @right_far ch 2 pos @offset_l2 ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Setsuna ||I think we would still struggle if we only gathered ten or twenty people. We also need a certain amount of expertise...|| 38 + delay 1.2 ch 2 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 3 move - - 0.4 /-80 /0 wait 0.6 ch 3 visual @shizuku @summer_uniform @smile ch 3 face @sad close ch 3 scale 1.4 1.4 ch 3 pos @center ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 viewing disable ch 3 talk Shizuku ||We cannot put forth our suggestions to Shioriko until we have figured this out.|| 39 + delay 1.2 ch 3 eye open enddelay waitclick bgm stop [player] ||I have a few connections when it comes to expert knowledge.|| viewing enable ch 3 hide wait 0.2 bg 3 hide 0.4 wait 0.6 ch 1 visual @eli @summer_uniform @smile ch 1 face @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Eli Huh? 40 [player] ||I got to know the managers of each club when I helped out for the school tour, so I went over to discuss the School Idol Festival with them.|| viewing enable ch 1 hide wait 0.2 bg 2 hide 0.4 wait 0.6 ch 2 visual @ayumu @summer_uniform @smile ch 2 face @normal close ch 2 scale 1.2 1.2 ch 2 pos @right ch 2 pos @offset_l1 ch 2 show wait 0.2 viewing disable ch 2 talk Ayumu ||Yeah, when we said we might interrupt their club activity time...|| 41 + delay 1.2 ch 2 eye open enddelay waitclick sound bgm 42 [player] ||A bunch of them said they wanted to help out!|| [player] ||The art club said they wanted to make the signs for us, and stagehands in the theater club said they want to try setting up the stages.|| viewing enable ch 2 hide wait 0.2 ch 2 visual @ayumu @summer_uniform @back ch 2 show bg 1 move - - 0.4 /80 /0 ch 2 move - - 0.4 370 -85 wait 0.6 ch 1 visual @dia @summer_uniform @normal ch 1 face @surprise ch 1 scale 1 1 ch 1 pos @left_far ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Dia Really?! 43 [player] ||The broadcasting club, music club, and concert band said they'd help with sound and music. The cooking club and life design girls also offered to run the food stands.|| ch 3 visual @nozomi @summer_uniform @smile ch 3 face @smile close ch 3 scale 1 1 ch 3 pos -160 -40 ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Nozomi Wow! 44 + delay 0.8 ch 3 eye open enddelay waitclick ch 4 visual @you @summer_uniform @smile ch 4 face @surprise ch 4 scale 1 1 ch 4 pos 70 -40 ch 4 pos /30 /0 ch 4 move - - 0.3 /-30 /0 ch 4 show wait 0.4 viewing disable ch 4 talk You ||D-Doesn't it feel like we've pretty much solved a bunch of our problems already?|| 45 ch 1 eye close ch 1 talk Dia ||I highly admire how quickly you spring to action.|| 46 + ch 1 nod delay 0.4 ch 1 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide wait 0.2 bg 1 move - - 0.4 /-40 /0 wait 0.6 ch 1 visual @nico @summer_uniform @normal ch 1 face @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Nico ||You're all over this!|| 47 + ch 1 jump delay 1.2 ch 1 face @smile enddelay waitclick [player] ||*Laugh* Thanks.|| ch 2 visual @eli @summer_uniform @smile ch 2 face @normal ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Eli ||We haven't sorted everything out, but at least now we can hold some hope for success.|| 48 ch 3 visual @honoka @summer_uniform @smile ch 3 face @smile ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Honoka ||We should get even more clubs and associations involved now that things are coming together!|| 49 + ch 3 jump waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /40 /0 wait 0.6 ch 1 visual @chika @summer_uniform @normal ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Chika ||I totally agree! I'm gonna ask all the girls at Uranohoshi too!|| 50 + ch 1 jump delay 1.2 ch 1 face @normal enddelay waitclick ch 2 visual @ruby @summer_uniform @smile ch 2 face @smile ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Ruby ||This sounds like so much fun!|| 51 ch 3 visual @rin @summer_uniform @smile ch 3 face @smile ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Rin ||I'll talk to everyone at school too!|| 52 + ch 3 jump delay 0.4 ch 3 jump enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bg 1 move - - 0.4 /-40 /0 wait 0.6 ch 1 visual @maki @summer_uniform @normal ch 1 face @normal close ch 1 scale 1.4 1.4 ch 1 pos @left_near ch 1 pos @offset_l2 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Maki ||We're getting all of our schools involved because this is a school idol cultural festival, right? You've got my vote.|| 53 + delay 1.2 ch 1 eye open enddelay waitclick [player] ||All right, everyone! Let's hit the ground running to invite as many clubs and associations from our respective schools as possible by our next regular meeting!|| viewing enable ch 1 hide wait 0.2 bg 2 show 0.4 wait 0.6 ch 4 create ch 5 create ch 6 create ch 7 create ch 8 create ch 9 create ch 1 visual @kotori @summer_uniform @normal ch 2 visual @kanata @summer_uniform @normal ch 3 visual @emma @summer_uniform @normal ch 5 visual @hanayo @summer_uniform @normal ch 6 visual @kanan @summer_uniform @normal ch 7 visual @riko @summer_uniform @normal ch 8 visual @rin @summer_uniform @normal ch 9 visual @mari @summer_uniform @normal ch 1 scale 1 1 ch 2 scale 1 1 ch 3 scale 1 1 ch 5 scale 1 1 ch 6 scale 1 1 ch 7 scale 1 1 ch 8 scale 1 1 ch 9 scale 1 1 ch 1 plane 2 ch 2 plane 3 ch 3 plane 2 ch 5 plane 3 ch 6 plane 3 ch 7 plane 3 ch 8 plane 2 ch 9 plane 1 ch 1 face @smile ch 2 face @smile ch 3 face @smile ch 5 face @smile ch 6 face @smile ch 7 face @smile ch 8 face @smile ch 9 face @smile ch 1 pos @center ch 2 pos @center ch 3 pos @center ch 4 pos @center ch 5 pos @center ch 6 pos @center ch 7 pos @center ch 8 pos @center ch 9 pos @center ch 9 pos /-120 /-160 ch 4 pos /150 /-240 ch 1 pos /120 /-130 ch 3 pos /-340 /-180 ch 8 pos /360 /-150 ch 6 pos -330 15 ch 7 pos /-140 /70 ch 2 pos 140 40 ch 5 pos /360 /90 ch 1 show ch 2 show ch 3 show ch 5 show ch 6 show ch 7 show ch 8 show ch 9 show wait 0.2 viewing disable ch 1 talk ch 2 talk ch 3 talk ch 5 talk ch 6 talk ch 7 talk ch 8 talk ch 9 talk label other Everyone Yeah! 54 + ch 1 jump ch 2 jump ch 3 jump ch 4 jump ch 5 jump ch 6 jump ch 7 jump ch 8 jump ch 9 jump waitclick viewing enable fadesetting type Default fade out front 0.5