#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 208 1|20|21 preload ch 204 2|22|23 preload ch 211 2|24|25 preload ch 212 2|26|27 preload bg 28 preload bg 29 waitload ch 1 create ch 1 visual @emma @summer_uniform ch 1 hide ch 2 create ch 2 visual @karin @summer_private ch 2 hide ch 3 create ch 3 visual @lanzhu @summer_private ch 3 hide ch 4 create ch 4 visual @mia @summer_private ch 4 hide bg 1 load default|29 bg 1 scale @size_l1 bg 2 load default|29 bg 2 scale @size_l3 bg 2 hide bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.6 ch 1 scale @size_m ch 1 pos @center ch 1 face @normal ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.3 wait 0.6 viewing disable ch 1 face @smile ch 1 jump 10 ch 1 talk Emma ||Oh! There you are!|| 1 [player] ||Emma?! What's up?|| ch 1 talk Emma ||Hey, hey. You'll be able to come to our next lunch party, right? Karin and the others all said they're busy...|| 2 + delay 0.2 ch 1 face @normal enddelay delay 5.0 ch 1 face @sad ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 face @ex1 [player] ||Ah... Um, well...|| viewing enable clear bgm stop fadesetting type Circle fadesetting flip disable fade out front 0.5 wait 0.6 ch all hide bg all hide recollect enable bg 1 load default|28 bg 1 show bg 2 load default|28 bg 2 scale 1.4 1.4 bg 2 pos /-260 /0 bg 2 hide bg 3 load default|28 bg 3 scale 1.4 1.4 bg 3 pos /130 /0 bg 3 hide bg 4 load default|28 bg 4 scale 1.6 1.6 bg 4 pos /260 /0 bg 4 hide bg 5 load default|28 bg 5 scale 1.6 1.6 bg 5 pos /-260 /0 bg 5 hide ch 2 scale @size_m ch 2 pos @right_far ch 2 face @normal ch 2 show 0.3 ch 4 scale @size_m ch 4 pos @left_far ch 4 face @normal ch 4 show 0.3 ch 3 scale @size_m ch 3 pos @center ch 3 face @normal ch 3 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 3 fadesetting type Circle fadesetting flip enable fade in front 0.5 wait 0.6 viewing disable [player] ||What did you guys want to talk to me about?|| %voice_recollect ch 2 talk Karin ||It's about Emma. You don't think that we're letting her baby us too much, do you...?|| 4 + delay 0.2 ch 2 face @ex1 ch 2 shake x 1 6 enddelay delay 2.0 ch 2 stopshake enddelay waitclick [player] ||Baby us?|| %voice_recollect ch 3 talk Lanzhu ||Of course not, right? Go on, tell Karin that!|| 5 + delay 0.2 ch 3 face @surprise enddelay delay 2.0 ch 3 face @normal enddelay waitclick %voice_recollect ch 3 talk Lanzhu ||Emma's helping us because she wants to. I personally love having her around.|| 6 + delay 0.2 ch 3 face @normal enddelay delay 3.5 ch 3 face @smile ch 3 jump 10 enddelay waitclick ch 2 face @surprise ch 2 jump 10 ch 3 face @surprise %voice_recollect ch 2 talk Karin ||Geez! Lanzhu!|| 7 %voice_recollect ch 2 talk Karin ||You really need to change your mindset. You'll end up unable to do anything for yourself otherwise.|| 8 + delay 0.2 ch 2 face @sad enddelay delay 3.0 ch 2 eye close ch 2 shake x 2 4 enddelay delay 1.0 ch 2 stopshake enddelay waitclick ch 3 face @normal ch 4 face @ex1 %voice_recollect ch 4 talk Mia ||You're surprisingly serious about this, Karin.|| 9 ch 2 eye open %voice_recollect ch 2 talk Karin ||And you should be more serious about this, Mia!|| 10 ch 2 face @surprise ch 4 face @normal [player] ||Ahaha... But Emma does actually seem to enjoy it. I don't know about taking that away from her...|| %voice_recollect ch 2 talk Karin ||We wouldn't be taking anything away from her. Because...|| 11 + delay 0.2 ch 2 face @sad enddelay delay 5.0 ch 2 eye close enddelay waitclick viewing enable clear ch all hide wait 0.2 bg 2 show ch 2 scale @size_l2 ch 2 pos @right_near ch 2 pos @offset_l2 ch 2 plane 6 ch 2 face @ex1 ch 2 show 0.3 wait 0.6 viewing disable %voice_recollect ch 2 talk Karin ||Um... Even if I try to do things myself so she won't fuss over me, I still end up needing her to do it anyway...|| 12 + delay 0.2 ch 2 face @ex1 ch 2 shake x 1 6 enddelay delay 2.0 ch 2 stopshake enddelay waitclick %voice_recollect ch 2 talk Karin ||But! That's exactly why we should repay her for all the things she's done for us. Don't you agree?|| 13 + ch 2 face @normal ch 2 jump 10 wait 1.0 bgmfade in 0 bgmfade out 1.0 sound bgm 14 waitclick viewing enable clear ch all hide wait 0.2 bg 3 show ch 3 scale @size_l2 ch 3 pos @left_near ch 3 pos @offset_l2 ch 3 plane 6 ch 3 face @ex1 ch 3 show 0.3 wait 0.6 viewing disable %voice_recollect ch 3 talk Lanzhu ||That's true. I wonder what I could do for her.|| 15 + delay 0.2 ch 3 face @ex1 enddelay delay 2.0 ch 3 face @sad ch 3 shake x 1 4 enddelay delay 2.0 ch 3 stopshake enddelay waitclick viewing enable ch all hide wait 0.2 bg 3 hide bg 2 hide ch 2 scale @size_m ch 2 pos @right_far ch 2 face @normal ch 2 show 0.3 ch 4 scale @size_m ch 4 pos @left_far ch 4 face @normal ch 4 show 0.3 ch 3 scale @size_m ch 3 pos @center ch 3 face @normal ch 3 show 0.3 wait 0.6 viewing disable [player] ||Hm... How about we throw a party so we can shower her with gratitude?|| + delay 1.6 ch 2 face @surprise ch 2 jump 30 ch 3 face @surprise ch 3 jump 30 ch 4 face @ex1 ch 4 jump 30 enddelay waitclick ch 3 face @normal %voice_recollect ch 4 talk Mia ||Nice! We could host an Emma Day.|| 16 + delay 0.2 ch 4 face @smile ch 4 move - - 0.6 /0 /-10 enddelay delay 0.8 ch 4 move - - 0.3 /0 /10 enddelay waitclick ch 4 face @normal %voice_recollect ch 2 talk Karin ||I'm in. That means we need to be the ones preparing for the next Nijigasaki dorm lunch party!|| 17 + delay 0.2 ch 2 face @smile ch 2 move - - 0.6 /0 /-10 enddelay delay 0.8 ch 2 move - - 0.3 /0 /10 enddelay delay 5.0 ch 3 face @smile ch 4 face @ex1 enddelay waitclick viewing enable clear bgm stop fadesetting type Circle fadesetting flip disable fade out front 0.5 wait 0.6 recollect disable ch all hide bg all hide bg 1 load default|29 bg 1 scale @size_m bg 1 show bg 2 load default|29 bg 2 scale @size_l2 bg 2 show ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @ex1 ch 1 show bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Circle fade in front 0.5 wait 0.6 viewing disable ch 1 talk Emma ||Hm? What's wrong?|| 18 [player] Um... select ||Sorry. I've got something on that day too.|| select_1 select ||Sorry. I don't know what my schedule's like.|| select_2 #select_1 [player] ||Sorry. I've got something on that day too.|| ch 1 talk Emma ||Whaaat, you too? I'm going to be so lonely.|| 19 + delay 0.2 ch 1 face @surprise ch 1 jump 10 enddelay delay 3.0 ch 1 face @ex1 close ch 1 shake x 1 4 enddelay delay 2.0 ch 1 stopshake enddelay waitclick goto main_1 #select_2 [player] ||Sorry. I don't know what my schedule's like.|| ch 1 talk Emma ||Whaaat? No way... But fair enough.|| 20 + delay 0.2 ch 1 face @surprise ch 1 jump 50 enddelay delay 4.0 ch 1 face @sad enddelay waitclick goto main_1 #main_1 ch 1 talk Emma ||I guess that means the next lunch party will have to be canceled. How sad.|| 21 + delay 0.2 ch 1 face @normal enddelay delay 3.0 ch 1 face @sad enddelay waitclick [player] ||Sorry, Emma.|| ch 1 face @normal ch 1 talk Emma ||No, it's all right. These things happen. And who knows, maybe it'll be me who's busy on the day of another lunch party sometime too.|| 22 ch 1 face @normal ch 1 jump 10 ch 1 talk Emma ||I know! I'll try and come up with some new recipes this week!|| 23 ch 1 talk Emma ||For the next lunch party, I'll make tons of sandwiches that are so delicious, all everyone will be able to talk about is how good they are. So look forward to that!|| 24 + delay 0.2 ch 1 eye close enddelay delay 3.0 ch 1 eye open enddelay delay 4.0 ch 1 face @smile enddelay waitclick viewing enable fadesetting type Default fade out front 0.5