#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 207 2|20|21 preload bg 22 waitload bg 1 load default|22 bg 2 load default|22 bg 2 scale @size_l2 ch 1 create ch 1 visual @setsuna @summer_private ch 1 plane 2 ch 1 hide ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @normal ch 1 show bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.6 viewing disable [player] ||How are things going, Setsuna?|| ch 1 eye open ch 1 talk Setsuna ||It feels like things are only going to get better from here on out.|| 1 + delay 0.2 ch 1 eye close ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 face @normal ch 1 talk Setsuna ||I'm now in the process of considering how to put together the elements I like.|| 2 ch 1 face @smile ch 1 jump 10 ch 1 talk Setsuna ||I've already decided how they're going to introduce themselves!|| 3 ch 1 face @normal ch 1 talk Setsuna ||I'll have the detective and her assistant say this...|| 4 ch 1 face @surprise ch 1 talk Setsuna ||Oh, but this way, the pose would be all off. I need at least three people in this scene...|| 5 [player] ||I see, I see.|| bgm stop ch 1 face @sad ch 1 talk Setsuna ||Then, that means the third person...|| 6 ch 1 face @normal ch 1 talk Setsuna ||...should be the culprit. And if I have them kill the other two, that'll really shock the readers, won't it?!|| 7 bgmfade in 0 bgmfade out 1.0 sound bgm 8 wait 1.0 [player] Whaaat?! + delay 0.2 ch 1 face @surprise ch 1 shake x 4 4 bg 2 shake x 4 4 ch 1 nod -30 bg 2 nod -30 enddelay delay 0.5 ch 1 stopshake bg 2 stopshake enddelay waitclick ch 1 face @normal [player] ||You certainly shocked me! I mean, the culprit's supposed to be caught by the detective, right?|| ch 1 face @sad ch 1 talk Setsuna Hmmm... 9 ch 1 face @smile ch 1 talk Setsuna ||If we make it out like they're the culprit, but then they switch sides, wouldn't that be new and interesting?|| 10 ef 1 load intensive ef 1 play ch 1 face @ex1 ch 1 jump 10 ch 1 talk Setsuna ||And in fact, the culprit is some other mastermind behind the scenes!|| 11 ef 1 delete ch 1 face @normal ch 1 talk Setsuna ||Eh? What do you think?|| 12 [player] ||Sounds like a real thrill ride!|| ch 1 face @smile ch 1 talk Setsuna Right? 13 ch 1 face @surprise ch 1 talk Setsuna ||Oh, but...|| 14 ch 1 face @sad ch 1 talk Setsuna ||If the culprit ends up becoming an ally, it kinda sounds like they'll be more of a main character than the detective.|| 15 select ||You've got a point there.|| select_1 select ||I think it should be fine.|| select_2 #select_1 ch 1 face @normal [player] ||You've got a point there.|| ch 1 face @sad ch 1 talk Setsuna ||I guess then we'd have two main characters?|| 16 goto main_1 #select_2 [player] ||I think it should be fine.|| ch 1 talk Setsuna ||I'm positive they're gonna seem like the main character!|| 17 + delay 0.2 ch 1 face @surprise ch 1 shake x 2 4 enddelay delay 1.0 ch 1 stopshake enddelay waitclick goto main_1 #main_1 ch 1 talk Setsuna ||Ugh, this is so hard... It's tough work writing a story.|| 18 + delay 0.2 ch 1 face @ex1 enddelay waitclick ch 1 eye close ch 1 talk Setsuna ||My head feels like a mess...|| 19 ch 1 face @normal ch 1 talk Setsuna ||H-Hey, I'm gonna take a little run to cool my head!|| 20 [player] What?! ch 1 talk Setsuna ||These are just growing pains, I think. I just have to overcome it.|| 21 + delay 0.2 ch 1 face @sad enddelay delay 4.0 ch 1 shake x 4 4 ch 1 eye close enddelay delay 0.5 ch 1 stopshake enddelay waitclick ch 1 move - - 0.3 /-60 /0 ch 1 face @smile ch 1 talk Setsuna ||Well, here I go!|| 22 [player] ||S-Setsuna?! Setsunaaa!|| sound se 23 ch 1 move - - 0.9 /-180 /0 ch 1 hide 0.3 wait 1.0 viewing enable fadesetting type Default fade out front 0.5