#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload ch 206 8|30|31 preload ch 206 1|32|33 preload ch 3 8|34|35 preload bg 36 waitload bg 1 load default|36 bg 1 show bg 2 load default|36 bg 2 scale @size_l3 bg 2 hide bg 3 load default|36 bg 3 scale @size_l3 bg 3 pos /260 /0 bg 4 load default|36 bg 4 scale @size_l3 bg 4 pos /-260 /0 bg 4 hide bg 5 load default|36 bg 5 scale @size_l2 bg 5 pos /130 /0 bg 5 hide bg 6 load default|36 bg 6 scale @size_l2 bg 6 pos /-130 /0 bg 6 hide ch 2 create ch 2 visual @kotori @maid_style ch 2 hide ch 1 create ch 1 visual @kanata @maid_style ch 1 scale @size_l3 ch 1 pos @center ch 1 pos @offset_l3 ch 1 face @ex1 ch 1 show bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fadesetting flip disable fade in front 0.5 wait 0.6 viewing disable ch 1 talk Kanata ||This must be a dream. Time to dream on... Zzz...|| 1 + delay 4.0 ch 1 move - - 1.8 /0 /-20 enddelay waitclick viewing enable clear bgm stop ch all hide 0 bg 3 hide 0.3 ch 1 scale @size_m ch 1 pos @left ch 1 face @ex1 ch 1 show 0.3 ch 2 scale @size_m ch 2 pos @right ch 2 face @normal ch 2 show 0.3 wait 0.6 viewing disable [player] ||No, Kanata, wake up! This isn't a dream!|| bgmfade in 0 bgmfade out 1.0 sound bgm 2 wait 1.0 ch 1 talk Kanata ||No waaay. I've never been a maid before!|| 3 + delay 0.2 ch 1 face @sad ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 2 face @normal ch 2 talk Kotori ||I've got your back, Kanata.|| 4 ch 2 face @normal ch 2 talk Kotori ||I'll teach you what it means to be a maid!|| 5 ch 1 face @normal ch 2 face @smile ch 2 talk Kotori ||It all begins with a smile! A maid's top priority is always to sooth her master's weary heart.|| 6 ch 1 talk Kanata ||A smile, huh? Aheehee...|| 7 + delay 2.0 ch 1 face @smile ch 1 shake x 1 2 enddelay delay 3.0 ch 1 stopshake enddelay waitclick ch 1 face @normal ch 2 face @normal ch 2 talk Kotori ||That looks a bit forced, but I'm sure you'll smile naturally enough when you talk with a customer.|| 8 ch 2 talk Kotori ||Next up is greeting the customers when they come in. "Welcome back, Master!"|| 9 + delay 6.0 ch 2 face @smile ch 2 move - - 1.2 /0 /-15 enddelay delay 1.8 ch 2 move - - 1.2 /0 /15 enddelay waitclick ch 1 talk Kanata ||"Welcome back, Masterrr."|| 10 + delay 0.2 ch 1 face @surprise ch 1 move - - 1.2 /0 /-15 enddelay delay 1.8 ch 1 move - - 1.2 /0 /15 enddelay waitclick ch 2 face @normal close ch 2 talk Kotori ||That was a liiittle unnatural.|| 11 ch 2 face @normal [player] ||Kanata, why don't you try thinking about Haruka?|| ch 1 face @surprise ch 1 jump bgm stop ch 1 talk Kanata ||Oh! Haruka!|| 12 [player] ||That's it. What would you say if you wanted to help Haruka relax?|| viewing enable clear ch all hide 0 bg 3 show 0.3 ch 1 scale @size_l4 ch 1 pos @center ch 1 pos @offset_l4 ch 1 face @smile ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 13 wait 0.6 ef 1 load intensive ef 1 play viewing disable ch 1 talk Kanata ||Welcome back, Master! Are you tired? Would you like a snack? Or something to drink? Want to tell me about your day?!|| 14 + delay 0.2 ch 1 face @smile enddelay delay 3.0 ch 1 face @surprise ch 1 jump 10 enddelay delay 0.8 ch 1 jump 10 enddelay delay 1.2 ch 1 jump 10 enddelay delay 0.6 ch 1 face @smile ch 1 shake x 1 6 enddelay delay 4.0 ch 1 stopshake enddelay waitclick ef 1 delete bgm stop viewing enable clear ch all hide 0 bg 3 hide 0.3 ch 1 scale @size_m ch 1 pos @left ch 1 face @smile ch 1 show 0.3 ch 2 scale @size_m ch 2 pos @right ch 2 face @sad ch 2 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 2 wait 0.6 viewing disable ch 2 face @sad ch 2 talk Kotori ||Um... That might be a little too much.|| 15 ch 1 talk Kanata Gah... 16 + delay 0.2 ch 1 face @sad ch 1 shake x 4 4 enddelay delay 0.5 ch 1 stopshake enddelay waitclick ch 1 face @sad close ch 1 talk Kanata ||I'm just not cut out for this. I'll never be as good as you, Kotori!|| 17 [player] ||Hey, it just takes practice! Why don't we keep trying until opening time? I can play customer!|| ch 1 eye open ch 1 talk Kanata ||...I'll try my best.|| 18 ch 2 face @normal ch 2 talk Kotori ||Okay. Let me go update the manager. I'll be back before we open.|| 19 [player] ||Sure thing. See you in a bit.|| ch 2 move - - 0.9 /90 /0 ch 2 hide 0.6 wait 0.6 viewing enable clear bgm stop fadesetting type Default fadesetting flip enable fade out front 0.8 wait 0.8 ch all hide bg 3 show ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @smile ch 1 show bgmfade in 0 bgmfade out 1.0 sound bgm 20 fadesetting type Default fadesetting flip disable fade in front 0.5 wait 0.6 viewing disable ch 1 talk Kanata ||Welcome back, Master!|| 21 + delay 0.2 ch 1 move - - 1.2 /0 /-15 enddelay delay 1.8 ch 1 move - - 1.2 /0 /15 enddelay waitclick [player] ||Perfect. That's the vibe we're going for!|| ch 1 talk Kanata ||*Giggle* I'm trying to channel that relaxing vibe that Emma has!|| 22 select ||You're doing great!|| select_1 select ||Good idea!|| select_2 #select_1 [player] ||I think you're doing great, Kanata!|| ch 1 face @surprise ch 1 talk Kanata ||I'm starting to feel like maybe I can do this after all.|| 23 goto main_1 #select_2 [player] ||Makes sense. What a good idea.|| ch 1 talk Kanata ||Isn't it? I think I might be getting the hang of this.|| 24 + delay 0.2 enddelay delay 1.5 ch 1 eye close enddelay delay 2.0 enddelay waitclick goto main_1 #main_1 ch 1 face @smile ch 1 jump 10 ch 1 talk Kanata ||Now I can do my best for Kotori.|| 25 viewing enable fadesetting type Default fade out front 0.5