#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 206 1|20|21 preload bg 22 waitload bg 1 load default|22 bg 1 scale @size_l1 bg 2 load default|22 bg 2 scale @size_l3 ch 1 create ch 1 visual @kanata @summer_uniform ch 1 hide effection enable Back se 1 blur 1.5 0 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 plane 1 ch 1 face @sad close ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.6 viewing disable [player] ||We did ninja training, right? Then we researched their food, and...|| ch 1 talk Kanata ||We even did special training on shurikens and disguises.|| 1 ch 1 talk Kanata ||And despite all that, I just can't act like a ninja.|| 2 + delay 0.2 ch 1 face @sad ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick bgm stop wait 1.0 ch all hide bg 2 hide wait 0.2 se 1 blur 0 0 effection disable ch 1 scale @size_m ch 1 pos @center ch 1 face @normal ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 3 wait 1.0 viewing disable ch 1 face @normal ch 1 talk Kanata ||It feels like no matter what I do, it just ends up being too much like how I usually act.|| 4 ch 1 talk Kanata ||I really want to be all "swish," "whoosh," like the ninja girl in the movie.|| 5 + delay 0.2 ch 1 face @smile enddelay delay 3.0 ch 1 eye close ch 1 nod 10 enddelay delay 0.6 ch 1 shake x 4 4 enddelay delay 0.3 ch 1 stopshake enddelay delay 1.5 ch 1 eye open enddelay waitclick [player] ||Hmm. Still, now you know a lot about ninja stuff! I think that alone makes this a success.|| ch 1 talk Kanata ||*Groan* You're not being very helpful right now.|| 6 + delay 0.2 ch 1 face @sad close ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 face @normal [player] ||Well, how about instead of just ninjas in general, you think about what kind of person the ninja girl would be?|| [player] ||Knowledge about ninjas is important, but thinking about the ninja girl's feelings and the tone of the movie is also crucial in getting a feel for the song.|| bgm stop wait 1.0 ch 1 face @normal close ch 1 talk Kanata ||That's a good point...|| 7 bgmfade in 0 bgmfade out 1.0 sound bgm 8 wait 1.0 ch 1 talk Kanata ||Oh! So, maybe I was too focused on the fact that the character is a ninja?!|| 9 + delay 0.2 ch 1 face @surprise ch 1 move - - 0.8 /0 /-15 enddelay delay 3.0 ch 1 move - - 0.8 /0 /15 enddelay waitclick [player] ||I think that I was, too. I was having so much fun researching ninjas with you that I just ended up focusing on that aspect.|| [player] ||Speaking of the ninja girl, didn't the movie say that she had some kind of special power? Hmm...|| ch 1 talk Kanata ||The story is about how she has a ghostly monster inside of her. She uses its power to fight other ghostly monsters, but she keeps it a secret.|| 10 + delay 0.2 ch 1 face @normal enddelay delay 5.5 ch 1 eye close enddelay delay 6.0 ch 1 eye open enddelay waitclick ch 1 face @sad ch 1 talk Kanata ||And it's really powerful, so using its powers leaves her absolutely worn out.|| 11 bgm stop wait 1.0 viewing enable ch all hide wait 0.2 bg 2 show ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @smile close ch 1 show 0.3 viewing disable ch 1 talk Kanata ||But despite that, she still fights to save everyone.|| 12 + delay 0.2 ch 1 face @smile close enddelay delay 1.5 ch 1 shake x 1 4 enddelay delay 2.0 ch 1 stopshake enddelay waitclick bgmfade in 0 bgmfade out 1.0 sound bgm 13 wait 1.0 ch 1 talk Kanata ||Because she wants to see everyone's smiling faces.|| 14 + delay 0.2 ch 1 eye open enddelay delay 2.0 enddelay waitclick [player] ||Don't you think that part might be something you and her have in common?|| ch 1 face @surprise ch 1 talk Kanata ||Huh? But the only person that I have inside of me is me.|| 15 [player] ||No, not that. I mean how you'll take on anything to help someone out, even if it seems impossible.|| ch 1 face @smile ch 1 talk Kanata ||What? I don't think I'm like that at all.|| 16 [player] ||Hmm, maybe it's not exactly the same thing. But no matter how late you stay up studying for a test, you always get up early the next day to make lunch for Haruka, right?|| ch 1 face @surprise ch 1 talk Kanata ||Yeah, but that's for Haruka. That's just normal, right?|| 17 [player] ||Well, it's the same for the ninja girl. No matter how worn-out she gets, she keeps on fighting because she wants to see everyone's smiling faces.|| ch 1 face @sad ch 1 talk Kanata ||So we're...kind of alike?|| 18 select ||You're totally alike!|| select_1 select ||No doubt about it.|| select_2 #select_1 [player] ||You're totally alike!|| ch 1 talk Kanata ||If you're that certain, maybe you're right.|| 19 + delay 0.2 ch 1 face @normal enddelay delay 3.0 ch 1 face @smile close enddelay waitclick goto main_1 #select_2 [player] ||No doubt about it!|| ch 1 face @surprise ch 1 talk Kanata ||Y-You're really that sure?|| 20 goto main_1 #main_1 ch 1 face @smile ch 1 nod -10 ch 1 talk Kanata ||All right. I'll believe you. I'll try thinking about the ninja girl again from that perspective.|| 21 viewing enable fadesetting type Default fade out front 0.5