#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 205 6|20|21 preload ch 205 6 99|22 preload bg 23 preload bg 24 preload bg 25 preload bg 26 preload bg 27 preload bg 28 waitload ch 1 create ch 1 visual @ai @summer_practice_style ch 1 hide ch 11 create ch 11 visual @ai @summer_practice_style @back ch 11 hide bg 1 load default|23 bg 2 load default|23 bg 2 scale @size_l2 bg 3 load default|25 bg 3 hide bg 98 load empty bg 98 color white bg 98 plane 2 bg 98 hide bg 99 load empty bg 99 color white bg 99 hide sound se 0 fadesetting type Default fade in front 0.5 wait 0.9 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @smile ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show 0.3 wait 0.9 ef 1 load intensive ef 1 play viewing disable ch 1 talk Ai Goooaaal! 1 ef 1 delete viewing enable clear ch all hide 0 bg 2 hide 0.3 ch 1 scale @size_m ch 1 pos @center ch 1 face @sad close ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 2 wait 0.6 viewing disable ch 1 talk Ai ||*Puff* *Pant* How was my time?|| 3 + delay 0.2 enddelay delay 2.0 ch 1 face @normal enddelay waitclick [player] ||Wow! You broke your old record!|| + delay 0.2 ch 1 face @surprise enddelay waitclick ch 1 face @smile ch 1 jump 10 ch 1 talk Ai ||All right! I was feeling so good I thought I could set a new record!|| 4 ch 1 face @normal ch 1 talk Ai ||Hey, I wanna get a little more exercise in. Wanna run back to the clubroom?|| 5 [player] ||What?! You sure you're not tired?|| ch 1 talk Ai ||I am, but isn't it fun to pick yourself up and go hard when you feel like you can hardly take any more?|| 6 + delay 2.5 ch 1 face @sad close ch 1 move - - 1.2 /0 /-30 enddelay delay 2.5 ch 1 face @surprise ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay delay 0.5 ch 1 face @smile ch 1 move - - 0.6 /0 /30 enddelay waitclick bg 3 show 5.0 volume se 5 0 sound se 7 bg 98 show 0.2 wait 0.2 bg 98 hide wait 0.1 bgm stop wait 0.6 ch 1 face @surprise [player] ||*Laugh* You can make anything fun, Ai. Okay. I'll run with you... Wait, the sky's getting all dark...|| + wait 1.5 bgmfade in 0 bgmfade out 3.0 sound bgm 8 sound ambient 9 waitclick sound se 7 bg 98 show 0.2 wait 0.2 bg 98 hide wait 0.1 wait 0.9 ch 1 face @surprise ch 1 jump 10 ch 1 talk Ai ||Agh, rain! C'mon, in here!|| 10 ch 1 face @sad wait 0.6 sound se 0 ch 1 move - - 0.6 /-180 /0 ch 1 hide 0.3 wait 0.6 viewing enable clear volume ambient 3 2.0 fadesetting type Default fadesetting flip enable fade out front 0.5 wait 0.6 ch all hide 0 bg 9 load default|27 bg 9 scale @size_l3 bg 9 pos /50 /0 bg 9 plane 3 bg 9 hide bg 9 pos /0 /100 bg 9 move - - 0.4 /0 /-100 bg 9 show 0.4 wait 0.8 movement keep bg9_move bg 9 move - - 30.0 /-100 /0 letterbox show 0.2 20% 2 fadesetting type Default fadesetting flip disable fade in front 0.5 wait 0.6 bgm stop viewing disable [player] ||Phew, we managed to keep dry until it passed. But that sure was something, huh. There was thunder and everything. Was it some kind of sudden downpour?|| sound se 11 ch 1 talk Ai ||Must have been.|| 12 [player] ||That's why it stopped all of a sudden too. Maybe we should take a break here.|| volume ambient 0 2.0 bgm stop viewing enable clear fadesetting type Default fadesetting flip enable fade out front 0.5 wait 0.6 ch all hide bg all hide letterbox hide 0.1 bg 1 load default|26 bg 1 scale @size_m bg 1 show bg 2 load default|26 bg 2 scale @size_l2 bg 2 hide bg 3 load default|26 bg 3 scale @size_l4 bg 3 hide volume se 3 2.0 sound se 11 effection enable Back se 1 blur 2.0 0 bg 2 show 0.3 ch 11 scale @size_l2 ch 11 pos @center ch 11 pos @offset_l2 ch 11 plane 2 ch 11 show 0.3 fadesetting type Default fadesetting flip disable fade in front 0.5 wait 0.6 viewing disable ch 1 talk Ai ............ 13 + delay 0.2 ch 11 shake x 4 4 enddelay delay 0.5 ch 11 stopshake enddelay waitclick [player] Ai? viewing enable clear ch all hide 0 bg 2 hide 0.3 se 1 blur 0 0.3 ch 11 hide ch 1 scale @size_m ch 1 pos @center ch 1 face @surprise ch 1 show 0.3 ch 1 jump 30 bgmfade in 0 bgmfade out 2.0 sound bgm 14 wait 0.6 viewing disable ch 1 talk Ai ||Gah! S-Sorry?|| 15 [player] ||...Oh right, you're not so good with thunder. Sorry I didn't remember sooner! Wanna find somewhere away from the noise?|| ch 1 talk Ai ||N-No, I'm fine here. I think, um, it'll stop bothering me soon...|| 16 + delay 0.2 ch 1 face @smile enddelay delay 6.0 ch 1 face @sad enddelay waitclick select But... select_1 select ||Are you sure?|| select_2 #select_1 [player] But... ch 1 talk Ai ||I'm fine, don't worry! See, I'm A-OK!|| 17 + delay 0.2 ch 1 face @normal enddelay delay 2.0 ch 1 face @smile ch 1 jump 10 enddelay delay 4.0 ch 1 face @sad enddelay waitclick goto main_1 #select_2 [player] ||Are you sure?|| ch 1 face @normal ch 1 jump 10 ch 1 talk Ai ||Haha, look at your face. Don't worry about me. You're the one who looks like you're not okay.|| 18 goto main_1 #main_1 ch 1 face @normal close ch 1 talk Ai ||Besides, you can't really hear it around here anymore.|| 19 ch 1 face @surprise ch 1 jump 10 ch 1 talk Ai ||Wait, hang on.|| 20 ch 1 face @normal ch 1 talk Ai ||We DO have a way of drowning out the sound!|| 21 bgm stop [player] Huh? viewing enable clear ch all hide 0 bg 2 show 0.3 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @smile ch 1 plane 2 ch 1 show 0.3 wait 0.6 bgmfade in 0 bgmfade out 1.0 sound bgm 22 wait 0.6 ef 1 load intensive ef 1 play viewing disable ch 1 talk Ai ||Imagine if we could just fly away, it'd be so...uplifting! But how 'bout this wind, huh? It sure blows!|| 23 + delay 0.2 ch 1 jump 10 enddelay delay 2.0 ch 1 face @normal enddelay delay 2.5 ch 1 face @surprise enddelay delay 1.5 ch 1 face @ex1 enddelay waitclick ch 1 face @normal [player] ||Ahahaha! You can't just hit me with the puns like that! Hahaha!|| ch 1 talk Ai ||I also had some jokes about German sausages, but people told me they're the wurst. Hey, do you know how to make an egg roll? You push it down a hill.|| 24 + delay 0.2 ch 1 face @normal close ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake ch 1 eye open enddelay delay 2.0 ch 1 face @surprise ch 1 jump 10 enddelay delay 1.5 ch 1 face @smile enddelay waitclick [player] ||Enough punning!|| ef 1 delete viewing enable clear ch all hide 0 effection enable Back se 1 blur 4.0 0 bg 3 show 0.3 ch 1 scale @size_l4 ch 1 pos @center ch 1 pos @offset_l4 ch 1 face @normal ch 1 plane 2 ch 1 show 0.3 wait 0.6 viewing disable ch 1 talk Ai ||Just like you said, no matter the circumstance, everything'll be okay so long as I turn it into a fun time!|| 25 + delay 4.0 ch 1 face @ex1 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5