#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 205 1|20|21 preload ch 205 1 99|22 preload bg 23 waitload ch 1 create ch 1 visual @ai @summer_uniform ch 1 hide ch 11 create ch 11 visual @ai @summer_uniform @back ch 11 hide bg 1 load default|23 bg 2 load default|23 bg 2 scale @size_l2 bg 3 load default|23 bg 3 scale @size_l1 bg 3 pos /130 /0 bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.6 viewing disable [player] ||Um, do we have everything that everyone asked for? Or was there anything else?|| ch 1 scale @size_l1 ch 1 pos @center ch 1 pos @offset_l1 ch 1 face @sad close ch 1 pos /-10 /0 ch 1 move - - 0.3 /10 /0 ch 1 show 0.3 wait 0.6 [player] ...Ai? ch 1 talk Ai ||...Whoops, sorry! Ahaha, I totally spaced out back there!|| 1 + delay 0.2 ch 1 face @surprise ch 1 jump 30 enddelay delay 2.0 ch 1 face @smile enddelay waitclick ch 1 face @normal ch 1 talk Ai ||I think we're all good on the shopping! Oh, wait. Maybe we should pick up some extra whiteboard markers just in case.|| 2 + delay 3.0 ch 1 eye close ch 1 shake x 1 6 enddelay delay 2.0 ch 1 eye open ch 1 stopshake enddelay waitclick ch 1 face @ex1 ch 1 talk Ai ||'Cause Kasukasu is always using them, right?|| 3 [player] ||Yeah. I think we should get some more.|| ch 1 face @normal [player] ||Nice one, Ai! You're always paying so much attention to the others.|| ch 1 face @smile ch 1 talk Ai ||Naaah, those kinds of things just pop into my head sometimes.|| 4 ch 1 face @normal ch 1 talk Ai ||We can get markers at...the hundred yen store, right? Let's go!|| 5 ch 1 move - - 0.6 /60 /0 ch 1 hide 0.3 sound se 6 wait 0.6 viewing enable clear ch all hide 0 letterbox show 0.5 30% 3 bg 3 move - - 0.6 /-120 /0 bg 3 hide 0.3 wait 0.9 ch 11 scale @size_l2 ch 11 pos @center ch 11 pos @offset_l2 ch 11 pos /-10 /0 ch 11 move - - 0.3 /10 /0 ch 11 show 0.3 wait 0.9 viewing disable [player] ||Hey, could I ask you something before that? Haven't you been kind of out of it lately, like just earlier? I mean, it's fine if I'm missing something, but...|| ch 1 talk Ai ||You could tell?|| 7 bgm stop [player] Yeah. ch 1 talk Ai ||...If we're talking about paying attention to others, then you've got me beat.|| 8 + delay 0.2 ch 11 shake x 1 6 enddelay delay 2.0 ch 11 stopshake enddelay waitclick viewing enable clear ch all hide 0 letterbox hide 0.2 bg 2 hide 0.3 wait 0.6 ch 1 scale @size_m ch 1 pos @center ch 1 face @sad ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 9 wait 1.0 viewing disable ch 1 talk Ai ||See, there's this suuuper tiny something that's been on my mind lately...|| 10 select ||Can I ask about it?|| select_1 select ||Please tell me all about it.|| select_2 #select_1 [player] ||Mind if I ask you about it?|| ch 1 face @normal ch 1 talk Ai ||If you did, I'd love to tell you about it.|| 11 goto main_1 #select_2 [player] ||I don't know if I'll be much help, but please tell me all about it.|| ch 1 talk Ai ||Huh?! But I'm the one who should be asking you for the favor! You don't mind hearing me out?|| 12 + delay 0.2 ch 1 face @surprise ch 1 jump 10 enddelay delay 4.0 ch 1 face @normal enddelay waitclick goto main_1 #main_1 bgm stop [player] ||Of course not!|| viewing enable clear ch all hide 0 bg 2 show 0.2 wait 0.2 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @normal close ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 13 wait 1.0 viewing disable ch 1 talk Ai ||See, the thing is... I've been wanting to take my puns in a new direction.|| 14 + delay 2.0 ch 1 eye open enddelay waitclick [player] ||Why's that?|| ch 1 talk Ai ||Between the Ai Pals meet-ups and my puntastic shows, I make a lot of them, sooo... I was wondering if people might be getting tired of it.|| 15 + delay 0.2 ch 1 face @sad ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay delay 2.0 ch 1 eye close enddelay waitclick ch 1 face @normal ch 1 jump 10 ch 1 talk Ai ||That's why I was thinking about unearthing some ground-breaking material to really shake things up!|| 16 viewing enable clear ch all hide 0 bg 2 hide 0.3 wait 0.6 ch 1 scale @size_m ch 1 pos @center ch 1 face @normal close ch 1 show 0.3 wait 0.6 viewing disable [player] ||Do you have some good ideas in mind?|| ch 1 face @smile ch 1 talk Ai ||I was thinking like, rhyming puns?|| 17 [player] ||Hm... Those would definitely take some thought.|| viewing enable clear ch all hide 0 bg 2 show 0.2 wait 0.2 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @surprise ch 1 show 0.3 viewing disable [player] ||But you know, I always enjoy your punny performances! The ones you used at the last meet-up were really fun!|| + delay 1.0 ch 1 face @surprise enddelay waitclick ch 1 talk Ai ||Do you mean it? I'm so happy! Okay, then I'm gonna treat you to your very own encore! Here goes!|| 18 + delay 0.2 ch 1 jump 10 enddelay delay 1.0 ch 1 face @smile enddelay waitclick ch 1 talk Ai ||Get your EARS ready for a CORN-ucopia of food puns! SALMON-y of 'em you'll be FLOUNDER-ing tons! I'll BEEF 'em up 'til you're begging for MOOO-re! No mis-STEAK! Puns galore!|| 19 + delay 0.2 ch 1 face @surprise enddelay delay 2.0 ch 1 face @normal close enddelay delay 3.0 ch 1 eye open enddelay delay 4.0 ch 1 face @ex1 ch 1 jump 10 enddelay waitclick ch 1 talk Ai ||Ahahaha! Watch out, I'm just getting started!|| 20 + delay 0.2 ch 1 face @smile ch 1 jump 30 enddelay delay 0.3 ch 1 jump 10 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5