#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 205 1|20|21 preload bg 22 waitload ch 1 create ch 1 visual @ai @summer_uniform ch 1 plane 2 ch 1 hide bg 1 load default|22 bg 1 scale @size_l1 bg 2 load default|22 bg 2 scale @size_l3 bg 2 hide bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.6 ch 1 scale @size_m ch 1 pos @center ch 1 face @normal ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.3 wait 0.8 viewing disable ch 1 talk Ai ||Hey, listen up! I got a hold of the screenplay!|| 1 viewing enable ch all hide wait 0.2 bg 2 show 0.2 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @normal ch 1 show 0.2 wait 0.4 ch 1 jump 5 bg 2 jump 5 viewing disable ch 1 face @surprise [player] ||Really?! Now we'll finally unravel the village's mystery!|| ch 1 talk Ai ||*Chuckle* Looks like you're way more into this screenplay than I am!|| 2 + delay 0.2 ch 1 face @smile enddelay delay 2.0 ch 1 face @normal enddelay waitclick ch 1 face @normal [player] ||Come on, it's just like you said! I'm just dying to find out what happens next.|| ch 1 talk Ai ||Oh yeah, for sure. It was all about love and peace at the beginning, but now I'm like, so scared of seeing that all fall apart...|| 3 + delay 0.2 ch 1 face @smile enddelay delay 3.0 ch 1 face @normal enddelay delay 5.0 ch 1 face @sad ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 face @normal close [player] ||Exactly. The fact that what's normal has stopped being normal, and strange things are becoming the norm... It's just... You know?|| ch 1 talk Ai ||Super scary, right? But the continuation of the story should solve a bunch of things! Let's get reading!|| 4 + delay 0.2 ch 1 face @sad enddelay delay 2.5 ch 1 face @normal enddelay delay 4.0 ch 1 face @ex1 ch 1 jump 30 enddelay delay 0.3 ch 1 jump 10 enddelay waitclick [player] Yeah! viewing enable clear bgm stop fadesetting type Round fade out front 0.7 wait 0.8 ch 1 scale @size_m ch 1 pos @center ch 1 face @sad ch 1 show bgmfade in 0 bgmfade out 1.0 sound bgm 5 fadesetting type Default fade in front 0.7 wait 1.0 viewing disable ch 1 talk Ai ||Hey... Have you finished reading?|| 6 [player] ||I'm done. I haven't processed any of it yet, though...|| ch 1 face @sad close ch 1 talk Ai ||Yeah, same...|| 7 ch 1 face @surprise ch 1 jump 10 ch 1 talk Ai ||Uh, do high schoolers write things like this?|| 8 ch 1 face @sad ch 1 talk Ai ||It's pretty iffy whether things got sorted out in the end, you know what I mean?|| 9 ch 1 talk Ai ||I just felt so sorry for that vampire princess who was the final boss. You can't blame her, no matter how far she took things...|| 10 + delay 0.2 ch 1 face @sad ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 talk Ai ||Hmm... I think I like the vampire princess the most.|| 11 + delay 0.2 ch 1 face @sad close ch 1 move - - 0.8 /0 /-15 enddelay delay 1.2 ch 1 move - - 0.4 /0 /15 enddelay delay 1.5 ch 1 face @normal enddelay waitclick [player] ||Me too. You know what? Maybe the vampire princess is the actual protagonist for this story.|| + delay 2.0 ch 1 face @surprise enddelay waitclick viewing disable [player] ||I mean...|| viewing enable clear bgm stop fadesetting type Default fade out front 0.7 wait 0.8 bg 1 show ch 1 scale @size_m ch 1 pos @center ch 1 face @normal ch 1 show volume bgm 7 0 bgmfade in 0 bgmfade out 1.0 sound bgm 12 fadesetting type Circle fade in front 0.5 wait 0.6 viewing disable ch 1 talk Ai ||Yeah, you might be right. Now that I think about it, that first scene is setting it all up... OHHHH! It all makes sense now!|| 13 + delay 0.2 ch 1 face @normal enddelay delay 3.0 ch 1 face @normal close enddelay delay 5.0 ch 1 face @surprise ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick [player] ||Then the theme for the song should focus on the vampire princess.|| ch 1 talk Ai ||Uh-huh, I agree. I'll ask everyone in the Tabletop Game Club if we're all on the same page with our understanding of the story, just in case.|| 14 + delay 0.2 ch 1 face @smile ch 1 nod -10 enddelay delay 3.0 ch 1 face @normal enddelay waitclick ch 1 talk Ai ||But, if we have it right... There's something I'm reeeeeeally worried about.|| 15 + delay 0.2 ch 1 face @sad close enddelay delay 3.0 ch 1 move - - 0.8 /0 /-20 enddelay delay 1.2 ch 1 eye open ch 1 move - - 0.4 /0 /20 enddelay waitclick bgm stop [player] ||What's that?|| bgmfade in 0 bgmfade out 1.0 sound bgm 16 wait 1.0 ch 1 talk Ai ||How exactly would a heartbroken, hopeless vampire princess sing?|| 17 ch 1 talk Ai ||I don't have a single ounce of that vampiric allure...|| 18 + delay 0.2 ch 1 eye close enddelay delay 2.5 ch 1 eye open ch 1 shake x 2 4 enddelay delay 1.0 ch 1 stopshake enddelay waitclick select Well... select_1 select ||Allure, huh?|| select_2 #select_1 bgm stop [player] W-Well... ch 1 face @surprise bgmfade in 0 bgmfade out 1.0 sound bgm 19 wait 1.0 ch 1 talk Ai ||See?! I knew you'd think that too!|| 20 + delay 0.2 ch 1 shake x 1 6 enddelay delay 2.0 ch 1 face @sad ch 1 stopshake enddelay waitclick ch 1 face @normal [player] ||I know what to do. Let's start with writing the lyrics first this time. I think we'll be able to pour our emotions directly into it that way. We can do this, Ai!|| ch 1 talk Ai Urk... 21 + delay 0.2 ch 1 face @sad close ch 1 shake x 4 2 enddelay delay 0.5 ch 1 stopshake enddelay waitclick viewing enable ch all hide wait 0.2 bg 2 show 0.2 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @sad ch 1 show 0.6 wait 0.8 viewing disable ef 1 load intensive ch 1 talk Ai ||Okay! I'll take the leap of faith!|| 22 + delay 0.2 ch 1 face @normal enddelay delay 2.0 ef 1 play ef 1 plane 2 ch 1 face @ex1 ch 1 jump 30 enddelay delay 0.3 ch 1 jump 10 enddelay waitclick goto main_1 #select_2 viewing enable ch all hide wait 0.2 effection enable Back se 1 blur 1.5 0 bg 2 show 0.2 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @sad ch 1 show 0.6 wait 0.8 viewing disable [player] ||Allure, huh?|| + delay 0.2 enddelay waitclick ch 1 talk Ai ||Hey, don't stare at me like that. I know the truth without needing you to spell it out for me...|| 23 + delay 0.2 ch 1 face @sad ch 1 shake x 1 4 enddelay delay 2.0 ch 1 stopshake enddelay delay 2.0 ch 1 eye close enddelay waitclick viewing enable clear ch all hide bg 2 hide wait 0.2 se 1 blur 0 0 effection disable ch 1 scale @size_m ch 1 pos @center ch 1 face @normal ch 1 show viewing disable ch 1 face @normal [player] ||I know what to do. Let's start with writing the lyrics first this time. I think we'll be able to pour our emotions directly into it that way. We can do this, Ai!|| ch 1 talk Ai Urk... 21 + delay 0.2 ch 1 face @sad close ch 1 shake x 4 2 enddelay delay 0.5 ch 1 stopshake enddelay waitclick viewing enable ch all hide wait 0.2 bg 2 show 0.2 ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @sad ch 1 show 0.6 bgmfade in 0 bgmfade out 1.0 sound bgm 19 wait 1.0 viewing disable ef 1 load intensive ch 1 talk Ai ||Okay! I'll take the leap of faith!|| 22 + delay 0.2 ch 1 face @normal enddelay delay 2.0 ef 1 play ef 1 plane 2 ch 1 face @ex1 ch 1 jump 30 enddelay delay 0.3 ch 1 jump 10 enddelay waitclick goto main_1 #main_1 viewing enable fadesetting type Default fade out front 0.5