#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset ¯o @macro_voice_effect fade out front 0 viewing enable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload ch 202 6|20|21 preload ch 202 6 99|22 preload ch 210 14|23|24 preload bg 25 preload bg 26 waitload bg 1 load default|25 bg 1 scale @size_l1 bg 2 load default|25 bg 2 scale @size_l2 bg 2 hide bg 3 load default|25 bg 3 scale @size_l2 bg 3 pos /-260 /0 ch 1 create ch 1 visual @kasumi @summer_practice_style ch 1 scale @size_l2 ch 1 face @normal ch 1 pos @center ch 1 pos @offset_l2 ch 1 show 0.3 bgmfade in 0 bgmfade out 1.0 sound bgm 0 fadesetting type Default fade in front 0.5 wait 0.6 viewing disable [player] ||Kasumi, you said you thought up some new training?|| ch 1 talk Kasumi ||Yes! If I'm aiming to win the contest, then the way I am now just won't do!|| 1 + delay 0.2 ch 1 jump 10 enddelay waitclick [player] ||So what kind of training do you have in mind?|| bgm stop ch 1 talk Kasumi ||How lovely of you to ask... I've thought of the perfect practice.|| 2 + delay 0.2 ch 1 eye close ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ef 1 load intensive bgmfade in 0 bgmfade out 1.0 sound bgm 3 wait 0.6 ef 1 play ch 1 face @ex1 ch 1 talk Kasumi ||I call it the Super Big Side-Step Stamina Test!|| 4 ef 1 delete ch 1 face @normal [player] ||Super Big...Side-Step Stamina Test?|| ch 1 nod -10 ch 1 talk Kasumi ||Yes. In a side-step stamina test, you draw three lines on the floor, then jump over the center line side-to-side without stepping on the lines to the left or right, yeah?|| 5 [player] Yeah. ch 1 talk Kasumi ||Usually there are three lines... But I got to thinking...and I decided I should do five lines instead!|| 6 + delay 0.2 ch 1 face @angry close enddelay delay 5.5 ch 1 face @normal enddelay waitclick [player] Ooh... ch 1 talk Kasumi ||I've heard that repetitive side-stepping can improve lower-body strength and agility.|| 7 ch 1 talk Kasumi ||Agility is supposed to increase the body's kinetic control...or something. It's kinda complicated, but it seems like it'd be great for dancing, right?!|| 8 + delay 0.2 ch 1 eye close enddelay delay 7.0 ch 1 eye open ch 1 jump 10 enddelay waitclick ch 1 face @ex1 ch 1 talk Kasumi ||Additionally... I'm also going to sing while I do it!|| 9 ch 1 face @normal [player] ||Um... Like, to increase your lung capacity while you're at it?|| ch 1 talk Kasumi ||Exactly! Honestly, I wonder why we haven't done this before. It's probably gonna be like killing a hundred birds with one stone.|| 10 + delay 0.2 ch 1 nod -10 enddelay delay 1.5 ch 1 eye close ch 1 shake x 1 6 enddelay delay 2.0 ch 1 stopshake enddelay waitclick ch 1 face @smile ch 1 talk Kasumi ||So that's it! Please tag along with me, Prez!|| 11 viewing enable clear bgm stop fadesetting type Default fadesetting flip enable fade out front 0.8 wait 0.8 ch all hide bg 1 load default|26 bg 1 show bg 2 load default|26 bg 2 scale @size_l2 bg 2 hide bg 3 load default|26 bg 3 scale @size_l2 bg 3 pos /-260 /0 bg 3 hide bg 4 load default|26 bg 4 scale @size_l2 bg 4 pos /260 /0 bg 4 hide bgmfade in 0 bgmfade out 1.0 sound bgm 12 fadesetting type Default fadesetting flip disable fade in front 0.5 wait 0.6 ch 1 scale @size_m ch 1 pos @right ch 1 face @sad close ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show 0.3 wait 0.6 viewing disable ch 1 talk Kasumi ||*Huff* *Puff* *Pant*|| 13 + delay 0.2 ch 1 move - - 1.8 /0 /-30 enddelay waitclick select ||Here, have some water.|| select_1 select ||Here's a towel.|| select_2 #select_1 viewing enable clear ch all hide bg 3 show ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 plane 2 ch 1 face @sad close ch 1 show 0.3 wait 0.6 viewing disable [player] ||Kasumi. Here, have some water.|| ch 1 talk Kasumi ||Thank you. *Gulp* *Gulp* Phew... Delicious!|| 14 + delay 0.2 ch 1 face @normal enddelay delay 3.0 ch 1 eye close ch 1 move - - 1.8 /0 /-30 enddelay delay 3.0 ch 1 move - - 0.9 /0 /30 ch 1 eye open enddelay waitclick goto main_1 #select_2 viewing enable clear ch all hide bg 3 show ch 1 scale @size_l2 ch 1 pos @center ch 1 pos @offset_l2 ch 1 plane 2 ch 1 face @surprise ch 1 show 0.3 wait 0.6 viewing disable [player] ||Kasumi. Here's a cool towel for you.|| ch 1 talk Kasumi ||Mmm... Nice and cold. It feels amazing, Prez!|| 15 + delay 0.2 ch 1 eye close ch 1 shake x 4 4 enddelay delay 0.5 ch 1 stopshake enddelay delay 1.5 ch 1 face @normal enddelay waitclick goto main_1 #main_1 ch 1 face @smile ch 1 jump 10 ch 1 talk Kasumi ||I'm liking how this feels. I think I did well.|| 16 sound se 17 wait 1.0 viewing enable clear ch all hide bg 3 hide ch 1 scale @size_m ch 1 pos @right ch 1 face @surprise ch 1 show 0.3 ch 11 create ch 11 visual @kasumi @summer_practice_style @back ch 11 scale @size_m ch 11 pos @right ch 11 hide wait 0.6 ch 2 create ch 2 visual @shioriko @summer_uniform_another ch 2 scale @size_m ch 2 pos @left ch 2 face @normal ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show 0.3 wait 0.6 viewing disable ch 2 talk Shioriko ||Oh, you two are still here? It's quite late, so I thought—|| 18 ch 1 talk Kasumi ||Hey, hey! Shioko! Check out my new training! Look, I made my very own side-step stamina test!|| 19 + delay 0.2 ch 1 face @smile ch 1 jump 30 enddelay delay 0.3 ch 1 jump 30 enddelay delay 4.0 ch 1 hide ch 11 show 0.3 ch 11 jump 10 enddelay delay 0.6 ch 11 jump 30 ch 11 move - - 0.3 /-60 /0 enddelay delay 0.6 ch 11 jump 30 ch 11 move - - 0.3 /60 /0 enddelay delay 0.6 ch 11 jump 30 ch 11 move - - 0.3 /60 /0 enddelay delay 0.6 ch 11 jump 30 ch 11 move - - 0.3 /60 /0 enddelay delay 0.6 ch 11 jump 30 ch 11 move - - 0.3 /60 /0 enddelay waitclick ch 2 talk Shioriko ||Huh? ...Ah, you increased the number of lines. I see that there are five now. That must be very tiring.|| 20 + delay 0.2 ch 2 face @surprise enddelay delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /60 /0 ch 11 jump 30 enddelay waitclick ch 2 face @normal ch 1 talk Kasumi ||Once you get used to it, it's all right. You could probably even do it at home.|| 21 + delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay waitclick [player] ||At home? It might be a bit loud in our bedrooms...|| ch 1 talk Kasumi ||I was thinking we could do it in the street in front of my house. Hardly any cars or people pass through there.|| 22 + delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /60 /0 ch 11 jump 30 enddelay delay 0.6 ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 enddelay waitclick bgm stop ch 11 move - - 0.3 /-60 /0 ch 11 jump 30 wait 0.6 ch 2 move - - 0.6 /60 /0 wait 0.6 ch 2 talk Shioriko ||...Kasumi, perhaps we need to have a little word about traffic rules.|| 23 + delay 0.2 ch 2 face @ex1 ch 11 move - - 0.3 /60 /0 ch 11 jump 30 enddelay delay 2.0 ch 11 jump 60 enddelay delay 2.0 ch 11 shake x 4 4 enddelay delay 1.0 ch 11 stopshake enddelay waitclick bgmfade in 0 bgmfade out 1.0 sound bgm 24 wait 0.6 ch 1 face @sad ch 11 hide ch 1 show 0.3 wait 0.6 ch 1 move - - 0.6 /60 /0 ch 2 move - - 0.6 /60 /0 wait 0.6 ch 1 talk Kasumi ||Huh? Shioko, your face is kinda scaring me...|| 25 + delay 3.0 ch 1 move - - 0.6 /60 /0 ch 2 move - - 0.6 /60 /0 enddelay waitclick viewing enable fadesetting type Default fade out front 0.5